From 737156659252c2ed6adc20bfd4eaa0e4b959b7d4 Mon Sep 17 00:00:00 2001 From: LJ Sonic Date: Sat, 16 Mar 2024 19:35:56 +0100 Subject: [PATCH] Fix error message for too long sprite names --- src/deh_lua.c | 2 +- src/deh_soc.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/deh_lua.c b/src/deh_lua.c index 0d5f48ce1..64fb52fc7 100644 --- a/src/deh_lua.c +++ b/src/deh_lua.c @@ -62,7 +62,7 @@ static inline int lib_freeslot(lua_State *L) spritenum_t j; if (strlen(word) > MAXSPRITENAME) - return luaL_error(L, "Sprite name is longer than %s characters\n", sizeu1(strlen(word))); + return luaL_error(L, "Sprite name is longer than %d characters\n", MAXSPRITENAME); for (j = SPR_FIRSTFREESLOT; j <= SPR_LASTFREESLOT; j++) { diff --git a/src/deh_soc.c b/src/deh_soc.c index 6e4c087d5..d1643fd4e 100644 --- a/src/deh_soc.c +++ b/src/deh_soc.c @@ -441,7 +441,7 @@ void readfreeslots(MYFILE *f) else if (fastcmp(type, "SPR")) { if (strlen(word) > MAXSPRITENAME) - I_Error("Sprite name is longer than %s characters\n", sizeu1(strlen(word))); + I_Error("Sprite name is longer than %d characters\n", MAXSPRITENAME); for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++) {