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Fix players not rendering on team scoreboards
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1 changed files with 6 additions and 6 deletions
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@ -2015,13 +2015,13 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
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greycheck = greycheckdef;
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supercheck = supercheckdef;
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if (tab[i].color == skincolor_redteam) //red
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if (players[tab[i].num].ctfteam == 1) //red
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{
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redplayers++;
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x = 14 + (BASEVIDWIDTH/2);
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y = (redplayers * 9) + 20;
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}
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else if (tab[i].color == skincolor_blueteam) //blue
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else if (players[tab[i].num].ctfteam == 2) //blue
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{
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blueplayers++;
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x = 14;
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@ -2103,7 +2103,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
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if (players[tab[i].num].spectator)
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continue; //ignore them.
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if (tab[i].color == skincolor_redteam) //red
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if (players[tab[i].num].ctfteam == 1) //red
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{
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if (redplayers++ > 8)
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{
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@ -2111,7 +2111,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
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break; // don't make more loops than we need to.
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}
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}
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else if (tab[i].color == skincolor_blueteam) //blue
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else if (players[tab[i].num].ctfteam == 2) //blue
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{
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if (blueplayers++ > 8)
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{
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@ -2142,14 +2142,14 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
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if (players[tab[i].num].spectator)
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continue; //ignore them.
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if (tab[i].color == skincolor_redteam) //red
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if (players[tab[i].num].ctfteam == 1) //red
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{
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if (redplayers++ > 8)
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continue;
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x = 32 + (BASEVIDWIDTH/2);
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y = (redplayers * 16) + 16;
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}
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else if (tab[i].color == skincolor_blueteam) //blue
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else if (players[tab[i].num].ctfteam == 2) //blue
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{
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if (blueplayers++ > 8)
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continue;
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