mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-04-19 16:51:53 +00:00
Merge branch 'clipmidtex' into 'next'
Add clipmidtex property to lines and sides See merge request STJr/SRB2!2434
This commit is contained in:
commit
72b55fb1d6
9 changed files with 148 additions and 51 deletions
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@ -1,7 +1,7 @@
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|||
===============================================================================
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Universal Doom Map Format Sonic Robo Blast 2 extensions v1.0 19.06.2024
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Universal Doom Map Format Sonic Robo Blast 2 extensions v1.1 27.01.2025
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Copyright (c) 2024 Sonic Team Junior
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Copyright (c) 2025 Sonic Team Junior
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uses Universal Doom Map Format Specification v1.1 as a template,
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original document Copyright (c) 2009 James Haley.
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Permission is granted to copy, distribute and/or modify this document
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|
@ -80,6 +80,7 @@ Sonic Robo Blast 2 defines the following standardized fields:
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noskew = <bool>; // Middle texture is not skewed.
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midpeg = <bool>; // Middle texture is pegged.
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midsolid = <bool>; // Middle texture is solid.
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clipmidtex = <bool>; // Line's mid textures are clipped to floor and ceiling.
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wrapmidtex = <bool>; // Line's mid textures are wrapped.
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nonet = <bool>; // Special only takes effect in singleplayer games.
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netonly = <bool>; // Special only takes effect in multiplayer games.
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@ -146,6 +147,8 @@ Sonic Robo Blast 2 defines the following standardized fields:
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light = <integer>; // Light level, relative to 'sector' light level. Default = 0.
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lightabsolute = <bool>; // true = 'light' is an absolute value, ignoring 'sector' light level.
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clipmidtex = <bool>; // Side's mid textures are clipped to floor and ceiling.
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comment = <string>; // A comment. Implementors should attach no special
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// semantic meaning to this field.
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}
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@ -308,6 +311,9 @@ Sonic Robo Blast 2 defines the following standardized fields:
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Changelog
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=======================================
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1.1: 27.01.2025
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Added clipmidtex property to lines and sides.
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1.0: 19.02.2024
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Initial version.
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|
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@ -4564,6 +4564,7 @@ const char *const ML_LIST[] = {
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"EFFECT6",
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"BOUNCY",
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"TFERLINE",
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"CLIPMIDTEX",
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NULL
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};
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|
|
|
@ -104,13 +104,13 @@ typedef struct
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//
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// Solid, is an obstacle.
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#define ML_IMPASSIBLE 1
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#define ML_IMPASSIBLE 1<<0
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// Blocks monsters only.
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#define ML_BLOCKMONSTERS 2
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#define ML_BLOCKMONSTERS 1<<1
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// Backside will not be present at all if not two sided.
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#define ML_TWOSIDED 4
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#define ML_TWOSIDED 1<<2
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// If a texture is pegged, the texture will have
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// the end exposed to air held constant at the
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@ -122,29 +122,31 @@ typedef struct
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// top and bottom textures (use next to windows).
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// upper texture unpegged
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#define ML_DONTPEGTOP 8
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#define ML_DONTPEGTOP 1<<3
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// lower texture unpegged
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#define ML_DONTPEGBOTTOM 16
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#define ML_DONTPEGBOTTOM 1<<4
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#define ML_SKEWTD 32
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#define ML_SKEWTD 1<<5
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// Don't let Knuckles climb on this line
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#define ML_NOCLIMB 64
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#define ML_NOCLIMB 1<<6
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#define ML_NOSKEW 128
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#define ML_MIDPEG 256
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#define ML_MIDSOLID 512
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#define ML_WRAPMIDTEX 1024
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#define ML_NOSKEW 1<<7
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#define ML_MIDPEG 1<<8
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#define ML_MIDSOLID 1<<9
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#define ML_WRAPMIDTEX 1<<10
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#define ML_NETONLY 2048 // Apply effect only in netgames
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#define ML_NONET 4096 // Apply effect only in single player games
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#define ML_EFFECT6 8192
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#define ML_NETONLY 1<<11 // Apply effect only in netgames
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#define ML_NONET 1<<12 // Apply effect only in single player games
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#define ML_EFFECT6 1<<13
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// Bounce off walls!
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#define ML_BOUNCY 16384
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#define ML_BOUNCY 1<<14
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#define ML_TFERLINE 32768
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#define ML_TFERLINE 1<<15
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#define ML_CLIPMIDTEX 1<<16
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// Sector definition, from editing.
