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Hide shield overlays and not just the shield while shieldscale zero
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1 changed files with 8 additions and 2 deletions
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@ -6790,6 +6790,12 @@ void P_RunOverlays(void)
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else
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zoffs = 0;
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// hide the overlay as well if we're part of a hidden shield
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if ((mo->target->flags2 & (MF2_JUSTATTACKED|MF2_DONTDRAW)) == (MF2_JUSTATTACKED|MF2_DONTDRAW))
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mo->flags2 |= (MF2_DONTDRAW|MF2_JUSTATTACKED);
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else if (mo->flags2 & MF2_JUSTATTACKED)
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mo->flags2 &= ~(MF2_DONTDRAW|MF2_JUSTATTACKED);
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P_UnsetThingPosition(mo);
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mo->x = mo->target->x;
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mo->y = mo->target->y;
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