mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though.
* Serious refactor of - and internal exposure of - what has become S_StartCaption(). * Renaming of a few existing captions. * The prevention of access to - or writing over - sfx_None's stuff in SOC or Lua. * The new Lua wrapper function S_StartMusicCaption(string, tics, optional player), which essentially allows custom music captions to be created. (This is best used for stuff like final lap music in SRB2 Kart or bonus time in a thokker-like game, not a comprehensive Now Playing expy. That'd be a different kettle of fish.) Also, updated all the lock-on stuff to use P_IsLocalPlayer instead of rolling my own.
This commit is contained in:
parent
94add11fab
commit
73f1550242
10 changed files with 163 additions and 141 deletions
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@ -3631,11 +3631,11 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
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{
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if (i == 0 && word2[0] != '0') // If word2 isn't a number
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i = get_sfx(word2); // find a sound by name
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if (i < NUMSFX && i >= 0)
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if (i < NUMSFX && i > 0)
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readsound(f, i, savesfxnames);
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else
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{
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deh_warning("Sound %d out of range (0 - %d)", i, NUMSFX-1);
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deh_warning("Sound %d out of range (1 - %d)", i, NUMSFX-1);
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ignorelines(f);
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}
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DEH_WriteUndoline(word, word2, UNDO_HEADER);
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@ -462,7 +462,7 @@ static int lib_pSpawnLockOn(lua_State *L)
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return LUA_ErrInvalid(L, "mobj_t");
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if (!player)
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return LUA_ErrInvalid(L, "player_t");
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if (player == &players[consoleplayer] || player == &players[secondarydisplayplayer] || player == &players[displayplayer]) // Only display it on your own view.
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if (P_IsLocalPlayer(player)) // Only display it on your own view.
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{
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mobj_t *visual = P_SpawnMobj(lockon->x, lockon->y, lockon->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
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visual->target = lockon;
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@ -2181,6 +2181,31 @@ static int lib_sSoundPlaying(lua_State *L)
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return 1;
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}
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// This doesn't really exist, but we're providing it as a handy netgame-safe wrapper for stuff that should be locally handled.
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static int lib_sStartMusicCaption(lua_State *L)
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{
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player_t *player = NULL;
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const char *caption = luaL_checkstring(L, 1);
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UINT16 lifespan = (UINT16)luaL_checkinteger(L, 2);
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//HUDSAFE
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INLEVEL
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if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
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{
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player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
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if (!player)
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return LUA_ErrInvalid(L, "player_t");
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}
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if (lifespan && (!player || P_IsLocalPlayer(player)))
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{
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strlcpy(S_sfx[sfx_None].caption, caption, sizeof(S_sfx[sfx_None].caption));
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S_StartCaption(sfx_None, -1, lifespan);
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}
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return 0;
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}
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// G_GAME
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////////////
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@ -2493,6 +2518,7 @@ static luaL_Reg lib[] = {
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{"S_OriginPlaying",lib_sOriginPlaying},
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{"S_IdPlaying",lib_sIdPlaying},
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{"S_SoundPlaying",lib_sSoundPlaying},
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{"S_StartMusicCaption", lib_sStartMusicCaption},
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// g_game
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{"G_BuildMapName",lib_gBuildMapName},
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@ -773,8 +773,8 @@ static int lib_getSfxInfo(lua_State *L)
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lua_remove(L, 1);
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i = luaL_checkinteger(L, 1);
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if (i >= NUMSFX)
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return luaL_error(L, "sfxinfo[] index %d out of range (0 - %d)", i, NUMSFX-1);
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if (i == 0 || i >= NUMSFX)
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return luaL_error(L, "sfxinfo[] index %d out of range (1 - %d)", i, NUMSFX-1);
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LUA_PushUserdata(L, &S_sfx[i], META_SFXINFO);
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return 1;
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}
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@ -787,9 +787,9 @@ static int lib_setSfxInfo(lua_State *L)
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lua_remove(L, 1);
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{
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UINT32 i = luaL_checkinteger(L, 1);
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if (i >= NUMSFX)
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return luaL_error(L, "sfxinfo[] index %d out of range (0 - %d)", i, NUMSFX-1);
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info = &S_sfx[i]; // get the mobjinfo to assign to.