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typedef struct
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|
|
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@ -1072,7 +1072,7 @@ static void HWR_RenderMidtexture(INT32 gl_midtexture, float cliplow, float cliph
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}
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// The cut-off values of a linedef can always be constant, since every line has an absoulute front and or back sector
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if (gl_curline->polyseg)
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if (gl_curline->polyseg && ((gl_linedef->flags & ML_CLIPMIDTEX) || (gl_sidedef->flags & SIDEFLAG_CLIP_MIDTEX)) == 0)
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{
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lowcut = polybottom;
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highcut = polytop;
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|
|
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@ -213,6 +213,7 @@ enum side_e {
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side_sector,
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side_special,
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side_repeatcnt,
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side_clipmidtex,
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side_light,
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side_light_top,
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side_light_mid,
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|
@ -249,6 +250,7 @@ static const char *const side_opt[] = {
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"sector",
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"special",
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"repeatcnt",
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"clipmidtex",
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"light",
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"light_top",
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"light_mid",
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@ -1327,6 +1329,9 @@ static int side_get(lua_State *L)
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case side_repeatcnt:
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lua_pushinteger(L, side->repeatcnt);
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return 1;
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case side_clipmidtex:
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lua_pushinteger(L, side->flags & SIDEFLAG_CLIP_MIDTEX);
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return 1;
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case side_light:
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lua_pushinteger(L, side->light);
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return 1;
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@ -1453,6 +1458,12 @@ static int side_set(lua_State *L)
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case side_repeatcnt:
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side->repeatcnt = luaL_checkinteger(L, 3);
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break;
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case side_clipmidtex:
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if (luaL_checkboolean(L, 3))
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side->flags |= SIDEFLAG_CLIP_MIDTEX;
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else
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side->flags &= ~SIDEFLAG_CLIP_MIDTEX;
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break;
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case side_light:
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side->light = luaL_checkinteger(L, 3);
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break;
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|
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@ -1637,6 +1637,8 @@ static UINT32 GetSideDiff(const side_t *si, const side_t *spawnsi)
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diff |= LD_SDBOTSCALEY;
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if (si->repeatcnt != spawnsi->repeatcnt)
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diff |= LD_SDREPEATCNT;
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if (si->flags != spawnsi->flags)
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diff |= LD_SDFLAGS;
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if (si->light != spawnsi->light)
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diff |= LD_SDLIGHT;
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if (si->light_top != spawnsi->light_top)
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@ -1696,6 +1698,8 @@ static void ArchiveSide(save_t *save_p, const side_t *si, UINT32 diff)
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P_WriteFixed(save_p, si->scaley_bottom);
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if (diff & LD_SDREPEATCNT)
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P_WriteINT16(save_p, si->repeatcnt);
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if (diff & LD_SDFLAGS)
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P_WriteUINT16(save_p, si->flags);
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if (diff & LD_SDLIGHT)
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P_WriteINT16(save_p, si->light);
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if (diff & LD_SDTOPLIGHT)
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@ -1769,7 +1773,7 @@ static void ArchiveLines(save_t *save_p)
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if (diff & LD_DIFF2)
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P_WriteUINT8(save_p, diff2);
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if (diff & LD_FLAG)
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P_WriteINT16(save_p, li->flags);
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P_WriteUINT32(save_p, li->flags);
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if (diff & LD_SPECIAL)
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P_WriteINT16(save_p, li->special);
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if (diff & LD_CLLCOUNT)
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@ -1852,6 +1856,8 @@ static void UnArchiveSide(save_t *save_p, side_t *si)
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si->scaley_bottom = P_ReadFixed(save_p);
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if (diff & LD_SDREPEATCNT)
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si->repeatcnt = P_ReadINT16(save_p);
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if (diff & LD_SDFLAGS)
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si->flags = P_ReadUINT16(save_p);
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if (diff & LD_SDLIGHT)
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si->light = P_ReadINT16(save_p);
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if (diff & LD_SDTOPLIGHT)
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@ -1893,7 +1899,7 @@ static void UnArchiveLines(save_t *save_p)
