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allow use of P_IsFlagAtBase in HUD code, since it doesn't actually modify anything
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@ -2456,7 +2456,7 @@ static int lib_pFadeLight(lua_State *L)
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static int lib_pIsFlagAtBase(lua_State *L)
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{
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mobjtype_t flag = luaL_checkinteger(L, 1);
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NOHUD
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//HUDSAFE
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INLEVEL
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if (flag >= NUMMOBJTYPES)
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return luaL_error(L, "mobj type %d out of range (0 - %d)", flag, NUMMOBJTYPES-1);
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