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if (i == 0 || i >= NUMSFX)
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return luaL_error(L, "sfxinfo[] index %d out of range (1 - %d)", i, NUMSFX-1);
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info = &S_sfx[i]; // get the sfxinfo to assign to.
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}
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luaL_checktype(L, 2, LUA_TTABLE); // check that we've been passed a table.
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lua_remove(L, 1); // pop mobjtype num, don't need it any more.
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@ -3170,6 +3170,8 @@ void A_Invincibility(mobj_t *actor)
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S_StopMusic();
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if (mariomode)
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G_GhostAddColor(GHC_INVINCIBLE);
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strlcpy(S_sfx[sfx_None].caption, "Invincibility", 14);
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S_StartCaption(sfx_None, -1, player->powers[pw_invulnerability]);
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S_ChangeMusicInternal((mariomode) ? "_minv" : "_inv", false);
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}
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}
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@ -3201,6 +3203,9 @@ void A_SuperSneakers(mobj_t *actor)
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if (P_IsLocalPlayer(player) && !player->powers[pw_super])
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{
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strlcpy(S_sfx[sfx_None].caption, "Speed shoes", 12);
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S_StartCaption(sfx_None, -1, player->powers[pw_sneakers]);
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if (S_SpeedMusic(0.0f) && (mapheaderinfo[gamemap-1]->levelflags & LF_SPEEDMUSIC))
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S_SpeedMusic(1.4f);
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else
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@ -257,6 +257,8 @@ void P_DoMatchSuper(player_t *player)
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S_StopMusic();
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if (mariomode)
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G_GhostAddColor(GHC_INVINCIBLE);
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strlcpy(S_sfx[sfx_None].caption, "Invincibility", 14);
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S_StartCaption(sfx_None, -1, player->powers[pw_invulnerability]);
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S_ChangeMusicInternal((mariomode) ? "_minv" : "_inv", false);
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}
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@ -278,6 +280,8 @@ void P_DoMatchSuper(player_t *player)
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S_StopMusic();
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if (mariomode)
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G_GhostAddColor(GHC_INVINCIBLE);
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strlcpy(S_sfx[sfx_None].caption, "Invincibility", 14);
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S_StartCaption(sfx_None, -1, player->powers[pw_invulnerability]);
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S_ChangeMusicInternal((mariomode) ? "_minv" : "_inv", false);
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}
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}
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18
src/p_user.c
18
src/p_user.c
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@ -1134,8 +1134,10 @@ void P_PlayLivesJingle(player_t *player)
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else
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{
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if (player)
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player->powers[pw_extralife] = extralifetics + 1;
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player->powers[pw_extralife] = extralifetics+1;
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S_StopMusic(); // otherwise it won't restart if this is done twice in a row
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strlcpy(S_sfx[sfx_None].caption, "One-up", 7);
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S_StartCaption(sfx_None, -1, extralifetics+1);
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S_ChangeMusicInternal("_1up", false);
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}
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}
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@ -1156,9 +1158,15 @@ void P_RestoreMusic(player_t *player)
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if (player->powers[pw_super] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC))
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S_ChangeMusicInternal("_super", true);
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else if (player->powers[pw_invulnerability] > 1)
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{
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strlcpy(S_sfx[sfx_None].caption, "Invincibility", 14);
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S_StartCaption(sfx_None, -1, player->powers[pw_invulnerability]);
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S_ChangeMusicInternal((mariomode) ? "_minv" : "_inv", false);
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}
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else if (player->powers[pw_sneakers] > 1 && !player->powers[pw_super])
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{
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strlcpy(S_sfx[sfx_None].caption, "Speed shoes", 12);
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S_StartCaption(sfx_None, -1, player->powers[pw_sneakers]);
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if (mapheaderinfo[gamemap-1]->levelflags & LF_SPEEDMUSIC)
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{
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S_SpeedMusic(1.4f);
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@ -2341,7 +2349,7 @@ static void P_DoPlayerHeadSigns(player_t *player)
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// If you're "IT", show a big "IT" over your head for others to see.