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li = &lines[i];
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if (diff & LD_FLAG)
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li->flags = P_ReadINT16(save_p);
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li->flags = P_ReadUINT32(save_p);
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if (diff & LD_SPECIAL)
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li->special = P_ReadINT16(save_p);
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if (diff & LD_CLLCOUNT)
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|
|
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@ -1367,6 +1367,7 @@ static void P_LoadSidedefs(UINT8 *data)
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sd->scalex_top = sd->scalex_mid = sd->scalex_bottom = FRACUNIT;
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sd->scaley_top = sd->scaley_mid = sd->scaley_bottom = FRACUNIT;
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sd->flags = 0;
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sd->light = sd->light_top = sd->light_mid = sd->light_bottom = 0;
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sd->lightabsolute = sd->lightabsolute_top = sd->lightabsolute_mid = sd->lightabsolute_bottom = false;
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@ -1980,6 +1981,8 @@ static void ParseTextmapSidedefParameter(UINT32 i, const char *param, const char
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P_SetSidedefSector(i, atol(val));
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else if (fastcmp(param, "repeatcnt"))
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sides[i].repeatcnt = atol(val);
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else if (fastcmp(param, "clipmidtex") && fastcmp("true", val))
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sides[i].flags |= SIDEFLAG_CLIP_MIDTEX;
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else if (fastcmp(param, "light"))
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sides[i].light = atol(val);
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else if (fastcmp(param, "light_top"))
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@ -2078,10 +2081,10 @@ static void ParseTextmapLinedefParameter(UINT32 i, const char *param, const char
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lines[i].flags |= ML_MIDPEG;
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else if (fastcmp(param, "midsolid") && fastcmp("true", val))
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lines[i].flags |= ML_MIDSOLID;
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else if (fastcmp(param, "clipmidtex") && fastcmp("true", val))
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lines[i].flags |= ML_CLIPMIDTEX;
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else if (fastcmp(param, "wrapmidtex") && fastcmp("true", val))
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lines[i].flags |= ML_WRAPMIDTEX;
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/*else if (fastcmp(param, "effect6") && fastcmp("true", val))
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lines[i].flags |= ML_EFFECT6;*/
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else if (fastcmp(param, "nonet") && fastcmp("true", val))
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lines[i].flags |= ML_NONET;
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else if (fastcmp(param, "netonly") && fastcmp("true", val))
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@ -2668,6 +2671,8 @@ static void P_WriteTextmap(void)
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fprintf(f, "midpeg = true;\n");
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if (wlines[i].flags & ML_MIDSOLID)
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fprintf(f, "midsolid = true;\n");
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if (wlines[i].flags & ML_CLIPMIDTEX)
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fprintf(f, "clipmidtex = true;\n");
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if (wlines[i].flags & ML_WRAPMIDTEX)
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fprintf(f, "wrapmidtex = true;\n");
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if (wlines[i].flags & ML_NONET)
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@ -2723,6 +2728,8 @@ static void P_WriteTextmap(void)
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fprintf(f, "texturemiddle = \"%.*s\";\n", 8, textures[wsides[i].midtexture]->name);
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if (wsides[i].repeatcnt != 0)
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fprintf(f, "repeatcnt = %d;\n", wsides[i].repeatcnt);
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if (wsides[i].flags & SIDEFLAG_CLIP_MIDTEX)
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fprintf(f, "clipmidtex = true;\n");
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if (wsides[i].light != 0)
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fprintf(f, "light = %d;\n", wsides[i].light);
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if (wsides[i].light_top != 0)
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|
@ -3141,6 +3148,7 @@ static void P_LoadTextmap(void)
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sd->bottomtexture = R_TextureNumForName("-");
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sd->sector = NULL;
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sd->repeatcnt = 0;
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sd->flags = 0;
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sd->light = sd->light_top = sd->light_mid = sd->light_bottom = 0;
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sd->lightabsolute = sd->lightabsolute_top = sd->lightabsolute_mid = sd->lightabsolute_bottom = false;
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|
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|
|
13
src/r_defs.h
13
src/r_defs.h
|
@ -588,7 +588,7 @@ typedef struct line_s
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angle_t angle; // Precalculated angle between dx and dy
|
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|
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// Animation related.
|
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INT16 flags;
|
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UINT32 flags;
|
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INT16 special;
|
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taglist_t tags;
|
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INT32 args[NUMLINEARGS];
|
||||
|
@ -620,6 +620,12 @@ typedef struct line_s
|
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struct pslope_s *midtexslope;
|
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} line_t;
|
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|
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// Don't make available to Lua or I will find where you live
|
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typedef enum
|
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{
|
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SIDEFLAG_CLIP_MIDTEX = 1 << 0, // Like the line counterpart, but only for this side.
