mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-17 23:21:22 +00:00
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
This commit is contained in:
commit
7676f11112
19 changed files with 7543 additions and 872 deletions
6521
extras/conf/SRB2-22.cfg
Normal file
6521
extras/conf/SRB2-22.cfg
Normal file
File diff suppressed because it is too large
Load diff
|
@ -8824,9 +8824,11 @@ static const char *const MOBJEFLAG_LIST[] = {
|
||||||
"JUSTSTEPPEDDOWN", // used for ramp sectors
|
"JUSTSTEPPEDDOWN", // used for ramp sectors
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||||||
"VERTICALFLIP", // Vertically flip sprite/allow upside-down physics
|
"VERTICALFLIP", // Vertically flip sprite/allow upside-down physics
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||||||
"GOOWATER", // Goo water
|
"GOOWATER", // Goo water
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||||||
|
"TOUCHLAVA", // The mobj is touching a lava block
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||||||
"PUSHED", // Mobj was already pushed this tic
|
"PUSHED", // Mobj was already pushed this tic
|
||||||
"SPRUNG", // Mobj was already sprung this tic
|
"SPRUNG", // Mobj was already sprung this tic
|
||||||
"APPLYPMOMZ", // Platform movement
|
"APPLYPMOMZ", // Platform movement
|
||||||
|
"TRACERANGLE", // Compute and trigger on mobj angle relative to tracer
|
||||||
NULL
|
NULL
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -2493,7 +2493,7 @@ void F_StartTitleScreen(void)
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||||||
camera.x = startpos->x << FRACBITS;
|
camera.x = startpos->x << FRACBITS;
|
||||||
camera.y = startpos->y << FRACBITS;
|
camera.y = startpos->y << FRACBITS;
|
||||||
camera.subsector = R_PointInSubsector(camera.x, camera.y);
|
camera.subsector = R_PointInSubsector(camera.x, camera.y);
|
||||||
camera.z = camera.subsector->sector->floorheight + ((startpos->options >> ZSHIFT) << FRACBITS);
|
camera.z = camera.subsector->sector->floorheight + (startpos->z << FRACBITS);
|
||||||
camera.angle = (startpos->angle % 360)*ANG1;
|
camera.angle = (startpos->angle % 360)*ANG1;
|
||||||
camera.aiming = 0;
|
camera.aiming = 0;
|
||||||
}
|
}
|
||||||
|
|
13
src/g_game.c
13
src/g_game.c
|
@ -2964,7 +2964,7 @@ void G_DoReborn(INT32 playernum)
|
||||||
}
|
}
|
||||||
if (!countdowntimeup && (mapheaderinfo[gamemap-1]->levelflags & LF_NORELOAD))
|
if (!countdowntimeup && (mapheaderinfo[gamemap-1]->levelflags & LF_NORELOAD))
|
||||||
{
|
{
|
||||||
P_LoadThingsOnly();
|
P_RespawnThings();
|
||||||
|
|
||||||
for (i = 0; i < MAXPLAYERS; i++)
|
for (i = 0; i < MAXPLAYERS; i++)
|
||||||
{
|
{
|
||||||
|
@ -6922,23 +6922,20 @@ void G_AddGhost(char *defdemoname)
|
||||||
I_Assert(mthing);
|
I_Assert(mthing);
|
||||||
{ // A bit more complex than P_SpawnPlayer because ghosts aren't solid and won't just push themselves out of the ceiling.
|
{ // A bit more complex than P_SpawnPlayer because ghosts aren't solid and won't just push themselves out of the ceiling.