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if (player->pflags & PF_TAGIT)
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{
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if (!(player == &players[consoleplayer] || player == &players[secondarydisplayplayer] || player == &players[displayplayer])) // Don't display it on your own view.
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if (!P_IsLocalPlayer(player)) // Don't display it on your own view.
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{
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if (!(player->mo->eflags & MFE_VERTICALFLIP))
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P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height, MT_TAG);
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@ -3858,7 +3866,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
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mobj_t *lockon = P_LookForEnemies(player, false, true);
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if (lockon)
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{
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if (player == &players[consoleplayer] || player == &players[secondarydisplayplayer] || player == &players[displayplayer]) // Only display it on your own view.
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if (P_IsLocalPlayer(player)) // Only display it on your own view.
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{
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mobj_t *visual = P_SpawnMobj(lockon->x, lockon->y, lockon->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
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visual->target = lockon;
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@ -4126,7 +4134,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
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if ((player->charability == CA_HOMINGTHOK) && !player->homing && (player->pflags & PF_JUMPED) && (!(player->pflags & PF_THOKKED) || (player->charflags & SF_MULTIABILITY)) && (lockon = P_LookForEnemies(player, true, false)))
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{
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if (player == &players[consoleplayer] || player == &players[secondarydisplayplayer] || player == &players[displayplayer]) // Only display it on your own view.
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if (P_IsLocalPlayer(player)) // Only display it on your own view.
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{
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mobj_t *visual = P_SpawnMobj(lockon->x, lockon->y, lockon->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
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visual->target = lockon;
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@ -7194,7 +7202,7 @@ static void P_MovePlayer(player_t *player)
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{
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if ((lockon = P_LookForEnemies(player, false, false)))
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{
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if (player == &players[consoleplayer] || player == &players[secondarydisplayplayer] || player == &players[displayplayer]) // Only display it on your own view.
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if (P_IsLocalPlayer(player)) // Only display it on your own view.
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{
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mobj_t *visual = P_SpawnMobj(lockon->x, lockon->y, lockon->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
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visual->target = lockon;
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206
src/s_sound.c
206
src/s_sound.c
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@ -140,6 +140,7 @@ void ResetCaptions(void)
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closedcaptions[i].c = NULL;
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closedcaptions[i].s = NULL;
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closedcaptions[i].t = 0;
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closedcaptions[i].b = 0;
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}
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}
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@ -391,6 +392,92 @@ void S_StopSoundByNum(sfxenum_t sfxnum)
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}
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}
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void S_StartCaption(sfxenum_t sfx_id, INT32 cnum, UINT16 lifespan)
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{
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UINT8 i, set, moveup, start;
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boolean same;
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sfxinfo_t *sfx;
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if (!cv_closedcaptioning.value) // no captions at all
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return;
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// check for bogus sound #
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I_Assert(sfx_id >= 0); // allows sfx_None; this shouldn't be allowed directly if S_StartCaption is ever exposed to Lua by itself
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I_Assert(sfx_id < NUMSFX);
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sfx = &S_sfx[sfx_id];
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if (sfx->caption[0] == '/') // no caption for this one
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return;
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start = ((closedcaptions[0].s && (closedcaptions[0].s-S_sfx == sfx_None)) ? 1 : 0);
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if (sfx_id)
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{
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for (i = start; i < (set = NUMCAPTIONS-1); i++)
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{
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same = ((sfx == closedcaptions[i].s) || (closedcaptions[i].s && fastcmp(sfx->caption, closedcaptions[i].s->caption)));
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if (same)
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{
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set = i;
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break;
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}
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}
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}
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else
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{
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set = 0;
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same = (closedcaptions[0].s == sfx);
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}
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moveup = 255;
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if (!same)
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{
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for (i = start; i < set; i++)
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{
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if (!(closedcaptions[i].c || closedcaptions[i].s) || (sfx->priority >= closedcaptions[i].s->priority))
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{
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set = i;
