Add G_FilterKeyByVersion() to setcontrol

This commit is contained in:
mazmazz 2018-12-20 04:04:49 -05:00
parent 04916edc07
commit 6f8b126586
3 changed files with 147 additions and 26 deletions

View file

@ -1300,30 +1300,152 @@ void G_SaveKeySetting(FILE *f)
}
}
void G_CheckDoubleUsage(INT32 keynum)
INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify)
{
INT32 result = gc_null;
if (cv_controlperkey.value == 1)
{
INT32 i;
for (i = 0; i < num_gamecontrols; i++)
{
if (gamecontrol[i][0] == keynum)
gamecontrol[i][0] = KEY_NULL;
{
result = i;
if (modify) gamecontrol[i][0] = KEY_NULL;
}
if (gamecontrol[i][1] == keynum)
gamecontrol[i][1] = KEY_NULL;
{
result = i;
if (modify) gamecontrol[i][1] = KEY_NULL;
}
if (gamecontrolbis[i][0] == keynum)
gamecontrolbis[i][0] = KEY_NULL;
{
result = i;
if (modify) gamecontrolbis[i][0] = KEY_NULL;
}
if (gamecontrolbis[i][1] == keynum)
gamecontrolbis[i][1] = KEY_NULL;
{
result = i;
if (modify) gamecontrolbis[i][1] = KEY_NULL;
}
if (result && !modify)
return result;
}
}
return result;
}
static void setcontrol(INT32 (*gc)[2], INT32 na)
static INT32 G_FilterKeyByVersion(INT32 numctrl, INT32 keyidx, INT32 player, INT32 *keynum1, INT32 *keynum2)
{
// Special case: ignore KEY_PAUSE because it's hardcoded
if (keyidx == 0 && *keynum1 == KEY_PAUSE)
{
if (*keynum2 != KEY_PAUSE)
{
*keynum1 = *keynum2; // shift down keynum2 and continue
*keynum2 = 0;
}
else
return 0;
}
else if (keyidx == 1 && *keynum2 == KEY_PAUSE)
return 0;
#if !defined (DC) && !defined (_PSP) && !defined (GP2X) && !defined (_NDS) && !defined(WMINPUT) && !defined(_WII)
if (GETMAJOREXECVERSION(cv_execversion.value) < 27 && ( // v2.1.22
numctrl == gc_weaponnext || numctrl == gc_weaponprev || numctrl == gc_tossflag ||
numctrl == gc_use || numctrl == gc_camreset || numctrl == gc_jump ||
numctrl == gc_pause || numctrl == gc_systemmenu || numctrl == gc_camtoggle ||
numctrl == gc_screenshot || numctrl == gc_talkkey || numctrl == gc_scores
))
{
INT32 keynum = 0, existingctrl = 0;
INT32 defaultkey;
boolean defaultoverride = false;
// get the default gamecontrol
if (player == 0 && numctrl == gc_systemmenu)
defaultkey = gamecontrol[numctrl][0];
else
defaultkey = (player == 1 ? gamecontrolbis[numctrl][0] : gamecontrol[numctrl][1]);
// Assign joypad button defaults if there is an open slot.
// At this point, gamecontrol/bis should have the default controls
// (unless LOADCONFIG is being run)
//
// If the player runs SETCONTROL in-game, this block should not be reached
// because EXECVERSION is locked onto the latest version.
if (keyidx == 0 && !*keynum1)
{
if (*keynum2) // push keynum2 down; this is an edge case
{
*keynum1 = *keynum2;
*keynum2 = 0;
keynum = *keynum1;
}
else
{
keynum = defaultkey;
defaultoverride = true;
}
}
else if (keyidx == 1 && (!*keynum2 || (!*keynum1 && *keynum2))) // last one is the same edge case as above
{
keynum = defaultkey;
defaultoverride = true;
}
else // default to the specified keynum
keynum = (keyidx == 1 ? *keynum2 : *keynum1);
// Fill keynum2 with the default control
if (keyidx == 0 && !*keynum2)
{
*keynum2 = defaultkey;
// if keynum2 already matches keynum1, we probably recursed
// so unset it