|
||||||
fixed_t z,f,c;
|
fixed_t z,f,c;
|
||||||
|
fixed_t offset = mthing->z << FRACBITS;
|
||||||
gh->mo = P_SpawnMobj(mthing->x << FRACBITS, mthing->y << FRACBITS, 0, MT_GHOST);
|
gh->mo = P_SpawnMobj(mthing->x << FRACBITS, mthing->y << FRACBITS, 0, MT_GHOST);
|
||||||
gh->mo->angle = FixedAngle(mthing->angle*FRACUNIT);
|
gh->mo->angle = FixedAngle(mthing->angle << FRACBITS);
|
||||||
f = gh->mo->floorz;
|
f = gh->mo->floorz;
|
||||||
c = gh->mo->ceilingz - mobjinfo[MT_PLAYER].height;
|
c = gh->mo->ceilingz - mobjinfo[MT_PLAYER].height;
|
||||||
if (!!(mthing->options & MTF_AMBUSH) ^ !!(mthing->options & MTF_OBJECTFLIP))
|
if (!!(mthing->options & MTF_AMBUSH) ^ !!(mthing->options & MTF_OBJECTFLIP))
|
||||||
{
|
{
|
||||||
z = c;
|
z = c - offset;
|
||||||
if (mthing->options >> ZSHIFT)
|
|
||||||
z -= ((mthing->options >> ZSHIFT) << FRACBITS);
|
|
||||||
if (z < f)
|
if (z < f)
|
||||||
z = f;
|
z = f;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
z = f;
|
z = f + offset;
|
||||||
if (mthing->options >> ZSHIFT)
|
|
||||||
z += ((mthing->options >> ZSHIFT) << FRACBITS);
|
|
||||||
if (z > c)
|
if (z > c)
|
||||||
z = c;
|
z = c;
|
||||||
}
|
}
|
||||||
|
|
|
@ -2714,6 +2714,8 @@ static void HWR_AddLine(seg_t * line)
|
||||||
static sector_t tempsec;
|
static sector_t tempsec;
|
||||||
|
|
||||||
fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
|
fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
|
||||||
|
if (line->glseg)
|
||||||
|
return;
|
||||||
#ifdef POLYOBJECTS
|
#ifdef POLYOBJECTS
|
||||||
if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES))
|
if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES))
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -134,6 +134,7 @@ enum side_e {
|
||||||
side_toptexture,
|
side_toptexture,
|
||||||
side_bottomtexture,
|
side_bottomtexture,
|
||||||
side_midtexture,
|
side_midtexture,
|
||||||
|
side_line,
|
||||||
side_sector,
|
side_sector,
|
||||||
side_special,
|
side_special,
|
||||||
side_repeatcnt,
|
side_repeatcnt,
|
||||||
|
@ -869,6 +870,9 @@ static int side_get(lua_State *L)
|
||||||
case side_midtexture:
|
case side_midtexture:
|
||||||
lua_pushinteger(L, side->midtexture);
|
lua_pushinteger(L, side->midtexture);
|
||||||
return 1;
|
return 1;
|
||||||
|
case side_line:
|
||||||
|
LUA_PushUserdata(L, side->line, META_LINE);
|
||||||
|
return 1;
|
||||||
case side_sector:
|
case side_sector:
|
||||||
LUA_PushUserdata(L, side->sector, META_SECTOR);
|
LUA_PushUserdata(L, side->sector, META_SECTOR);
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -902,6 +906,7 @@ static int side_set(lua_State *L)
|
||||||
switch(field)
|
switch(field)
|
||||||
{
|
{
|
||||||
case side_valid: // valid
|
case side_valid: // valid
|
||||||
|
case side_line:
|
||||||
case side_sector:
|
case side_sector:
|
||||||
case side_special:
|
case side_special:
|
||||||
case side_text:
|
case side_text:
|
||||||
|
|
|
@ -517,6 +517,7 @@ void Command_Teleport_f(void)
|
||||||
if (!starpostnum) // spawnpoints...
|
if (!starpostnum) // spawnpoints...
|
||||||
{
|
{
|
||||||
mapthing_t *mt;
|
mapthing_t *mt;
|
||||||
|
fixed_t offset;
|
||||||
|
|
||||||
if (starpostpath >= numcoopstarts)
|
if (starpostpath >= numcoopstarts)
|
||||||
{
|
{
|
||||||
|
@ -527,6 +528,7 @@ void Command_Teleport_f(void)
|
||||||
mt = playerstarts[starpostpath]; // Given above check, should never be NULL.
|
mt = playerstarts[starpostpath]; // Given above check, should never be NULL.
|
||||||
intx = mt->x<<FRACBITS;
|
intx = mt->x<<FRACBITS;
|
||||||
inty = mt->y<<FRACBITS;
|
inty = mt->y<<FRACBITS;
|
||||||
|
offset = mt->z<<FRACBITS;
|
||||||
|
|
||||||
ss = R_IsPointInSubsector(intx, inty);
|
ss = R_IsPointInSubsector(intx, inty);
|
||||||
if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
|
if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
|
||||||
|
@ -538,17 +540,9 @@ void Command_Teleport_f(void)
|
||||||
// Flagging a player's ambush will make them start on the ceiling
|
// Flagging a player's ambush will make them start on the ceiling
|
||||||
// Objectflip inverts
|
// Objectflip inverts
|
||||||
if (!!(mt->options & MTF_AMBUSH) ^ !!(mt->options & MTF_OBJECTFLIP))
|
if (!!(mt->options & MTF_AMBUSH) ^ !!(mt->options & MTF_OBJECTFLIP))
|
||||||
{
|
intz = ss->sector->ceilingheight - p->mo->height - offset;
|
||||||
intz = ss->sector->ceilingheight - p->mo->height;
|
|
||||||
if (mt->options >> ZSHIFT)
|
|
||||||
intz -= ((mt->options >> ZSHIFT) << FRACBITS);
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
intz = ss->sector->floorheight + offset;
|
||||||
intz = ss->sector->floorheight;
|
|
||||||
if (mt->options >> ZSHIFT)
|
|
||||||
intz += ((mt->options >> ZSHIFT) << FRACBITS);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mt->options & MTF_OBJECTFLIP) // flip the player!
|
if (mt->options & MTF_OBJECTFLIP) // flip the player!
