From 76a3c1687c9dbbd614b132324c54e269750baf3c Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Sun, 5 Jun 2016 02:20:26 +0100 Subject: [PATCH] Noticed an assymetry in the Zoom Tube code. I assume the forward-going zoom tube's cancelling of gliding and climbing solved some bug, so I'm mirroring it for the backwards version. --- src/p_spec.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/p_spec.c b/src/p_spec.c index 1536b3c46..118e319ed 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -4027,6 +4027,8 @@ DoneSection2: player->speed = speed; player->pflags |= PF_SPINNING; player->pflags &= ~PF_JUMPED; + player->pflags &= ~PF_GLIDING; + player->climbing = 0; if (player->mo->state-states != S_PLAY_SPIN) {