Noticed an assymetry in the Zoom Tube code. I assume the forward-going zoom tube's cancelling of gliding and climbing solved some bug, so I'm mirroring it for the backwards version.

This commit is contained in:
toasterbabe 2016-06-05 02:20:26 +01:00
parent 94e4d3ddbf
commit 76a3c1687c

View file

@ -4027,6 +4027,8 @@ DoneSection2:
player->speed = speed;
player->pflags |= PF_SPINNING;
player->pflags &= ~PF_JUMPED;
player->pflags &= ~PF_GLIDING;
player->climbing = 0;
if (player->mo->state-states != S_PLAY_SPIN)
{