diff --git a/src/hardware/hw_shaders.h b/src/hardware/hw_shaders.h index 09395dbd0..bb0e6a232 100644 --- a/src/hardware/hw_shaders.h +++ b/src/hardware/hw_shaders.h @@ -94,7 +94,7 @@ #define GLSL_SOFTWARE_TINT_EQUATION \ "if (tint_color.a > 0.0) {\n" \ "float color_bright = sqrt((base_color.r * base_color.r) + (base_color.g * base_color.g) + (base_color.b * base_color.b));\n" \ - "float strength = sqrt(9.0 * tint_color.a);\n" \ + "float strength = sqrt(tint_color.a);\n" \ "final_color.r = clamp((color_bright * (tint_color.r * strength)) + (base_color.r * (1.0 - strength)), 0.0, 1.0);\n" \ "final_color.g = clamp((color_bright * (tint_color.g * strength)) + (base_color.g * (1.0 - strength)), 0.0, 1.0);\n" \ "final_color.b = clamp((color_bright * (tint_color.b * strength)) + (base_color.b * (1.0 - strength)), 0.0, 1.0);\n" \