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Reset overlays interp states each TryRunTics
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@ -6901,6 +6901,8 @@ void P_RunOverlays(void)
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else
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else
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P_SetThingPosition(mo);
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P_SetThingPosition(mo);
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P_CheckPosition(mo, mo->x, mo->y);
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P_CheckPosition(mo, mo->x, mo->y);
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R_ResetMobjInterpolationState(mo);
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}
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}
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P_SetTarget(&overlaycap, NULL);
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P_SetTarget(&overlaycap, NULL);
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}
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}
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