if (*keynum1 == *keynum2)
*keynum2 = 0;
}
// check if the key is being used somewhere else before passing it
// pass it through if it's the same numctrl. This is an edge case -- when using
// LOADCONFIG, gamecontrol is not reset with default.
//
// Also, only check if we're actually overriding, to preserve behavior where
// config'd keys overwrite default keys.
if (defaultoverride)
existingctrl = G_CheckDoubleUsage(keynum, false);
if (keynum && (!existingctrl || existingctrl == numctrl))
return keynum;
else if (keyidx == 0 && *keynum2)
{
// try it again and push down keynum2
*keynum1 = *keynum2;
*keynum2 = 0;
return G_FilterKeyByVersion(numctrl, keyidx, player, keynum1, keynum2);
// recursion *should* be safe because we only assign keynum2 to a joy default
// and then clear it if we find that keynum1 already has the joy default.
}
else
return 0;
}
#endif
// All's good, so pass the keynum as-is
if (keyidx == 1)
return *keynum2;
else //if (keyidx == 0)
return *keynum1;
}
static void setcontrol(INT32 (*gc)[2])
{
INT32 numctrl;
const char *namectrl;
INT32 keynum;
INT32 keynum, keynum1, keynum2;
INT32 player = ((void*)gc == (void*)&gamecontrolbis ? 1 : 0);
namectrl = COM_Argv(1);
for (numctrl = 0; numctrl < num_gamecontrols && stricmp(namectrl, gamecontrolname[numctrl]);
@ -1334,28 +1456,27 @@ static void setcontrol(INT32 (*gc)[2], INT32 na)
CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl);
return;
}
keynum = G_KeyStringtoNum(COM_Argv(2));
keynum1 = G_KeyStringtoNum(COM_Argv(2));
keynum2 = G_KeyStringtoNum(COM_Argv(3));
keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2);
if (keynum == KEY_PAUSE) // fail silently; pause is hardcoded
(void)G_CheckDoubleUsage(keynum, true);
// if keynum was rejected, try it again with keynum2
if (!keynum && keynum2)
{
if (na == 4)
{
na--;
keynum = G_KeyStringtoNum(COM_Argv(3));
if (keynum == KEY_PAUSE)
return;
}
else
return;
keynum1 = keynum2; // push down keynum2
keynum2 = 0;
keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2);
(void)G_CheckDoubleUsage(keynum, true);
}
G_CheckDoubleUsage(keynum);
gc[numctrl][0] = keynum;
if (na == 4)
if (keynum2)
{
keynum = G_KeyStringtoNum(COM_Argv(3));
if (keynum != KEY_PAUSE)
keynum = G_FilterKeyByVersion(numctrl, 1, player, &keynum1, &keynum2);
if (keynum != gc[numctrl][0])
gc[numctrl][1] = keynum;
else
gc[numctrl][1] = 0;
@ -1376,7 +1497,7 @@ void Command_Setcontrol_f(void)
return;
}
setcontrol(gamecontrol, na);
setcontrol(gamecontrol);
}
void Command_Setcontrol2_f(void)
@ -1391,5 +1512,5 @@ void Command_Setcontrol2_f(void)
return;
}
setcontrol(gamecontrolbis, na);
setcontrol(gamecontrolbis);
}

View file

@ -164,6 +164,6 @@ void Command_Setcontrol_f(void);
void Command_Setcontrol2_f(void);
void G_Controldefault(void);
void G_SaveKeySetting(FILE *f);
void G_CheckDoubleUsage(INT32 keynum);
INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify);
#endif

View file

@ -6955,7 +6955,7 @@ static void M_ChangecontrolResponse(event_t *ev)
found = 0;
setupcontrols[control][1] = KEY_NULL; //replace key 1,clear key2
}
G_CheckDoubleUsage(ch);
(void)G_CheckDoubleUsage(ch, true);
setupcontrols[control][found] = ch;
}
S_StartSound(NULL, sfx_strpst);