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if (closedcaptions[i].s && (sfx->priority >= closedcaptions[i].s->priority))
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moveup = i;
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break;
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}
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}
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for (i = NUMCAPTIONS-1; i > set; i--)
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{
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if (sfx == closedcaptions[i].s)
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{
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closedcaptions[i].c = NULL;
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closedcaptions[i].s = NULL;
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closedcaptions[i].t = 0;
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closedcaptions[i].b = 0;
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}
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}
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}
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if (moveup != 255)
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{
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for (i = moveup; i < NUMCAPTIONS-1; i++)
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{
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if (!(closedcaptions[i].c || closedcaptions[i].s))
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break;
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}
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for (; i > set; i--)
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{
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closedcaptions[i].c = closedcaptions[i-1].c;
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closedcaptions[i].s = closedcaptions[i-1].s;
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closedcaptions[i].t = closedcaptions[i-1].t;
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closedcaptions[i].b = closedcaptions[i-1].b;
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}
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}
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closedcaptions[set].c = ((cnum == -1) ? NULL : &channels[cnum]);
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closedcaptions[set].s = sfx;
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closedcaptions[set].t = lifespan;
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closedcaptions[set].b = 2; // bob
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}
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void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
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{
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INT32 sep, pitch, priority, cnum;
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@ -532,62 +619,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
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#endif
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// Handle closed caption input.
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if (cv_closedcaptioning.value && sfx->caption[0] != '/')
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{
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UINT8 i, set = NUMCAPTIONS-1, moveup = 255;
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boolean same = false;
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for (i = 0; i < set; i++)
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{
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same = ((sfx == closedcaptions[i].s) || (closedcaptions[i].s && fastcmp(sfx->caption, closedcaptions[i].s->caption)));
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if (same)
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{
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set = i;
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break;
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}
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}
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if (!same)
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{
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for (i = 0; i < set; i++)
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{
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if (!(closedcaptions[i].c || closedcaptions[i].s) || (sfx->priority >= closedcaptions[i].s->priority))
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{
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set = i;
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if (closedcaptions[i].s && (sfx->priority >= closedcaptions[i].s->priority))
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moveup = i;
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break;
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}
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}
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for (i = NUMCAPTIONS-1; i > set; i--)
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{
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if (sfx == closedcaptions[i].s)
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{
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closedcaptions[i].c = NULL;
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closedcaptions[i].s = NULL;
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closedcaptions[i].t = 0;
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}
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}
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}
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if (moveup != 255)
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{
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for (i = moveup; i < NUMCAPTIONS-1; i++)
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{
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if (!(closedcaptions[i].c || closedcaptions[i].s))
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break;
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}
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for (; i > set; i--)
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{
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closedcaptions[i].c = closedcaptions[i-1].c;
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closedcaptions[i].s = closedcaptions[i-1].s;
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closedcaptions[i].t = closedcaptions[i-1].t;
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}
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}
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closedcaptions[set].c = &channels[cnum];
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closedcaptions[set].s = sfx;
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closedcaptions[set].t = MAXCAPTIONTICS+2;
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}
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S_StartCaption(sfx_id, cnum, MAXCAPTIONTICS);
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// Assigns the handle to one of the channels in the
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// mix/output buffer.
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@ -640,62 +672,7 @@ dontplay:
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#endif
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// Handle closed caption input.