|
||||||
{
|
{
|
||||||
|
@ -1193,14 +1187,14 @@ void OP_NightsObjectplace(player_t *player)
|
||||||
if (cmd->buttons & BT_TOSSFLAG)
|
if (cmd->buttons & BT_TOSSFLAG)
|
||||||
{
|
{
|
||||||
UINT16 vertangle = (UINT16)(player->anotherflyangle % 360);
|
UINT16 vertangle = (UINT16)(player->anotherflyangle % 360);
|
||||||
UINT16 newflags, newz;
|
UINT16 newflags;
|
||||||
|
|
||||||
player->pflags |= PF_ATTACKDOWN;
|
player->pflags |= PF_ATTACKDOWN;
|
||||||
if (!OP_HeightOkay(player, false))
|
if (!OP_HeightOkay(player, false))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
mt = OP_CreateNewMapThing(player, (UINT16)mobjinfo[MT_NIGHTSBUMPER].doomednum, false);
|
mt = OP_CreateNewMapThing(player, (UINT16)mobjinfo[MT_NIGHTSBUMPER].doomednum, false);
|
||||||
newz = min((mt->options >> ZSHIFT) - (mobjinfo[MT_NIGHTSBUMPER].height/4), 0);
|
mt->z = min(mt->z - (mobjinfo[MT_NIGHTSBUMPER].height/4), 0);
|
||||||
// height offset: from P_TouchSpecialThing case MT_NIGHTSBUMPER
|
// height offset: from P_TouchSpecialThing case MT_NIGHTSBUMPER
|
||||||
|
|
||||||
// clockwise
|
// clockwise
|
||||||
|
@ -1231,7 +1225,7 @@ void OP_NightsObjectplace(player_t *player)
|
||||||
else // forward
|
else // forward
|
||||||
newflags = 0;
|
newflags = 0;
|
||||||
|
|
||||||
mt->options = (newz << ZSHIFT) | newflags;
|
mt->options = (mt->z << ZSHIFT) | newflags;
|
||||||
|
|
||||||
// if NiGHTS is facing backwards, orient the Thing angle forwards so that the sprite angle
|
// if NiGHTS is facing backwards, orient the Thing angle forwards so that the sprite angle
|
||||||
// displays correctly. Backwards movement via the Thing flags is unaffected.
|
// displays correctly. Backwards movement via the Thing flags is unaffected.
|
||||||
|
@ -1439,7 +1433,7 @@ void OP_ObjectplaceMovement(player_t *player)
|
||||||
else
|
else
|
||||||
P_SpawnMapThing(mt);
|
P_SpawnMapThing(mt);
|
||||||
|
|
||||||
CONS_Printf(M_GetText("Placed object type %d at %d, %d, %d, %d\n"), mt->type, mt->x, mt->y, mt->options>>ZSHIFT, mt->angle);
|
CONS_Printf(M_GetText("Placed object type %d at %d, %d, %d, %d\n"), mt->type, mt->x, mt->y, mt->z, mt->angle);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2474,6 +2474,8 @@ int M_PathParts(const char *path)
|
||||||
int n;
|
int n;
|
||||||
const char *p;
|
const char *p;
|
||||||
const char *t;
|
const char *t;
|
||||||
|
if (path == NULL)
|
||||||
|
return 0;
|
||||||
for (n = 0, p = path ;; ++n)
|
for (n = 0, p = path ;; ++n)
|
||||||
{
|
{
|
||||||
t = p;
|
t = p;
|
||||||
|
|
|
@ -14225,7 +14225,7 @@ void A_SaloonDoorSpawn(mobj_t *actor)
|
||||||
fixed_t c = FINECOSINE(fa)*locvar2;
|
fixed_t c = FINECOSINE(fa)*locvar2;
|
||||||
fixed_t s = FINESINE(fa)*locvar2;
|
fixed_t s = FINESINE(fa)*locvar2;
|
||||||
mobj_t *door;
|
mobj_t *door;
|
||||||
mobjflag2_t ambush = (actor->flags & MF2_AMBUSH);
|
mobjflag2_t ambush = (actor->flags2 & MF2_AMBUSH);
|
||||||
|
|
||||||
#ifdef HAVE_BLUA
|
#ifdef HAVE_BLUA
|
||||||
if (LUA_CallAction("A_SaloonDoorSpawn", actor))
|
if (LUA_CallAction("A_SaloonDoorSpawn", actor))
|
||||||
|
|
|
@ -995,7 +995,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||||
if (thing->type == MT_SALOONDOOR && tmthing->player)
|
if (thing->type == MT_SALOONDOOR && tmthing->player)
|
||||||
{
|
{
|
||||||
mobj_t *ref = (tmthing->player->powers[pw_carry] == CR_MINECART && tmthing->tracer && !P_MobjWasRemoved(tmthing->tracer)) ? tmthing->tracer : tmthing;
|
mobj_t *ref = (tmthing->player->powers[pw_carry] == CR_MINECART && tmthing->tracer && !P_MobjWasRemoved(tmthing->tracer)) ? tmthing->tracer : tmthing;
|
||||||
if ((thing->flags & MF2_AMBUSH) || ref != tmthing)
|
if ((thing->flags2 & MF2_AMBUSH) || ref != tmthing)
