Fix players not rendering on team scoreboards

This commit is contained in:
Hanicef 2024-05-25 18:04:49 +02:00
parent a75fbd229e
commit 72f2942929

View file

@ -2015,13 +2015,13 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
greycheck = greycheckdef;
supercheck = supercheckdef;
if (tab[i].color == skincolor_redteam) //red
if (players[tab[i].num].ctfteam == 1) //red
{
redplayers++;
x = 14 + (BASEVIDWIDTH/2);
y = (redplayers * 9) + 20;
}
else if (tab[i].color == skincolor_blueteam) //blue
else if (players[tab[i].num].ctfteam == 2) //blue
{
blueplayers++;
x = 14;
@ -2103,7 +2103,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
if (players[tab[i].num].spectator)
continue; //ignore them.
if (tab[i].color == skincolor_redteam) //red
if (players[tab[i].num].ctfteam == 1) //red
{
if (redplayers++ > 8)
{
@ -2111,7 +2111,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
break; // don't make more loops than we need to.
}
}
else if (tab[i].color == skincolor_blueteam) //blue
else if (players[tab[i].num].ctfteam == 2) //blue
{
if (blueplayers++ > 8)
{
@ -2142,14 +2142,14 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
if (players[tab[i].num].spectator)
continue; //ignore them.
if (tab[i].color == skincolor_redteam) //red
if (players[tab[i].num].ctfteam == 1) //red
{
if (redplayers++ > 8)
continue;
x = 32 + (BASEVIDWIDTH/2);
y = (redplayers * 16) + 16;
}
else if (tab[i].color == skincolor_blueteam) //blue
else if (players[tab[i].num].ctfteam == 2) //blue
{
if (blueplayers++ > 8)
continue;