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if (cv_closedcaptioning.value && sfx->caption[0] != '/')
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{
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UINT8 i, set = NUMCAPTIONS-1, moveup = 255;
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boolean same = false;
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for (i = 0; i < set; i++)
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{
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same = ((sfx == closedcaptions[i].s) || (closedcaptions[i].s && fastcmp(sfx->caption, closedcaptions[i].s->caption)));
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if (same)
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{
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set = i;
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break;
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}
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}
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if (!same)
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{
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for (i = 0; i < set; i++)
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{
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if (!(closedcaptions[i].c || closedcaptions[i].s) || (sfx->priority >= closedcaptions[i].s->priority))
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{
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set = i;
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if (closedcaptions[i].s && (sfx->priority >= closedcaptions[i].s->priority))
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moveup = i;
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break;
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}
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}
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for (i = NUMCAPTIONS-1; i > set; i--)
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{
|
||||
if (sfx == closedcaptions[i].s)
|
||||
{
|
||||
closedcaptions[i].c = NULL;
|
||||
closedcaptions[i].s = NULL;
|
||||
closedcaptions[i].t = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (moveup != 255)
|
||||
{
|
||||
for (i = moveup; i < NUMCAPTIONS-1; i++)
|
||||
{
|
||||
if (!(closedcaptions[i].c || closedcaptions[i].s))
|
||||
break;
|
||||
}
|
||||
for (; i > set; i--)
|
||||
{
|
||||
closedcaptions[i].c = closedcaptions[i-1].c;
|
||||
closedcaptions[i].s = closedcaptions[i-1].s;
|
||||
closedcaptions[i].t = closedcaptions[i-1].t;
|
||||
}
|
||||
}
|
||||
|
||||
closedcaptions[set].c = &channels[cnum];
|
||||
closedcaptions[set].s = sfx;
|
||||
closedcaptions[set].t = MAXCAPTIONTICS+2;
|
||||
}
|
||||
S_StartCaption(sfx_id, cnum, MAXCAPTIONTICS);
|
||||
|
||||
// Assigns the handle to one of the channels in the
|
||||
// mix/output buffer.
|
||||
|
@ -976,10 +953,7 @@ notinlevel:
|
|||
if (!closedcaptions[i].s)
|
||||
continue;
|
||||
|
||||
if (closedcaptions[i].t <= MAXCAPTIONTICS)
|
||||
closedcaptions[i].t--;
|
||||
|
||||
if (!closedcaptions[i].t)
|
||||
if (!(--closedcaptions[i].t))
|
||||
{
|
||||
closedcaptions[i].c = NULL;
|
||||
closedcaptions[i].s = NULL;
|
||||
|
|
|
@ -82,7 +82,8 @@ typedef struct
|
|||
typedef struct {
|
||||
channel_t *c;
|
||||
sfxinfo_t *s;
|
||||
UINT8 t;
|
||||
UINT16 t;
|
||||
UINT8 b;
|
||||
} caption_t;
|
||||
|
||||
#define NUMCAPTIONS 8
|
||||
|
@ -90,6 +91,7 @@ typedef struct {
|
|||
#define CAPTIONFADETICS 20
|
||||
|
||||
extern caption_t closedcaptions[NUMCAPTIONS];
|
||||
void S_StartCaption(sfxenum_t sfx_id, INT32 cnum, UINT16 lifespan);
|
||||
|
||||
// register sound vars and commands at game startup
|
||||
void S_RegisterSoundStuff(void);
|
||||
|
|
12
src/screen.c
12
src/screen.c
|
@ -448,15 +448,17 @@ void SCR_ClosedCaptions(void)
|
|||
{
|
||||
INT32 flags = V_NOSCALESTART|V_ALLOWLOWERCASE;
|
||||
INT32 y = vid.height-((i + 2)*10*vid.dupy);
|
||||
char dir = ' ';
|
||||
char dot = ' ';
|
||||
if (closedcaptions[i].b)
|
||||
y -= (closedcaptions[i].b--)*vid.dupy;
|
||||
if (closedcaptions[i].t < CAPTIONFADETICS)
|
||||
flags |= (((CAPTIONFADETICS-closedcaptions[i].t)/2)*V_10TRANS);
|
||||
else if (closedcaptions[i].t > MAXCAPTIONTICS)
|
||||
y -= (closedcaptions[i].t-- - MAXCAPTIONTICS)*vid.dupy;
|
||||
if (closedcaptions[i].c && closedcaptions[i].c->origin)
