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Updating I_Error to use 4 characters for the spritename only in the same way the other ones do
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@ -331,7 +331,7 @@ static boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef,
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case SRF_2D: // both Left and Right rotations
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case SRF_2D: // both Left and Right rotations
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// we test to see whether the left and right slots are present
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// we test to see whether the left and right slots are present
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if ((sprtemp[frame].lumppat[2] == LUMPERROR) || (sprtemp[frame].lumppat[6] == LUMPERROR))
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if ((sprtemp[frame].lumppat[2] == LUMPERROR) || (sprtemp[frame].lumppat[6] == LUMPERROR))
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I_Error("R_AddSingleSpriteDef: Sprite %s frame %c is missing rotations",
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I_Error("R_AddSingleSpriteDef: Sprite %.4s frame %c is missing rotations",
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sprname, R_Frame2Char(frame));
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sprname, R_Frame2Char(frame));
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break;
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break;
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