|
||||||
{
|
{
|
||||||
fixed_t dm = min(FixedHypot(ref->momx, ref->momy), 16*FRACUNIT);
|
fixed_t dm = min(FixedHypot(ref->momx, ref->momy), 16*FRACUNIT);
|
||||||
angle_t ang = R_PointToAngle2(0, 0, ref->momx, ref->momy) - thing->angle;
|
angle_t ang = R_PointToAngle2(0, 0, ref->momx, ref->momy) - thing->angle;
|
||||||
|
@ -1008,7 +1008,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||||
|
|
||||||
if (thing->type == MT_SALOONDOORCENTER && tmthing->player)
|
if (thing->type == MT_SALOONDOORCENTER && tmthing->player)
|
||||||
{
|
{
|
||||||
if ((thing->flags & MF2_AMBUSH) || (tmthing->player->powers[pw_carry] == CR_MINECART && tmthing->tracer && !P_MobjWasRemoved(tmthing->tracer)))
|
if ((thing->flags2 & MF2_AMBUSH) || (tmthing->player->powers[pw_carry] == CR_MINECART && tmthing->tracer && !P_MobjWasRemoved(tmthing->tracer)))
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
96
src/p_mobj.c
96
src/p_mobj.c
|
@ -9903,19 +9903,12 @@ static void P_FlagFuseThink(mobj_t *mobj)
|
||||||
|
|
||||||
x = mobj->spawnpoint->x << FRACBITS;
|
x = mobj->spawnpoint->x << FRACBITS;
|
||||||
y = mobj->spawnpoint->y << FRACBITS;
|
y = mobj->spawnpoint->y << FRACBITS;
|
||||||
|
z = mobj->spawnpoint->z << FRACBITS;
|
||||||
ss = R_PointInSubsector(x, y);
|
ss = R_PointInSubsector(x, y);
|
||||||
if (mobj->spawnpoint->options & MTF_OBJECTFLIP)
|
if (mobj->spawnpoint->options & MTF_OBJECTFLIP)
|
||||||
{
|
z = ss->sector->ceilingheight - mobjinfo[mobj->type].height - z;
|
||||||
z = ss->sector->ceilingheight - mobjinfo[mobj->type].height;
|
|
||||||
if (mobj->spawnpoint->options >> ZSHIFT)
|
|
||||||
z -= (mobj->spawnpoint->options >> ZSHIFT) << FRACBITS;
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
z = ss->sector->floorheight + z;
|
||||||
z = ss->sector->floorheight;
|
|
||||||
if (mobj->spawnpoint->options >> ZSHIFT)
|
|
||||||
z += (mobj->spawnpoint->options >> ZSHIFT) << FRACBITS;
|
|
||||||
}
|
|
||||||
flagmo = P_SpawnMobj(x, y, z, mobj->type);
|
flagmo = P_SpawnMobj(x, y, z, mobj->type);
|
||||||
flagmo->spawnpoint = mobj->spawnpoint;
|
flagmo->spawnpoint = mobj->spawnpoint;
|
||||||
if (mobj->spawnpoint->options & MTF_OBJECTFLIP)
|
if (mobj->spawnpoint->options & MTF_OBJECTFLIP)
|
||||||
|
@ -11289,9 +11282,6 @@ static mobjtype_t P_GetMobjtype(UINT16 mthingtype)
|
||||||
//
|
//
|
||||||
void P_RespawnSpecials(void)
|
void P_RespawnSpecials(void)
|
||||||
{
|
{
|
||||||
fixed_t x, y, z;
|
|
||||||
subsector_t *ss;
|
|
||||||
mobj_t *mo = NULL;
|
|
||||||
mapthing_t *mthing = NULL;
|
mapthing_t *mthing = NULL;
|
||||||
|
|
||||||
// only respawn items when cv_itemrespawn is on
|
// only respawn items when cv_itemrespawn is on
|
||||||
|
@ -11321,63 +11311,8 @@ void P_RespawnSpecials(void)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (mthing)
|
if (mthing)
|
||||||
{
|
P_SpawnMapThing(mthing);
|
||||||
mobjtype_t i = P_GetMobjtype(mthing->type);
|
|
||||||
x = mthing->x << FRACBITS;
|
|
||||||
y = mthing->y << FRACBITS;
|
|
||||||
ss = R_PointInSubsector(x, y);
|
|
||||||
|
|
||||||
if (i == MT_UNKNOWN) // prevent creation of objects with this type -- Monster Iestyn 17/12/17
|
|
||||||
{
|
|
||||||
// 3D Mode start Thing is unlikely to be added to the que,
|
|
||||||
// so don't bother checking for that specific type
|
|
||||||
CONS_Alert(CONS_WARNING, M_GetText("P_RespawnSpecials: Unknown thing type %d attempted to respawn at (%d, %d)\n"), mthing->type, mthing->x, mthing->y);
|
|
||||||
// pull it from the que
|
|
||||||
iquetail = (iquetail+1)&(ITEMQUESIZE-1);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//CTF rings should continue to respawn as normal rings outside of CTF.
