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add transparency flag support to V_DrawFill
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parent
e6780f2bee
commit
754a11f7f1
2 changed files with 48 additions and 3 deletions
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@ -1333,6 +1333,7 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
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FOutVector v[4];
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FSurfaceInfo Surf;
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float fx, fy, fw, fh;
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UINT8 alphalevel = ((color & V_ALPHAMASK) >> V_ALPHASHIFT);
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UINT8 perplayershuffle = 0;
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@ -1499,8 +1500,16 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
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Surf.PolyColor = V_GetColor(color);
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if (alphalevel)
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{
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if (alphalevel == 10) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency]; // V_HUDTRANSHALF
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else if (alphalevel == 11) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency]; // V_HUDTRANS
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else if (alphalevel == 12) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency]; // V_HUDTRANSDOUBLE
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else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
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}
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HWD.pfnDrawPolygon(&Surf, v, 4,
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PF_Modulated|PF_NoTexture|PF_NoDepthTest);
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PF_Modulated|PF_NoTexture|PF_NoDepthTest|PF_Translucent);
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}
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#ifdef HAVE_PNG
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@ -1187,12 +1187,33 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
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{
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UINT8 *dest;
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const UINT8 *deststop;
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UINT32 alphalevel = ((c & V_ALPHAMASK) >> V_ALPHASHIFT);
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UINT32 blendmode = ((c & V_BLENDMASK) >> V_BLENDSHIFT);
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INT32 u;
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UINT8 perplayershuffle = 0;
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if (rendermode == render_none)
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return;
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v_translevel = NULL;
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if (alphalevel || blendmode)
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{
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if (alphalevel == 10) // V_HUDTRANSHALF
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alphalevel = hudminusalpha[st_translucency];
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else if (alphalevel == 11) // V_HUDTRANS
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alphalevel = 10 - st_translucency;
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else if (alphalevel == 12) // V_HUDTRANSDOUBLE
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alphalevel = hudplusalpha[st_translucency];
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if (alphalevel >= 10)
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return; // invis
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if (alphalevel || blendmode)
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v_translevel = R_GetBlendTable(blendmode+1, alphalevel);
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}
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#ifdef HWRENDER
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//if (rendermode != render_soft && !con_startup) // Not this again
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if (rendermode == render_opengl)
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@ -1202,6 +1223,8 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
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}
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#endif
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if (splitscreen && (c & V_PERPLAYER))
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{
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fixed_t adjusty = ((c & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)>>1;
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@ -1338,8 +1361,21 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
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c &= 255;
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for (;(--h >= 0) && dest < deststop; dest += vid.width)
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memset(dest, c, w * vid.bpp);
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// borrowing this from jimitia's new hud drawing functions rq
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if (alphalevel)
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{
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v_translevel += c<<8;
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for (;(--h >= 0) && dest < deststop; dest += vid.width)
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{
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for (x = 0; x < w; x++)
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dest[x] = v_translevel[dest[x]];
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}
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}
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else
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{
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for (;(--h >= 0) && dest < deststop; dest += vid.width)
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memset(dest, c, w * vid.bpp);
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}
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}
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#ifdef HWRENDER
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