Some more chat-related cleanup

This commit is contained in:
spherallic 2023-03-07 22:18:17 +01:00
parent daa5dc8690
commit 759ac6cf35

View file

@ -1205,63 +1205,52 @@ INT16 chatx = 13, chaty = 169; // let's use this as our coordinates
static void HU_drawMiniChat(void)
{
INT32 x = chatx+2;
INT32 x = chatx+2, y;
INT32 chatheight = 0;
INT32 charwidth = 4, charheight = 6;
INT32 boxw = cv_chatwidth.value;
INT32 dx = 0, dy = 0;
size_t i = chat_nummsg_min;
INT32 msglines = 0;
// process all messages once without rendering anything or doing anything fancy so that we know how many lines each message has...
INT32 y;
if (!chat_nummsg_min)
return; // needless to say it's useless to do anything if we don't have anything to draw.
for (; i>0; i--)
for (size_t i = chat_nummsg_min; i > 0; i--)
{
char *msg = V_ChatWordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
char *msg = V_ChatWordWrap(x+2, boxw-charwidth, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
for(size_t j = 0; msg[j]; j++) // iterate through msg
{
if (msg[j] < FONTSTART) // don't draw
{
if (msg[j] == '\n') // get back down.
{
msglines++;
chatheight += charheight;
dx = 0;
}
}
else
else if (msg[j] >= FONTSTART)
{
dx += charwidth;
if (dx >= boxw)
{
dx = 0;
msglines++;
chatheight += charheight;
}
}
}
dx = dy = 0;
msglines++;
dx = 0;
chatheight += charheight;
if (msg)
Z_Free(msg);
}
y = chaty - charheight*(msglines+1);
dx = dy = i = 0;
y = chaty - (chatheight + charheight);
for (; i < chat_nummsg_min; i++) // iterate through our hot messages
for (size_t i = 0; i < chat_nummsg_min; i++) // iterate through our hot messages
{
INT32 timer = ((cv_chattime.value*TICRATE)-chat_timers[i]) - cv_chattime.value*TICRATE+9; // see below...
INT32 transflag = (timer >= 0 && timer <= 9) ? (timer*V_10TRANS) : 0; // you can make bad jokes out of this one.
char *msg = V_ChatWordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
char *msg = V_ChatWordWrap(x+2, boxw-charwidth, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
UINT8 *colormap = NULL;
for(size_t j = 0; msg[j]; j++) // iterate through msg
{
if (msg[j] < FONTSTART) // don't draw
{
if (msg[j] == '\n') // get back down.
{
@ -1270,8 +1259,7 @@ static void HU_drawMiniChat(void)
}
else if (msg[j] & 0x80) // get colormap
colormap = V_GetStringColormap(((msg[j] & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK);
}
else
else if (msg[j] >= FONTSTART)
{
if (cv_chatbacktint.value) // on request of wolfy
V_DrawFillConsoleMap(x + dx + 2, y+dy, charwidth, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
@ -1339,11 +1327,9 @@ static void HU_drawChatLog(INT32 offset)
for (i=0; i<chat_nummsg_log; i++) // iterate through our chatlog
{
char *msg = V_ChatWordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
char *msg = V_ChatWordWrap(x+2, boxw-charwidth, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
UINT8 *colormap = NULL;
for(size_t j = 0; msg[j]; j++) // iterate through msg
{
if (msg[j] < FONTSTART) // don't draw
{
if (msg[j] == '\n') // get back down.
{
@ -1352,8 +1338,7 @@ static void HU_drawChatLog(INT32 offset)
}
else if (msg[j] & 0x80) // get colormap
colormap = V_GetStringColormap(((msg[j] & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK);
}
else
else if (msg[j] >= FONTSTART)
{
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
V_DrawChatCharacter(x + dx + 2, y+dy+2, msg[j] |V_SNAPTOBOTTOM|V_SNAPTOLEFT, true, colormap);
@ -1373,11 +1358,9 @@ static void HU_drawChatLog(INT32 offset)
Z_Free(msg);
}