|
|
||||||
if (!(gametyperules & GTR_TEAMFLAGS))
|
|
||||||
{
|
|
||||||
if (i == MT_REDTEAMRING || i == MT_BLUETEAMRING)
|
|
||||||
i = MT_RING;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mthing->options & MTF_OBJECTFLIP)
|
|
||||||
{
|
|
||||||
z = (
|
|
||||||
#ifdef ESLOPE
|
|
||||||
ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) :
|
|
||||||
#endif
|
|
||||||
ss->sector->ceilingheight) - (mthing->options >> ZSHIFT) * FRACUNIT;
|
|
||||||
if (mthing->options & MTF_AMBUSH
|
|
||||||
&& (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || i == MT_NIGHTSSTAR || P_WeaponOrPanel(i)))
|
|
||||||
z -= 24*FRACUNIT;
|
|
||||||
z -= mobjinfo[i].height; // Don't forget the height!
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
z = (
|
|
||||||
#ifdef ESLOPE
|
|
||||||
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) :
|
|
||||||
#endif
|
|
||||||
ss->sector->floorheight) + (mthing->options >> ZSHIFT) * FRACUNIT;
|
|
||||||
if (mthing->options & MTF_AMBUSH
|
|
||||||
&& (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || i == MT_NIGHTSSTAR || P_WeaponOrPanel(i)))
|
|
||||||
z += 24*FRACUNIT;
|
|
||||||
}
|
|
||||||
|
|
||||||
mo = P_SpawnMobj(x, y, z, i);
|
|
||||||
mo->spawnpoint = mthing;
|
|
||||||
mo->angle = ANGLE_45 * (mthing->angle/45);
|
|
||||||
|
|
||||||
if (mthing->options & MTF_OBJECTFLIP)
|
|
||||||
{
|
|
||||||
mo->eflags |= MFE_VERTICALFLIP;
|
|
||||||
mo->flags2 |= MF2_OBJECTFLIP;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// pull it from the que
|
// pull it from the que
|
||||||
iquetail = (iquetail+1)&(ITEMQUESIZE-1);
|
iquetail = (iquetail+1)&(ITEMQUESIZE-1);
|
||||||
}
|
}
|
||||||
|
@ -11563,7 +11498,7 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
|
||||||
|
|
||||||
fixed_t z;
|
fixed_t z;
|
||||||
sector_t *sector;
|
sector_t *sector;
|
||||||
fixed_t floor, ceiling;
|
fixed_t floor, ceiling, ceilingspawn;
|
||||||
|
|
||||||
player_t *p = &players[playernum];
|
player_t *p = &players[playernum];
|
||||||
mobj_t *mobj = p->mo;
|
mobj_t *mobj = p->mo;
|
||||||
|
@ -11590,23 +11525,18 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
|
||||||
sector->c_slope ? P_GetZAt(sector->c_slope, x, y) :
|
sector->c_slope ? P_GetZAt(sector->c_slope, x, y) :
|
||||||
#endif
|
#endif
|
||||||
sector->ceilingheight;
|
sector->ceilingheight;
|
||||||
|
ceilingspawn = ceiling - mobjinfo[MT_PLAYER].height;
|
||||||
|
|
||||||
if (mthing)
|
if (mthing)
|
||||||
{
|
{
|
||||||
|
fixed_t offset = mthing->z << FRACBITS;
|
||||||
|
|
||||||
// Flagging a player's ambush will make them start on the ceiling
|
// Flagging a player's ambush will make them start on the ceiling
|
||||||
// Objectflip inverts
|
// Objectflip inverts
|
||||||
if (!!(mthing->options & MTF_AMBUSH) ^ !!(mthing->options & MTF_OBJECTFLIP))
|
if (!!(mthing->options & MTF_AMBUSH) ^ !!(mthing->options & MTF_OBJECTFLIP))
|
||||||
{
|
z = ceilingspawn - offset;
|
||||||
z = ceiling - mobjinfo[MT_PLAYER].height;
|
|
||||||
if (mthing->options >> ZSHIFT)
|
|
||||||
z -= ((mthing->options >> ZSHIFT) << FRACBITS);
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
z = floor + offset;
|
||||||
z = floor;
|
|
||||||
if (mthing->options >> ZSHIFT)
|
|
||||||
z += ((mthing->options >> ZSHIFT) << FRACBITS);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mthing->options & MTF_OBJECTFLIP) // flip the player!