|
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} sideflags_t;
|
||||
|
||||
typedef struct
|
||||
{
|
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// add this to the calculated texture column
|
||||
|
@ -628,13 +634,16 @@ typedef struct
|
|||
// add this to the calculated texture top
|
||||
fixed_t rowoffset;
|
||||
|
||||
// per-texture offsets for UDMF
|
||||
// per-texture offsets
|
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fixed_t offsetx_top, offsetx_mid, offsetx_bottom;
|
||||
fixed_t offsety_top, offsety_mid, offsety_bottom;
|
||||
|
||||
fixed_t scalex_top, scalex_mid, scalex_bottom;
|
||||
fixed_t scaley_top, scaley_mid, scaley_bottom;
|
||||
|
||||
// Rendering-related flags
|
||||
UINT16 flags;
|
||||
|
||||
// per-wall lighting for UDMF
|
||||
// TODO: implement per-texture lighting
|
||||
INT16 light, light_top, light_mid, light_bottom;
|
||||
|
|
106
src/r_segs.c
106
src/r_segs.c
|
@ -232,6 +232,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
fixed_t wall_scaley;
|
||||
fixed_t scalestep;
|
||||
fixed_t scale1;
|
||||
fixed_t texture_top, texture_bottom, texture_height;
|
||||
boolean clipmidtex;
|
||||
|
||||
// Calculate light table.
|
||||
// Use different light tables
|
||||
|
@ -403,12 +405,17 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
else
|
||||
back = backsector;
|
||||
|
||||
clipmidtex = (ldef->flags & ML_CLIPMIDTEX) || (sidedef->flags & SIDEFLAG_CLIP_MIDTEX);
|
||||
texture_height = textureheight[texnum];
|
||||
|
||||
if (sidedef->repeatcnt)
|
||||
repeats = 1 + sidedef->repeatcnt;
|
||||
else if (ldef->flags & ML_WRAPMIDTEX)
|
||||
{
|
||||
fixed_t high, low;
|
||||
|
||||
height = FixedDiv(texture_height, wall_scaley);
|
||||
|
||||
if (front->ceilingheight > back->ceilingheight)
|
||||
high = back->ceilingheight;
|
||||
else
|
||||
|
@ -419,8 +426,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
else
|
||||
low = back->floorheight;
|
||||
|
||||
repeats = (high - low)/textureheight[texnum];
|
||||
if ((high-low)%textureheight[texnum])
|
||||
repeats = (high - low)/height;
|
||||
if ((high-low)%height)
|
||||
repeats++; // tile an extra time to fill the gap -- Monster Iestyn
|
||||
}
|
||||
else
|
||||
|
@ -428,6 +435,33 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
|
||||
for (times = 0; times < repeats; times++)
|
||||
{
|
||||
fixed_t left_top = 0, left_bottom = 0;
|
||||
fixed_t right_top = 0, right_bottom = 0;
|
||||
fixed_t top_step = 0, bottom_step = 0;
|
||||
|
||||
// Get left and right ends of wall for clipping it
|
||||
if (clipmidtex)
|
||||
{
|
||||
// For this to work correctly with polyobjects, it needs to use its own back sector, rather than the seg's front sector
|
||||
sector_t *sec_front = curline->polyseg ?
|
||||
curline->polyseg->lines[0]->backsector :
|
||||
frontsector;
|
||||
|
||||
// calculate both left ends
|
||||
left_top = P_GetSectorCeilingZAt(sec_front, ds->leftpos.x, ds->leftpos.y) - viewz;
|
||||
left_bottom = P_GetSectorFloorZAt(sec_front, ds->leftpos.x, ds->leftpos.y) - viewz;
|
||||
|
||||
// calculate right ends now
|
||||
right_top = P_GetSectorCeilingZAt(sec_front, ds->rightpos.x, ds->rightpos.y) - viewz;
|
||||
right_bottom = P_GetSectorFloorZAt(sec_front, ds->rightpos.x, ds->rightpos.y) - viewz;
|
||||
|
||||
top_step = (right_top - left_top) / range;
|
||||
bottom_step = (right_bottom - left_bottom) / range;
|
||||
|
||||
left_top += top_step * (x1 - ds->x1);
|
||||
left_bottom += bottom_step * (x1 - ds->x1);
|
||||
}
|
||||
|
||||
if (times > 0)
|
||||
{
|
||||
rw_scalestep = scalestep;
|
||||
|
@ -441,17 +475,17 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
}
|
||||
}
|
||||
|
||||
dc_texheight = textureheight[texnum]>>FRACBITS;
|
||||
dc_texheight = texture_height>>FRACBITS;
|
||||
|
||||
