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Separate PvP damage from non-friendly gametypes
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1 changed files with 1 additions and 1 deletions
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@ -3156,7 +3156,7 @@ static boolean P_PlayerHitsPlayer(mobj_t *target, mobj_t *inflictor, mobj_t *sou
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return false;
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// In COOP/RACE, you can't hurt other players unless cv_friendlyfire is on
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if (!(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE)) && (G_PlatformGametype()))
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if (!(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE)) && (gametyperules & GTR_FRIENDLY))
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{
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if (gametype == GT_COOP && inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK)) // co-op only
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{
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