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Fix the bracketing on the autobrake calculation.
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1 changed files with 1 additions and 1 deletions
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@ -9825,7 +9825,7 @@ void P_PlayerThink(player_t *player)
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&& !(cmd->forwardmove || cmd->sidemove)
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&& !(cmd->forwardmove || cmd->sidemove)
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&& (player->rmomx || player->rmomy))
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&& (player->rmomx || player->rmomy))
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{
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{
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fixed_t acceleration = player->accelstart + (FixedDiv(player->speed, player->mo->scale)>>FRACBITS) * player->acceleration * player->thrustfactor * 20;
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fixed_t acceleration = (player->accelstart + (FixedDiv(player->speed, player->mo->scale)>>FRACBITS) * player->acceleration) * player->thrustfactor * 20;
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angle_t moveAngle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy);
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angle_t moveAngle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy);
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if (!currentlyonground)
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if (!currentlyonground)
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