Add collision check for flipped water drops

This commit is contained in:
spherallic 2022-01-01 19:34:27 +01:00
parent e8c83f48be
commit 719ceb0586

View file

@ -7740,7 +7740,8 @@ static void P_MobjSceneryThink(mobj_t *mobj)
break; break;
case MT_WATERDROP: case MT_WATERDROP:
P_SceneryCheckWater(mobj); P_SceneryCheckWater(mobj);
if ((mobj->z <= mobj->floorz || mobj->z <= mobj->watertop) if (((!(mobj->eflags & MFE_VERTICALFLIP) && (mobj->z <= mobj->floorz || mobj->z <= mobj->watertop))
|| (mobj->eflags & MFE_VERTICALFLIP && mobj->z + mobj->height >= mobj->ceilingz))
&& mobj->health > 0) && mobj->health > 0)
{ {
mobj->health = 0; mobj->health = 0;