|
if (mthing->options & MTF_OBJECTFLIP) // flip the player!
|
||||||
{
|
{
|
||||||
|
@ -11623,8 +11553,8 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
|
||||||
|
|
||||||
if (z < floor)
|
if (z < floor)
|
||||||
z = floor;
|
z = floor;
|
||||||
else if (z > ceiling - mobjinfo[MT_PLAYER].height)
|
else if (z > ceilingspawn)
|
||||||
z = ceiling - mobjinfo[MT_PLAYER].height;
|
z = ceilingspawn;
|
||||||
|
|
||||||
mobj->floorz = floor;
|
mobj->floorz = floor;
|
||||||
mobj->ceilingz = ceiling;
|
mobj->ceilingz = ceiling;
|
||||||
|
@ -12465,7 +12395,7 @@ static boolean P_SetupParticleGen(mapthing_t *mthing, mobj_t *mobj)
|
||||||
|| (ticcount = (sides[lines[line].sidenum[1]].textureoffset >> FRACBITS)) < 1)
|
|| (ticcount = (sides[lines[line].sidenum[1]].textureoffset >> FRACBITS)) < 1)
|
||||||
ticcount = 3;
|
ticcount = 3;
|
||||||
|
|
||||||
numdivisions = (mthing->options >> ZSHIFT);
|
numdivisions = mthing->z;
|
||||||
|
|
||||||
if (numdivisions)
|
if (numdivisions)
|
||||||
{
|
{
|
||||||
|
|
|
@ -400,6 +400,8 @@ static void Polyobj_findSegs(polyobj_t *po, seg_t *seg)
|
||||||
// Find backfacings
|
// Find backfacings
|
||||||
for (s = 0; s < numsegs; s++)
|
for (s = 0; s < numsegs; s++)
|
||||||
{
|
{
|
||||||
|
if (segs[s].glseg)
|
||||||
|
continue;
|
||||||
if (segs[s].linedef == seg->linedef
|
if (segs[s].linedef == seg->linedef
|
||||||
&& segs[s].side == 1)
|
&& segs[s].side == 1)
|
||||||
{
|
{
|
||||||
|
@ -436,6 +438,8 @@ newseg:
|
||||||
// seg's ending vertex.
|
// seg's ending vertex.
|
||||||
for (i = 0; i < numsegs; ++i)
|
for (i = 0; i < numsegs; ++i)
|
||||||
{
|
{
|
||||||
|
if (segs[i].glseg)
|
||||||
|
continue;
|
||||||
if (segs[i].side != 0) // needs to be frontfacing
|
if (segs[i].side != 0) // needs to be frontfacing
|
||||||
continue;
|
continue;
|
||||||
if (segs[i].v1->x == seg->v2->x && segs[i].v1->y == seg->v2->y)
|
if (segs[i].v1->x == seg->v2->x && segs[i].v1->y == seg->v2->y)
|
||||||
|
@ -460,6 +464,9 @@ newseg:
|
||||||
// Find backfacings
|
// Find backfacings
|
||||||
for (q = 0; q < numsegs; q++)
|
for (q = 0; q < numsegs; q++)
|
||||||
{
|
{
|
||||||
|
if (segs[q].glseg)
|
||||||
|
continue;
|
||||||
|
|
||||||
if (segs[q].linedef == segs[i].linedef
|
if (segs[q].linedef == segs[i].linedef
|
||||||
&& segs[q].side == 1)
|
&& segs[q].side == 1)
|
||||||
{
|
{
|
||||||
|
@ -606,6 +613,9 @@ static void Polyobj_spawnPolyObj(INT32 num, mobj_t *spawnSpot, INT32 id)
|
||||||
INT32 poflags = POF_SOLID|POF_TESTHEIGHT|POF_RENDERSIDES;
|
INT32 poflags = POF_SOLID|POF_TESTHEIGHT|POF_RENDERSIDES;
|
||||||
INT32 parentID = 0, potrans = 0;
|
INT32 parentID = 0, potrans = 0;
|
||||||
|
|
||||||
|
if (seg->glseg)
|
||||||
|
continue;
|
||||||
|
|
||||||
if (seg->side != 0) // needs to be frontfacing
|
if (seg->side != 0) // needs to be frontfacing
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
|
1667
src/p_setup.c
1667
src/p_setup.c
File diff suppressed because it is too large
Load diff
|
@ -96,7 +96,7 @@ void P_SetupLevelSky(INT32 skynum, boolean global);
|
||||||
#ifdef SCANTHINGS
|
#ifdef SCANTHINGS
|
||||||
void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum);
|
void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum);
|
||||||
#endif
|
#endif
|
||||||
void P_LoadThingsOnly(void);
|
void P_RespawnThings(void);
|
||||||
boolean P_LoadLevel(boolean fromnetsave);
|
boolean P_LoadLevel(boolean fromnetsave);
|
||||||
boolean P_AddWadFile(const char *wadfilename);
|
boolean P_AddWadFile(const char *wadfilename);
|
||||||
boolean P_RunSOC(const char *socfilename);
|
boolean P_RunSOC(const char *socfilename);
|
||||||
|
|
|
@ -445,10 +445,9 @@ static pslope_t *MakeViaMapthings(INT16 tag1, INT16 tag2, INT16 tag3, UINT8 flag
|
||||||
I_Error("MakeViaMapthings: Slope vertex %s (for linedef tag %d) not found!", sizeu1(i), tag1);
