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Corrected oversight.
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1 changed files with 1 additions and 1 deletions
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@ -7182,7 +7182,7 @@ static void P_MovePlayer(player_t *player)
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mobj_t *lockon = NULL;
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if (!player->powers[pw_super] && player->powers[pw_shield] == SH_ATTRACT && !(player->pflags & PF_THOKKED))
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{
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if ((lockon = P_LookForEnemies(player, false, false)) && !(!(leveltime & 4) && player->charability == CA_HOMINGTHOK))
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if ((lockon = P_LookForEnemies(player, false, false)))
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{
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if (player == &players[consoleplayer] || player == &players[secondarydisplayplayer] || player == &players[displayplayer]) // Only display it on your own view.
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{
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