mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-29 07:32:02 +00:00
Add HU_LoadFontCharacters
This commit is contained in:
parent
f95b6df128
commit
7536d2504e
2 changed files with 25 additions and 46 deletions
|
@ -181,57 +181,20 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum);
|
||||||
void HU_LoadGraphics(void)
|
void HU_LoadGraphics(void)
|
||||||
{
|
{
|
||||||
char buffer[9];
|
char buffer[9];
|
||||||
INT32 i, j;
|
INT32 i;
|
||||||
|
|
||||||
if (dedicated)
|
if (dedicated)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
j = FONTSTART;
|
// Cache fonts
|
||||||
for (i = 0; i < FONTSIZE; i++, j++)
|
HU_LoadFontCharacters(&hu_font, "STCFN");
|
||||||
{
|
HU_LoadFontCharacters(&tny_font, "TNYFN");
|
||||||
// cache the heads-up font for entire game execution
|
HU_LoadFontCharacters(&cred_font, "CRFNT");
|
||||||
sprintf(buffer, "STCFN%.3d", j);
|
HU_LoadFontCharacters(<_font, "LTFNT");
|
||||||
if (W_CheckNumForName(buffer) == LUMPERROR)
|
HU_LoadFontCharacters(&ntb_font, "NTFNT");
|
||||||
hu_font.chars[i] = NULL;
|
HU_LoadFontCharacters(&nto_font, "NTFNO");
|
||||||
else
|
|
||||||
hu_font.chars[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
|
||||||
|
|
||||||
// tiny version of the heads-up font
|
|
||||||
sprintf(buffer, "TNYFN%.3d", j);
|
|
||||||
if (W_CheckNumForName(buffer) == LUMPERROR)
|
|
||||||
tny_font.chars[i] = NULL;
|
|
||||||
else
|
|
||||||
tny_font.chars[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
|
||||||
|
|
||||||
// cache the credits font for entire game execution (why not?)
|
|
||||||
sprintf(buffer, "CRFNT%.3d", j);
|
|
||||||
if (W_CheckNumForName(buffer) == LUMPERROR)
|
|
||||||
cred_font.chars[i] = NULL;
|
|
||||||
else
|
|
||||||
cred_font.chars[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
|
||||||
|
|
||||||
// level title font
|
|
||||||
sprintf(buffer, "LTFNT%.3d", j);
|
|
||||||
if (W_CheckNumForName(buffer) == LUMPERROR)
|
|
||||||
lt_font.chars[i] = NULL;
|
|
||||||
else
|
|
||||||
lt_font.chars[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
|
||||||
|
|
||||||
// name tag font base
|
|
||||||
sprintf(buffer, "NTFNT%.3d", j);
|
|
||||||
if (W_CheckNumForName(buffer) == LUMPERROR)
|
|
||||||
ntb_font.chars[i] = NULL;
|
|
||||||
else
|
|
||||||
ntb_font.chars[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
|
||||||
|
|
||||||
// name tag font outline
|
|
||||||
sprintf(buffer, "NTFNO%.3d", j);
|
|
||||||
if (W_CheckNumForName(buffer) == LUMPERROR)
|
|
||||||
nto_font.chars[i] = NULL;
|
|
||||||
else
|
|
||||||
nto_font.chars[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
// Set kerning, space width & line spacing for each font
|
||||||
HU_SetFontProperties(&hu_font, 0, 4, 12);
|
HU_SetFontProperties(&hu_font, 0, 4, 12);
|
||||||
HU_SetFontProperties(&tny_font, 0, 2, 12);
|
HU_SetFontProperties(&tny_font, 0, 2, 12);
|
||||||
HU_SetFontProperties(&cred_font, 0, 16, 16);
|
HU_SetFontProperties(&cred_font, 0, 16, 16);
|
||||||
|
@ -295,6 +258,21 @@ void HU_LoadGraphics(void)
|
||||||
//emeraldpics[2][7] = W_CachePatchName("EMBOX8", PU_HUDGFX); -- unused
|
//emeraldpics[2][7] = W_CachePatchName("EMBOX8", PU_HUDGFX); -- unused
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void HU_LoadFontCharacters(fontdef_t *font, const char *prefix)
|
||||||
|
{
|
||||||
|
char buffer[9];
|
||||||
|
INT32 i, j = FONTSTART;
|
||||||
|
|
||||||
|
for (i = 0; i < FONTSIZE; i++, j++)
|
||||||
|
{
|
||||||
|
sprintf(buffer, "%.5s%.3d", prefix, j);
|
||||||
|
if (W_CheckNumForName(buffer) == LUMPERROR)
|
||||||
|
font->chars[i] = NULL;
|
||||||
|
else
|
||||||
|
font->chars[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void HU_SetFontProperties(fontdef_t *font, INT32 kerning, UINT32 spacewidth, UINT32 linespacing)
|
void HU_SetFontProperties(fontdef_t *font, INT32 kerning, UINT32 spacewidth, UINT32 linespacing)
|
||||||
{
|
{
|
||||||
font->kerning = kerning;
|
font->kerning = kerning;
|
||||||
|
|
|
@ -93,6 +93,7 @@ extern boolean hu_showscores;
|
||||||
void HU_Init(void);
|
void HU_Init(void);
|
||||||
|
|
||||||
void HU_LoadGraphics(void);
|
void HU_LoadGraphics(void);
|
||||||
|
void HU_LoadFontCharacters(fontdef_t *font, const char *prefix);
|
||||||
void HU_SetFontProperties(fontdef_t *font, INT32 kerning, UINT32 spacewidth, UINT32 linespacing);
|
void HU_SetFontProperties(fontdef_t *font, INT32 kerning, UINT32 spacewidth, UINT32 linespacing);
|
||||||
|
|
||||||
// reset heads up when consoleplayer respawns.
|
// reset heads up when consoleplayer respawns.
|
||||||
|
|
Loading…
Reference in a new issue