|
I_Error("MakeViaMapthings: Slope vertex %s (for linedef tag %d) not found!", sizeu1(i), tag1);
|
||||||
vx[i].x = mt->x << FRACBITS;
|
vx[i].x = mt->x << FRACBITS;
|
||||||
vx[i].y = mt->y << FRACBITS;
|
vx[i].y = mt->y << FRACBITS;
|
||||||
if (mt->extrainfo)
|
vx[i].z = mt->z << FRACBITS;
|
||||||
vx[i].z = mt->options << FRACBITS;
|
if (!mt->extrainfo)
|
||||||
else
|
vx[i].z += R_PointInSubsector(vx[i].x, vx[i].y)->sector->floorheight;
|
||||||
vx[i].z = (R_PointInSubsector(mt->x << FRACBITS, mt->y << FRACBITS)->sector->floorheight) + ((mt->options >> ZSHIFT) << FRACBITS);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ReconfigureViaVertexes(ret, vx[0], vx[1], vx[2]);
|
ReconfigureViaVertexes(ret, vx[0], vx[1], vx[2]);
|
||||||
|
|
36
src/p_spec.c
36
src/p_spec.c
|
@ -6433,7 +6433,6 @@ void P_SpawnSpecials(boolean fromnetsave)
|
||||||
INT32 j;
|
INT32 j;
|
||||||
thinkerlist_t *secthinkers;
|
thinkerlist_t *secthinkers;
|
||||||
thinker_t *th;
|
thinker_t *th;
|
||||||
virtres_t* virt = NULL;
|
|
||||||
// This used to be used, and *should* be used in the future,
|
// This used to be used, and *should* be used in the future,
|
||||||
// but currently isn't.
|
// but currently isn't.
|
||||||
(void)fromnetsave;
|
(void)fromnetsave;
|
||||||
|
@ -7179,38 +7178,14 @@ void P_SpawnSpecials(boolean fromnetsave)
|
||||||
EV_AddLaserThinker(§ors[s], §ors[sec], lines + i, secthinkers);
|
EV_AddLaserThinker(§ors[s], §ors[sec], lines + i, secthinkers);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 259: // Make-Your-Own FOF!
|
case 259: // Custom FOF
|
||||||
if (lines[i].sidenum[1] != 0xffff)
|
if (lines[i].sidenum[1] != 0xffff)
|
||||||
{
|
{
|
||||||
UINT8 *data;
|
ffloortype_e fofflags = sides[lines[i].sidenum[1]].toptexture;
|
||||||
UINT16 b;
|
P_AddFakeFloorsByLine(i, fofflags, secthinkers);
|
||||||
|
|
||||||
if (!virt)
|
|
||||||
virt = vres_GetMap(lastloadedmaplumpnum);
|
|
||||||
|
|
||||||
data = (UINT8*) vres_Find(virt, "SIDEDEFS")->data;
|
|
||||||
|
|
||||||
for (b = 0; b < (INT16)numsides; b++)
|
|
||||||
{
|
|
||||||
register mapsidedef_t *msd = (mapsidedef_t *)data + b;
|
|
||||||
|
|
||||||
if (b == lines[i].sidenum[1])
|
|
||||||
{
|
|
||||||
if ((msd->toptexture[0] >= '0' && msd->toptexture[0] <= '9')
|
|
||||||
|| (msd->toptexture[0] >= 'A' && msd->toptexture[0] <= 'F'))
|
|
||||||
{
|
|
||||||
ffloortype_e FOF_Flags = axtoi(msd->toptexture);
|
|
||||||
|
|
||||||
P_AddFakeFloorsByLine(i, FOF_Flags, secthinkers);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
I_Error("Make-Your-Own-FOF (tag %d) needs a value in the linedef's second side upper texture field.", lines[i].tag);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
I_Error("Make-Your-Own FOF (tag %d) found without a 2nd linedef side!", lines[i].tag);
|
I_Error("Custom FOF (tag %d) found without a linedef back side!", lines[i].tag);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 300: // Linedef executor (combines with sector special 974/975) and commands
|
case 300: // Linedef executor (combines with sector special 974/975) and commands
|
||||||
|
@ -7433,9 +7408,6 @@ void P_SpawnSpecials(boolean fromnetsave)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (virt)
|
|
||||||
vres_Free(virt);
|
|
||||||
|
|
||||||
// Allocate each list
|
// Allocate each list
|
||||||
for (i = 0; i < numsectors; i++)
|
for (i = 0; i < numsectors; i++)
|
||||||
if(secthinkers[i].thinkers)
|
if(secthinkers[i].thinkers)
|
||||||
|
|
|
@ -1169,9 +1169,11 @@ static void R_Subsector(size_t num)
|
||||||
while (count--)
|
while (count--)
|
||||||
{
|
{
|
||||||
// CONS_Debug(DBG_GAMELOGIC, "Adding normal line %d...(%d)\n", line->linedef-lines, leveltime);
|
// CONS_Debug(DBG_GAMELOGIC, "Adding normal line %d...(%d)\n", line->linedef-lines, leveltime);