|
||||
dir = '\x1E';
|
||||
dot = '\x1E';
|
||||
else if (closedcaptions[i].s-S_sfx == sfx_None)
|
||||
dot = 'M';
|
||||
V_DrawRightAlignedString(vid.width-(20*vid.dupx), y,
|
||||
flags, va("%c [%s]", dir, (closedcaptions[i].s->caption[0] ? closedcaptions[i].s->caption : closedcaptions[i].s->name)));
|
||||
flags, va("%c [%s]", dot, (closedcaptions[i].s->caption[0] ? closedcaptions[i].s->caption : closedcaptions[i].s->name)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
13
src/sounds.c
13
src/sounds.c
|
@ -33,7 +33,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
*****/
|
||||
// S_sfx[0] needs to be a dummy for odd reasons. (don't modify this comment)
|
||||
// name, singularity, priority, pitch, volume, data, length, skinsound, usefulness, lumpnum, caption
|
||||
{"none" , false, 0, 0, -1, NULL, 0, -1, -1, LUMPERROR, "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"}, // maximum length
|
||||
{"none" , false, 0, 0, -1, NULL, 0, -1, -1, LUMPERROR, "///////////////////////////////"}, // maximum length
|
||||
|
||||
// Skin Sounds
|
||||
{"altdi1", false, 192, 16, -1, NULL, 0, SKSPLDET1, -1, LUMPERROR, "Dying"},
|
||||
|
@ -198,7 +198,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"emfind", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Radar beep"},
|
||||
{"flgcap", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flag captured"},
|
||||
{"menu1", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Menu beep"},
|
||||
{"oneup", true, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Extra life"},
|
||||
{"oneup", true, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "One-up"},
|
||||
{"ptally", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Tally"}, // Point tally is identical to menu for now
|
||||
{"radio", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Notification"},
|
||||
{"wepchg", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Weapon change"}, // Weapon switch is identical to menu for now
|
||||
|
@ -237,7 +237,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"mario7", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Fire"},
|
||||
{"mario8", false, 48, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Hurt"},
|
||||
{"mario9", true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Emerging"},
|
||||
{"marioa", true, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Extra life"},
|
||||
{"marioa", true, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "One-up"},
|
||||
{"thwomp", true, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Thwomp"},
|
||||
|
||||
// Black Eggman
|
||||
|
@ -294,7 +294,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"s3k44", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bounce"},
|
||||
{"s3k45", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Lightning zap"},
|
||||
{"s3k46", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Transformation"},
|
||||
{"s3k47", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rising sand"},
|
||||
{"s3k47", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rising dust"},
|
||||
{"s3k48", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Metallic clink"},
|
||||
{"s3k49", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Falling rock"},
|
||||
{"s3k4a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Grab"},
|
||||
|
@ -389,7 +389,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"s3ka3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Lift"},
|
||||
{"s3ka4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Powering up"},
|
||||
{"s3ka5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s3ka6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Attraction failure"},
|
||||
{"s3ka6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Attraction fizzle"},
|
||||
{"s3ka7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Countdown beep"},
|
||||
{"s3ka8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Energy"},
|
||||
{"s3ka9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"},
|
||||
|
@ -513,7 +513,8 @@ void S_InitRuntimeSounds (void)
|
|||
S_sfx[i].skinsound = -1;
|
||||
S_sfx[i].usefulness = -1;
|
||||
S_sfx[i].lumpnum = LUMPERROR;
|
||||
strlcpy(S_sfx[i].caption, "", 9);
|
||||
//strlcpy(S_sfx[i].caption, "", 1);
|
||||
S_sfx[i].caption[0] = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue