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Add missing initialization on vertex heights for binary maps.
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@ -846,6 +846,8 @@ static void P_LoadVertices(UINT8 *data)
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{
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{
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v->x = SHORT(mv->x)<<FRACBITS;
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v->x = SHORT(mv->x)<<FRACBITS;
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v->y = SHORT(mv->y)<<FRACBITS;
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v->y = SHORT(mv->y)<<FRACBITS;
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vt->floorzset = vt->ceilingzset = false;
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vt->floorz = vt->ceilingz = 0;
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}
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}
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}
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}
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