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Add G_FilterKeyByVersion() to setcontrol
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parent
04916edc07
commit
6f8b126586
3 changed files with 147 additions and 26 deletions
169
src/g_input.c
169
src/g_input.c
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@ -1300,30 +1300,152 @@ void G_SaveKeySetting(FILE *f)
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}
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}
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void G_CheckDoubleUsage(INT32 keynum)
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INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify)
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{
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INT32 result = gc_null;
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if (cv_controlperkey.value == 1)
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{
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INT32 i;
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for (i = 0; i < num_gamecontrols; i++)
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{
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if (gamecontrol[i][0] == keynum)
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gamecontrol[i][0] = KEY_NULL;
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{
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result = i;
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if (modify) gamecontrol[i][0] = KEY_NULL;
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}
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if (gamecontrol[i][1] == keynum)
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gamecontrol[i][1] = KEY_NULL;
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{
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result = i;
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if (modify) gamecontrol[i][1] = KEY_NULL;
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}
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if (gamecontrolbis[i][0] == keynum)
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gamecontrolbis[i][0] = KEY_NULL;
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{
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result = i;
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if (modify) gamecontrolbis[i][0] = KEY_NULL;
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}
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if (gamecontrolbis[i][1] == keynum)
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gamecontrolbis[i][1] = KEY_NULL;
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{
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result = i;
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if (modify) gamecontrolbis[i][1] = KEY_NULL;
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}
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if (result && !modify)
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return result;
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}
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}
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return result;
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}
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static void setcontrol(INT32 (*gc)[2], INT32 na)
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static INT32 G_FilterKeyByVersion(INT32 numctrl, INT32 keyidx, INT32 player, INT32 *keynum1, INT32 *keynum2)
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{
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// Special case: ignore KEY_PAUSE because it's hardcoded
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if (keyidx == 0 && *keynum1 == KEY_PAUSE)
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{
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if (*keynum2 != KEY_PAUSE)
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{
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*keynum1 = *keynum2; // shift down keynum2 and continue
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*keynum2 = 0;
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}
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else
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return 0;
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}
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else if (keyidx == 1 && *keynum2 == KEY_PAUSE)
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return 0;
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#if !defined (DC) && !defined (_PSP) && !defined (GP2X) && !defined (_NDS) && !defined(WMINPUT) && !defined(_WII)
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if (GETMAJOREXECVERSION(cv_execversion.value) < 27 && ( // v2.1.22
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numctrl == gc_weaponnext || numctrl == gc_weaponprev || numctrl == gc_tossflag ||
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numctrl == gc_use || numctrl == gc_camreset || numctrl == gc_jump ||
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numctrl == gc_pause || numctrl == gc_systemmenu || numctrl == gc_camtoggle ||
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numctrl == gc_screenshot || numctrl == gc_talkkey || numctrl == gc_scores
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))
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{
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INT32 keynum = 0, existingctrl = 0;
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INT32 defaultkey;
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boolean defaultoverride = false;
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// get the default gamecontrol
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if (player == 0 && numctrl == gc_systemmenu)
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defaultkey = gamecontrol[numctrl][0];
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else
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defaultkey = (player == 1 ? gamecontrolbis[numctrl][0] : gamecontrol[numctrl][1]);
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// Assign joypad button defaults if there is an open slot.
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// At this point, gamecontrol/bis should have the default controls
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// (unless LOADCONFIG is being run)
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//
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// If the player runs SETCONTROL in-game, this block should not be reached
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// because EXECVERSION is locked onto the latest version.
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if (keyidx == 0 && !*keynum1)
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{
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if (*keynum2) // push keynum2 down; this is an edge case
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{
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*keynum1 = *keynum2;
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*keynum2 = 0;
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keynum = *keynum1;
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}
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else
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{
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keynum = defaultkey;
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defaultoverride = true;
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}
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}
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else if (keyidx == 1 && (!*keynum2 || (!*keynum1 && *keynum2))) // last one is the same edge case as above
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{
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keynum = defaultkey;
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defaultoverride = true;
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}
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else // default to the specified keynum
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keynum = (keyidx == 1 ? *keynum2 : *keynum1);
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// Fill keynum2 with the default control
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if (keyidx == 0 && !*keynum2)
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{
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*keynum2 = defaultkey;
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// if keynum2 already matches keynum1, we probably recursed
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// so unset it
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if (*keynum1 == *keynum2)
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*keynum2 = 0;
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}
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// check if the key is being used somewhere else before passing it
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// pass it through if it's the same numctrl. This is an edge case -- when using
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// LOADCONFIG, gamecontrol is not reset with default.