if (((chat_scroll >= chat_maxscroll) || (chat_scrollmedown)) && !(justscrolleddown || justscrolledup || chat_scrolltime)) // was already at the bottom of the page before new maxscroll calculation and was NOT scrolling.
{
atbottom = true; // we should scroll
}
chat_scrollmedown = false;
// getmaxscroll through a lazy hack. We do all these loops, so let's not do more loops that are gonna lag the game more. :P
@ -1437,11 +1420,10 @@ static void HU_DrawChat(void)
V_DrawFillConsoleMap(chatx, y-1, boxw, (typelines*charheight), 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT);
while (talk[i])
for (i = 0; talk[i]; i++)
{
if (talk[i] >= FONTSTART)
V_DrawChatCharacter(chatx + c + 2, y, talk[i] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|cflag, true, V_GetStringColormap(talk[i]|cflag));
i++;
c += charwidth;
}
@ -1452,13 +1434,12 @@ static void HU_DrawChat(void)
return;
}
i = 0;
typelines = 1;
if ((strlen(w_chat) == 0 || c_input == 0) && hu_tick < 4)
V_DrawChatCharacter(chatx + 2 + c, y+1, '_' |V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, true, NULL);
while (w_chat[i])
for (i = 0; w_chat[i]; i++)
{
boolean skippedline = false;
if (c_input == (i+1))
@ -1475,14 +1456,11 @@ static void HU_DrawChat(void)
}
}
//Hurdler: isn't it better like that?
if (w_chat[i] < FONTSTART)
++i;
else
V_DrawChatCharacter(chatx + c + 2, y, w_chat[i++] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, true, NULL);
if (w_chat[i] >= FONTSTART)
V_DrawChatCharacter(chatx + c + 2, y, w_chat[i] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, true, NULL);
c += charwidth;
if (c > boxw-(charwidth*2) && !skippedline)
if (c > boxw-charwidth && !skippedline)
{
c = 0;
y += charheight;
@ -1558,41 +1536,22 @@ static void HU_DrawChat_Old(void)
size_t i = 0;
const char *ntalk = "Say: ", *ttalk = "Say-Team: ";
const char *talk = ntalk;
INT32 charwidth = 8 * con_scalefactor; //(hu_font.chars['A'-FONTSTART]->width) * con_scalefactor;
INT32 charheight = 8 * con_scalefactor; //(hu_font.chars['A'-FONTSTART]->height) * con_scalefactor;
INT32 charwidth = 8 * con_scalefactor, charheight = 8 * con_scalefactor;
if (teamtalk)
{
talk = ttalk;
#if 0
if (players[consoleplayer].ctfteam == 1)
t = 0x500; // Red
else if (players[consoleplayer].ctfteam == 2)
t = 0x400; // Blue
#endif
}
while (talk[i])
for (i = 0; talk[i]; i++)
{
if (talk[i] < FONTSTART)
{
++i;
//charwidth = 4 * con_scalefactor;
}
else
{
//charwidth = (hu_font.chars[talk[i]-FONTSTART]->width) * con_scalefactor;
V_DrawCharacter(HU_INPUTX + c, y, talk[i++] | cv_constextsize.value | V_NOSCALESTART, true);
}
if (talk[i] >= FONTSTART)
V_DrawCharacter(HU_INPUTX + c, y, talk[i] | cv_constextsize.value | V_NOSCALESTART, true);
c += charwidth;
}
if ((strlen(w_chat) == 0 || c_input == 0) && hu_tick < 4)
V_DrawCharacter(HU_INPUTX+c, y+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, true);
i = 0;
while (w_chat[i])
for (i = 0; w_chat[i]; i++)
{
if (c_input == (i+1) && hu_tick < 4)
{
INT32 cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
@ -1600,17 +1559,8 @@ static void HU_DrawChat_Old(void)
V_DrawCharacter(cursorx, cursory+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, true);
}
//Hurdler: isn't it better like that?
if (w_chat[i] < FONTSTART)
{
++i;
//charwidth = 4 * con_scalefactor;
}
else
{
//charwidth = (hu_font.chars[w_chat[i]-FONTSTART]->width) * con_scalefactor;
V_DrawCharacter(HU_INPUTX + c, y, w_chat[i++] | cv_constextsize.value | V_NOSCALESTART | t, true);
}
if (w_chat[i] >= FONTSTART)
V_DrawCharacter(HU_INPUTX + c, y, w_chat[i] | cv_constextsize.value | V_NOSCALESTART | t, true);
c += charwidth;
if (c >= vid.width)