From 72662efc8d0aee01b31718f102dbdaf1b037870a Mon Sep 17 00:00:00 2001 From: SteelT Date: Fri, 8 Sep 2023 13:25:20 -0400 Subject: [PATCH] Replace CV_NETVAR with CV_NOTINNET for cv_renderhitbox The CV_NETVAR flag being used for cvars not registered in a dedicated server context will completely mess with the internal netid to cvar linkage. And I'm not really keen on registering a cvar purely for rendering on dedicated servers, so let's just prevent renderhitbox from being changed in netgames entirely. --- src/r_bbox.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/r_bbox.c b/src/r_bbox.c index 6d468e47d..6b4c4c4fb 100644 --- a/src/r_bbox.c +++ b/src/r_bbox.c @@ -34,7 +34,7 @@ static CV_PossibleValue_t renderhitbox_cons_t[] = { {RENDERHITBOX_RINGS, "Rings"}, {0}}; -consvar_t cv_renderhitbox = CVAR_INIT ("renderhitbox", "Off", CV_CHEAT|CV_NETVAR, renderhitbox_cons_t, NULL); +consvar_t cv_renderhitbox = CVAR_INIT ("renderhitbox", "Off", CV_CHEAT|CV_NOTINNET, renderhitbox_cons_t, NULL); consvar_t cv_renderhitboxinterpolation = CVAR_INIT ("renderhitbox_interpolation", "On", CV_SAVE, CV_OnOff, NULL); consvar_t cv_renderhitboxgldepth = CVAR_INIT ("renderhitbox_gldepth", "Off", CV_SAVE, CV_OnOff, NULL);