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Fix Continue game state wipes
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2 changed files with 3 additions and 1 deletions
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@ -3569,6 +3569,8 @@ void F_StartContinue(void)
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return;
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}
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wipestyleflags = WSF_FADEOUT;
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F_TryColormapFade(31);
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G_SetGamestate(GS_CONTINUING);
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gameaction = ga_nothing;
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@ -56,7 +56,7 @@ UINT8 wipedefs[NUMWIPEDEFS] = {
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0, // wipe_level_toblack
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UINT8_MAX, // wipe_intermission_toblack
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UINT8_MAX, // wipe_continuing_toblack
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0, // wipe_continuing_toblack
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0, // wipe_titlescreen_toblack
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0, // wipe_timeattack_toblack
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99, // wipe_credits_toblack
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