// draw the columns
|
||||
for (dc_x = x1; dc_x <= x2; dc_x++)
|
||||
{
|
||||
dc_texturemid = ds->maskedtextureheight[dc_x];
|
||||
|
||||
if (curline->linedef->flags & ML_MIDPEG)
|
||||
dc_texturemid += (textureheight[texnum])*times + textureheight[texnum];
|
||||
if (ldef->flags & ML_MIDPEG)
|
||||
dc_texturemid += texture_height*times + texture_height;
|
||||
else
|
||||
dc_texturemid -= (textureheight[texnum])*times;
|
||||
dc_texturemid -= texture_height*times;
|
||||
|
||||
// Check for overflows first
|
||||
overflow_test = (INT64)centeryfrac - (((INT64)dc_texturemid*spryscale)>>FRACBITS);
|
||||
|
@ -468,29 +502,53 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
}
|
||||
}
|
||||
spryscale += rw_scalestep;
|
||||
if (clipmidtex)
|
||||
{
|
||||
left_top += top_step;
|
||||
left_bottom += bottom_step;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// calculate lighting
|
||||
texture_top = dc_texturemid;
|
||||
texture_bottom = texture_top - texture_height;
|
||||
|
||||
// If the texture is meant to be clipped
|
||||
if (clipmidtex)
|
||||
{
|
||||
texture_top = min(FixedMul(left_top, wall_scaley), texture_top);
|
||||
texture_bottom = max(FixedMul(left_bottom, wall_scaley), texture_bottom);
|
||||
|
||||
left_top += top_step;
|
||||
left_bottom += bottom_step;
|
||||
}
|
||||
|
||||
// NB: sprtopscreen needs to start where dc_texturemid does, so that R_DrawMaskedColumn works correctly.
|
||||
// windowtop however is set so that the column gets clipped properly.
|
||||
sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
|
||||
realbot = centeryfrac - FixedMul(texture_bottom, spryscale);
|
||||
|
||||
// set wall bounds if necessary
|
||||
if (dc_numlights || clipmidtex)
|
||||
{
|
||||
windowtop = centeryfrac - FixedMul(texture_top, spryscale);
|
||||
windowbottom = realbot;
|
||||
}
|
||||
|
||||
dc_iscale = FixedMul(ds->invscale[dc_x], wall_scaley);
|
||||
|
||||
col = R_GetColumn(texnum, maskedtexturecol[dc_x] >> FRACBITS);
|
||||
|
||||
// draw light list if there is one
|
||||
if (dc_numlights)
|
||||
{
|
||||
lighttable_t **xwalllights;
|
||||
|
||||
sprtopscreen = windowtop = (centeryfrac - FixedMul(dc_texturemid, spryscale));
|
||||
|
||||
realbot = FixedMul(textureheight[texnum], spryscale) + sprtopscreen;
|
||||
dc_iscale = FixedMul(ds->invscale[dc_x], wall_scaley);
|
||||
|
||||
windowbottom = realbot;
|
||||
|
||||
// draw the texture
|
||||
col = R_GetColumn(texnum, maskedtexturecol[dc_x] >> FRACBITS);
|
||||
|
||||
for (i = 0; i < dc_numlights; i++)
|
||||
{
|
||||
lighttable_t **xwalllights;
|
||||
|
||||
rlight = &dc_lightlist[i];
|
||||
|
||||
if ((rlight->flags & FOF_NOSHADE))
|
||||
if (rlight->flags & FOF_NOSHADE)
|
||||
continue;
|
||||
|
||||
if (rlight->lightnum < 0)
|
||||
|
@ -500,7 +558,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
else
|
||||
xwalllights = scalelight[rlight->lightnum];
|
||||
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(FixedMul(spryscale, wall_scaley), LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
@ -545,7 +603,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
}
|
||||
|
||||
// calculate lighting
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(FixedMul(spryscale, wall_scaley), LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
@ -555,11 +613,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
if (frontsector->extra_colormap)
|
||||
dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
|
||||
|
||||
sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
|
||||
dc_iscale = FixedMul(ds->invscale[dc_x], wall_scaley);
|
||||
|
||||
// draw the texture
|
||||
col = R_GetColumn(texnum, maskedtexturecol[dc_x] >> FRACBITS);
|
||||
colfunc_2s(col, lengthcol);
|
||||
|
||||
spryscale += rw_scalestep;
|
||||
|
|
Loading…
Reference in a new issue