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//
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// Also, only check if we're actually overriding, to preserve behavior where
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// config'd keys overwrite default keys.
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if (defaultoverride)
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existingctrl = G_CheckDoubleUsage(keynum, false);
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if (keynum && (!existingctrl || existingctrl == numctrl))
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return keynum;
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else if (keyidx == 0 && *keynum2)
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{
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// try it again and push down keynum2
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*keynum1 = *keynum2;
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*keynum2 = 0;
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return G_FilterKeyByVersion(numctrl, keyidx, player, keynum1, keynum2);
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// recursion *should* be safe because we only assign keynum2 to a joy default
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// and then clear it if we find that keynum1 already has the joy default.
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}
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else
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return 0;
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}
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#endif
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// All's good, so pass the keynum as-is
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if (keyidx == 1)
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return *keynum2;
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else //if (keyidx == 0)
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return *keynum1;
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}
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static void setcontrol(INT32 (*gc)[2])
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{
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INT32 numctrl;
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const char *namectrl;
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INT32 keynum;
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INT32 keynum, keynum1, keynum2;
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INT32 player = ((void*)gc == (void*)&gamecontrolbis ? 1 : 0);
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namectrl = COM_Argv(1);
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for (numctrl = 0; numctrl < num_gamecontrols && stricmp(namectrl, gamecontrolname[numctrl]);
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@ -1334,28 +1456,27 @@ static void setcontrol(INT32 (*gc)[2], INT32 na)
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CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl);
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return;
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}
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keynum = G_KeyStringtoNum(COM_Argv(2));
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keynum1 = G_KeyStringtoNum(COM_Argv(2));
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keynum2 = G_KeyStringtoNum(COM_Argv(3));
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keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2);
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if (keynum == KEY_PAUSE) // fail silently; pause is hardcoded
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(void)G_CheckDoubleUsage(keynum, true);
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// if keynum was rejected, try it again with keynum2
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if (!keynum && keynum2)
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{
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if (na == 4)
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{
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na--;
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keynum = G_KeyStringtoNum(COM_Argv(3));
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if (keynum == KEY_PAUSE)
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return;
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}
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else
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return;
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keynum1 = keynum2; // push down keynum2
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keynum2 = 0;
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keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2);
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(void)G_CheckDoubleUsage(keynum, true);
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}
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G_CheckDoubleUsage(keynum);
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gc[numctrl][0] = keynum;
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if (na == 4)
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if (keynum2)
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{
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keynum = G_KeyStringtoNum(COM_Argv(3));
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if (keynum != KEY_PAUSE)
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keynum = G_FilterKeyByVersion(numctrl, 1, player, &keynum1, &keynum2);
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if (keynum != gc[numctrl][0])
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gc[numctrl][1] = keynum;
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else
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gc[numctrl][1] = 0;
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@ -1376,7 +1497,7 @@ void Command_Setcontrol_f(void)
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return;
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}
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setcontrol(gamecontrol, na);
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setcontrol(gamecontrol);
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}
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void Command_Setcontrol2_f(void)
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@ -1391,5 +1512,5 @@ void Command_Setcontrol2_f(void)
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return;
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}
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setcontrol(gamecontrolbis, na);
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setcontrol(gamecontrolbis);
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}
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@ -164,6 +164,6 @@ void Command_Setcontrol_f(void);
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void Command_Setcontrol2_f(void);
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void G_Controldefault(void);
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void G_SaveKeySetting(FILE *f);
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void G_CheckDoubleUsage(INT32 keynum);
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INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify);
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#endif
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@ -6955,7 +6955,7 @@ static void M_ChangecontrolResponse(event_t *ev)
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found = 0;
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setupcontrols[control][1] = KEY_NULL; //replace key 1,clear key2
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}
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G_CheckDoubleUsage(ch);
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(void)G_CheckDoubleUsage(ch, true);
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setupcontrols[control][found] = ch;
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}
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S_StartSound(NULL, sfx_strpst);
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