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Add HU_LoadFontCharacters
This commit is contained in:
parent
f95b6df128
commit
7536d2504e
2 changed files with 25 additions and 46 deletions
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@ -181,57 +181,20 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum);
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void HU_LoadGraphics(void)
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void HU_LoadGraphics(void)
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{
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{
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char buffer[9];
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char buffer[9];
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INT32 i, j;
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INT32 i;
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if (dedicated)
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if (dedicated)
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return;
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return;
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j = FONTSTART;
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// Cache fonts
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for (i = 0; i < FONTSIZE; i++, j++)
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HU_LoadFontCharacters(&hu_font, "STCFN");
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{
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HU_LoadFontCharacters(&tny_font, "TNYFN");
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// cache the heads-up font for entire game execution
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HU_LoadFontCharacters(&cred_font, "CRFNT");
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sprintf(buffer, "STCFN%.3d", j);
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HU_LoadFontCharacters(<_font, "LTFNT");
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if (W_CheckNumForName(buffer) == LUMPERROR)
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HU_LoadFontCharacters(&ntb_font, "NTFNT");
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hu_font.chars[i] = NULL;
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HU_LoadFontCharacters(&nto_font, "NTFNO");
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else
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hu_font.chars[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
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// tiny version of the heads-up font
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sprintf(buffer, "TNYFN%.3d", j);
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if (W_CheckNumForName(buffer) == LUMPERROR)
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tny_font.chars[i] = NULL;
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else
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tny_font.chars[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
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// cache the credits font for entire game execution (why not?)
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sprintf(buffer, "CRFNT%.3d", j);
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if (W_CheckNumForName(buffer) == LUMPERROR)
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cred_font.chars[i] = NULL;
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else
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cred_font.chars[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
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// level title font
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sprintf(buffer, "LTFNT%.3d", j);
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if (W_CheckNumForName(buffer) == LUMPERROR)
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lt_font.chars[i] = NULL;
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else
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lt_font.chars[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
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// name tag font base
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sprintf(buffer, "NTFNT%.3d", j);
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if (W_CheckNumForName(buffer) == LUMPERROR)
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ntb_font.chars[i] = NULL;
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else
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ntb_font.chars[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
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// name tag font outline
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sprintf(buffer, "NTFNO%.3d", j);
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if (W_CheckNumForName(buffer) == LUMPERROR)
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nto_font.chars[i] = NULL;
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else
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nto_font.chars[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
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}
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// Set kerning, space width & line spacing for each font
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HU_SetFontProperties(&hu_font, 0, 4, 12);
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HU_SetFontProperties(&hu_font, 0, 4, 12);
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HU_SetFontProperties(&tny_font, 0, 2, 12);
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HU_SetFontProperties(&tny_font, 0, 2, 12);
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HU_SetFontProperties(&cred_font, 0, 16, 16);
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HU_SetFontProperties(&cred_font, 0, 16, 16);
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@ -295,6 +258,21 @@ void HU_LoadGraphics(void)
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//emeraldpics[2][7] = W_CachePatchName("EMBOX8", PU_HUDGFX); -- unused
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//emeraldpics[2][7] = W_CachePatchName("EMBOX8", PU_HUDGFX); -- unused
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}
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}
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void HU_LoadFontCharacters(fontdef_t *font, const char *prefix)
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{
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char buffer[9];
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INT32 i, j = FONTSTART;
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for (i = 0; i < FONTSIZE; i++, j++)
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{
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sprintf(buffer, "%.5s%.3d", prefix, j);
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if (W_CheckNumForName(buffer) == LUMPERROR)
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font->chars[i] = NULL;
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else
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font->chars[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
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}
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}
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void HU_SetFontProperties(fontdef_t *font, INT32 kerning, UINT32 spacewidth, UINT32 linespacing)
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void HU_SetFontProperties(fontdef_t *font, INT32 kerning, UINT32 spacewidth, UINT32 linespacing)
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{
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{
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font->kerning = kerning;
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font->kerning = kerning;
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@ -93,6 +93,7 @@ extern boolean hu_showscores;
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void HU_Init(void);
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void HU_Init(void);
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void HU_LoadGraphics(void);
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void HU_LoadGraphics(void);
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void HU_LoadFontCharacters(fontdef_t *font, const char *prefix);
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void HU_SetFontProperties(fontdef_t *font, INT32 kerning, UINT32 spacewidth, UINT32 linespacing);
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void HU_SetFontProperties(fontdef_t *font, INT32 kerning, UINT32 spacewidth, UINT32 linespacing);
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// reset heads up when consoleplayer respawns.
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// reset heads up when consoleplayer respawns.
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