Minor cleanup.

This commit is contained in:
toasterbabe 2016-10-20 21:15:41 +01:00
parent 59fccab8e5
commit 769962c884

View file

@ -1446,10 +1446,6 @@ boolean P_SwitchShield(player_t *player, UINT16 shieldtype)
? (!(player->powers[pw_shield] & SH_FORCE) || (player->powers[pw_shield] & SH_FORCEHP) < (shieldtype & ~SH_FORCE))
: ((player->powers[pw_shield] & SH_NOSTACK) != shieldtype);
boolean stopshieldability = (shieldtype & SH_FORCE)
? (!(player->powers[pw_shield] & SH_FORCE))
: true;
if (mariomode)
{
mobj_t *scoremobj = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + (player->mo->height / 2), MT_SCORE);
@ -1459,6 +1455,10 @@ boolean P_SwitchShield(player_t *player, UINT16 shieldtype)
if (donthavealready)
{
boolean stopshieldability = (shieldtype & SH_FORCE)
? (!(player->powers[pw_shield] & SH_FORCE))
: true;
if (mariomode)
{
player->mo->movecount = player->powers[pw_shield];
@ -7013,7 +7013,7 @@ static void P_MovePlayer(player_t *player)
&& (!(player->pflags & PF_THOKKED) || ((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP && player->secondjump == UINT8_MAX))) // thokked is optional if you're bubblewrapped
{
// Force shield activation
if (player->powers[pw_shield] & SH_FORCE)
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_FORCE)
{
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
#if 1 // almost imperceptible hop for the purposes of aligning with the aura for as long as possible
@ -8177,9 +8177,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
camheight = FixedMul(cv_cam2_height.value, FixedMul(player->camerascale, mo->scale));
}
if (player->powers[pw_shield] & SH_FORCE && player->pflags & PF_SHIELDABILITY)
camspeed <<= 1;
#ifdef REDSANALOG
if (P_AnalogMove(player) && (player->cmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) == (BT_CAMLEFT|BT_CAMRIGHT)) {
camstill = true;