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Add collision check for flipped water drops
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1 changed files with 2 additions and 1 deletions
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@ -7740,7 +7740,8 @@ static void P_MobjSceneryThink(mobj_t *mobj)
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break;
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break;
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case MT_WATERDROP:
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case MT_WATERDROP:
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P_SceneryCheckWater(mobj);
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P_SceneryCheckWater(mobj);
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if ((mobj->z <= mobj->floorz || mobj->z <= mobj->watertop)
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if (((!(mobj->eflags & MFE_VERTICALFLIP) && (mobj->z <= mobj->floorz || mobj->z <= mobj->watertop))
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|| (mobj->eflags & MFE_VERTICALFLIP && mobj->z + mobj->height >= mobj->ceilingz))
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&& mobj->health > 0)
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&& mobj->health > 0)
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{
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{
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mobj->health = 0;
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mobj->health = 0;
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