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R_GenerateTexture: Fix translucent pixels being visible on empty pixels
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1 changed files with 4 additions and 0 deletions
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@ -193,6 +193,8 @@ static void R_DrawBlendColumnInCache(column_t *column, UINT8 *cache, texpatch_t
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{
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{
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for (; dest < cache + position + count; source++, dest++, is_opaque++)
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for (; dest < cache + position + count; source++, dest++, is_opaque++)
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{
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{
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if (originPatch->alpha <= ASTTextureBlendingThreshold[1] && !(*is_opaque))
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continue;
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*dest = ASTBlendPaletteIndexes(*dest, *source, originPatch->style, originPatch->alpha);
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*dest = ASTBlendPaletteIndexes(*dest, *source, originPatch->style, originPatch->alpha);
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*is_opaque = true;
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*is_opaque = true;
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}
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}
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@ -237,6 +239,8 @@ static void R_DrawBlendFlippedColumnInCache(column_t *column, UINT8 *cache, texp
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{
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{
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for (; dest < cache + position + count; --source, dest++, is_opaque++)
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for (; dest < cache + position + count; --source, dest++, is_opaque++)
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{
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{
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if (originPatch->alpha <= ASTTextureBlendingThreshold[1] && !(*is_opaque))
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continue;
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*dest = ASTBlendPaletteIndexes(*dest, *source, originPatch->style, originPatch->alpha);
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*dest = ASTBlendPaletteIndexes(*dest, *source, originPatch->style, originPatch->alpha);
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*is_opaque = true;
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*is_opaque = true;
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}
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}
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