|
||||||
|
if (!line->glseg
|
||||||
#ifdef POLYOBJECTS
|
#ifdef POLYOBJECTS
|
||||||
if (!line->polyseg) // ignore segs that belong to polyobjects
|
&& !line->polyseg // ignore segs that belong to polyobjects
|
||||||
#endif
|
#endif
|
||||||
|
)
|
||||||
R_AddLine(line);
|
R_AddLine(line);
|
||||||
line++;
|
line++;
|
||||||
curline = NULL; /* cph 2001/11/18 - must clear curline now we're done with it, so stuff doesn't try using it for other things */
|
curline = NULL; /* cph 2001/11/18 - must clear curline now we're done with it, so stuff doesn't try using it for other things */
|
||||||
|
|
14
src/r_defs.h
14
src/r_defs.h
|
@ -436,14 +436,10 @@ typedef struct line_s
|
||||||
polyobj_t *polyobj; // Belongs to a polyobject?
|
polyobj_t *polyobj; // Belongs to a polyobject?
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
char *text; // a concatination of all front and back texture names, for linedef specials that require a string.
|
char *text; // a concatenation of all front and back texture names, for linedef specials that require a string.
|
||||||
INT16 callcount; // no. of calls left before triggering, for the "X calls" linedef specials, defaults to 0
|
INT16 callcount; // no. of calls left before triggering, for the "X calls" linedef specials, defaults to 0
|
||||||
} line_t;
|
} line_t;
|
||||||
|
|
||||||
//
|
|
||||||
// The SideDef.
|
|
||||||
//
|
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
// add this to the calculated texture column
|
// add this to the calculated texture column
|
||||||
|
@ -456,13 +452,16 @@ typedef struct
|
||||||
// We do not maintain names here.
|
// We do not maintain names here.
|
||||||
INT32 toptexture, bottomtexture, midtexture;
|
INT32 toptexture, bottomtexture, midtexture;
|
||||||
|
|
||||||
// Sector the SideDef is facing.
|
// Linedef the sidedef belongs to
|
||||||
|
line_t *line;
|
||||||
|
|
||||||
|
// Sector the sidedef is facing.
|
||||||
sector_t *sector;
|
sector_t *sector;
|
||||||
|
|
||||||
INT16 special; // the special of the linedef this side belongs to
|
INT16 special; // the special of the linedef this side belongs to
|
||||||
INT16 repeatcnt; // # of times to repeat midtexture
|
INT16 repeatcnt; // # of times to repeat midtexture
|
||||||
|
|
||||||
char *text; // a concatination of all top, bottom, and mid texture names, for linedef specials that require a string.
|
char *text; // a concatenation of all top, bottom, and mid texture names, for linedef specials that require a string.
|
||||||
|
|
||||||
extracolormap_t *colormap_data; // storage for colormaps; not applied to sectors.
|
extracolormap_t *colormap_data; // storage for colormaps; not applied to sectors.
|
||||||
} side_t;
|
} side_t;
|
||||||
|
@ -587,6 +586,7 @@ typedef struct seg_s
|
||||||
polyobj_t *polyseg;
|
polyobj_t *polyseg;
|
||||||
boolean dontrenderme;
|
boolean dontrenderme;
|
||||||
#endif
|
#endif
|
||||||
|
boolean glseg;
|
||||||
} seg_t;
|
} seg_t;
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -308,6 +308,10 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
||||||
// for horizontal / vertical / diagonal. Diagonal?
|
// for horizontal / vertical / diagonal. Diagonal?
|
||||||
// OPTIMIZE: get rid of LIGHTSEGSHIFT globally
|
// OPTIMIZE: get rid of LIGHTSEGSHIFT globally
|
||||||
curline = ds->curline;
|
curline = ds->curline;
|
||||||
|
|
||||||
|
if (curline->glseg)
|
||||||
|
return;
|
||||||
|
|
||||||
frontsector = curline->frontsector;
|
frontsector = curline->frontsector;
|
||||||
backsector = curline->backsector;
|
backsector = curline->backsector;
|
||||||
texnum = R_GetTextureNum(curline->sidedef->midtexture);
|
texnum = R_GetTextureNum(curline->sidedef->midtexture);
|
||||||
|
|
Loading…
Reference in a new issue