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Remove duplicate define
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1 changed files with 0 additions and 7 deletions
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@ -629,13 +629,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
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/// \note Required for proper collision with moving sloped surfaces that have sector specials on them.
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#define SECTORSPECIALSAFTERTHINK
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/// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up
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/// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down)
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/// on the bright side it fixes some weird issues with translucent walls
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/// \note SRB2CB port.
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/// SRB2CB itself ported this from PrBoom+
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#define NEWCLIP
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/// Sprite rotation
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#define ROTSPRITE
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#define ROTANGLES 72 // Needs to be a divisor of 360 (45, 60, 90, 120...)
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