From 7240ed22de0260e7f1a9ea0fcc1118b166d63c11 Mon Sep 17 00:00:00 2001 From: LJ Sonic Date: Sat, 7 Jan 2023 15:57:17 +0100 Subject: [PATCH] Add missing PT_ prefix to a few packet handlers --- src/netcode/client_connection.c | 4 ++-- src/netcode/client_connection.h | 2 +- src/netcode/d_clisrv.c | 12 ++++++------ src/netcode/server_connection.c | 2 +- src/netcode/server_connection.h | 2 +- 5 files changed, 11 insertions(+), 11 deletions(-) diff --git a/src/netcode/client_connection.c b/src/netcode/client_connection.c index a00157a50..bed445a64 100644 --- a/src/netcode/client_connection.c +++ b/src/netcode/client_connection.c @@ -1052,7 +1052,7 @@ void CL_ConnectToServer(void) * \note What happens if the packet comes from a client or something like that? * */ -void HandleServerInfo(SINT8 node) +void PT_ServerInfo(SINT8 node) { // compute ping in ms const tic_t ticnow = I_GetTime(); @@ -1173,7 +1173,7 @@ void PT_ServerCFG(SINT8 node) /// \note Wait. What if a Lua script uses some global custom variables synched with the NetVars hook? /// Shouldn't them be downloaded even at intermission time? - /// Also, according to HandleConnect, the server will send the savegame even during intermission... + /// Also, according to PT_Connect, the server will send the savegame even during intermission... if (netbuffer->u.servercfg.gamestate == GS_LEVEL/* || netbuffer->u.servercfg.gamestate == GS_INTERMISSION*/) cl_mode = CL_DOWNLOADSAVEGAME; diff --git a/src/netcode/client_connection.h b/src/netcode/client_connection.h index a76411ba6..74cff61ff 100644 --- a/src/netcode/client_connection.h +++ b/src/netcode/client_connection.h @@ -53,7 +53,7 @@ void CL_UpdateServerList(boolean internetsearch, INT32 room); void CL_ConnectToServer(void); boolean CL_SendJoin(void); -void HandleServerInfo(SINT8 node); +void PT_ServerInfo(SINT8 node); void PT_MoreFilesNeeded(SINT8 node); void PT_ServerRefuse(SINT8 node); void PT_ServerCFG(SINT8 node); diff --git a/src/netcode/d_clisrv.c b/src/netcode/d_clisrv.c index 0b1c487d8..4589c83d3 100644 --- a/src/netcode/d_clisrv.c +++ b/src/netcode/d_clisrv.c @@ -1358,7 +1358,7 @@ void SV_StartSinglePlayerServer(void) * \param node The packet sender (should be the server) * */ -static void HandleShutdown(SINT8 node) +static void PT_Shutdown(SINT8 node) { (void)node; LUA_HookBool(false, HOOK(GameQuit)); @@ -1373,7 +1373,7 @@ static void HandleShutdown(SINT8 node) * \param node The packet sender (should be the server) * */ -static void HandleTimeout(SINT8 node) +static void PT_Timeout(SINT8 node) { (void)node; LUA_HookBool(false, HOOK(GameQuit)); @@ -1608,26 +1608,26 @@ void GetPackets(void) if (netbuffer->packettype == PT_CLIENTJOIN && server) { - HandleConnect(node); + PT_Connect(node); continue; } if (node == servernode && client && cl_mode != CL_SEARCHING) { if (netbuffer->packettype == PT_SERVERSHUTDOWN) { - HandleShutdown(node); + PT_Shutdown(node); continue; } if (netbuffer->packettype == PT_NODETIMEOUT) { - HandleTimeout(node); + PT_Timeout(node); continue; } } if (netbuffer->packettype == PT_SERVERINFO) { - HandleServerInfo(node); + PT_ServerInfo(node); continue; } diff --git a/src/netcode/server_connection.c b/src/netcode/server_connection.c index ce1192475..e37c45951 100644 --- a/src/netcode/server_connection.c +++ b/src/netcode/server_connection.c @@ -422,7 +422,7 @@ GetRefuseMessage (SINT8 node, INT32 rejoinernum) * \param node The packet sender * */ -void HandleConnect(SINT8 node) +void PT_Connect(SINT8 node) { char names[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME + 1]; INT32 numplayers = netbuffer->u.clientcfg.localplayers; diff --git a/src/netcode/server_connection.h b/src/netcode/server_connection.h index a40bd4603..585c9e428 100644 --- a/src/netcode/server_connection.h +++ b/src/netcode/server_connection.h @@ -17,7 +17,7 @@ #include "../doomdef.h" #include "../doomtype.h" -void HandleConnect(SINT8 node); +void PT_Connect(SINT8 node); void PT_AskInfoViaMS(SINT8 node); void PT_TellFilesNeeded(SINT8 node); void PT_AskInfo(SINT8 node);