diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 119be6b46..50399dbd6 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -1126,7 +1126,7 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, else { lightnum = *list[i].lightlevel; - colormap = list[i].extra_colormap; + colormap = *list[i].extra_colormap; } } @@ -3486,12 +3486,12 @@ static void HWR_Subsector(size_t num) light = R_GetPlaneLight(gr_frontsector, locFloorHeight, false); if (gr_frontsector->floorlightsec == -1) floorlightlevel = *gr_frontsector->lightlist[light].lightlevel; - floorcolormap = gr_frontsector->lightlist[light].extra_colormap; + floorcolormap = *gr_frontsector->lightlist[light].extra_colormap; light = R_GetPlaneLight(gr_frontsector, locCeilingHeight, false); if (gr_frontsector->ceilinglightsec == -1) ceilinglightlevel = *gr_frontsector->lightlist[light].lightlevel; - ceilingcolormap = gr_frontsector->lightlist[light].extra_colormap; + ceilingcolormap = *gr_frontsector->lightlist[light].extra_colormap; } sub->sector->extra_colormap = gr_frontsector->extra_colormap; @@ -3617,7 +3617,7 @@ static void HWR_Subsector(size_t num) *rover->bottomheight, *gr_frontsector->lightlist[light].lightlevel, rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, PF_Translucent, - false, gr_frontsector->lightlist[light].extra_colormap); + false, *gr_frontsector->lightlist[light].extra_colormap); #endif } else @@ -3625,7 +3625,7 @@ static void HWR_Subsector(size_t num) HWR_GetFlat(levelflats[*rover->bottompic].lumpnum); light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false); HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum, - rover->master->frontsector, 255, false, gr_frontsector->lightlist[light].extra_colormap); + rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap); } } @@ -3680,7 +3680,7 @@ static void HWR_Subsector(size_t num) *rover->topheight, *gr_frontsector->lightlist[light].lightlevel, rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, PF_Translucent, - false, gr_frontsector->lightlist[light].extra_colormap); + false, *gr_frontsector->lightlist[light].extra_colormap); #endif } @@ -3689,7 +3689,7 @@ static void HWR_Subsector(size_t num) HWR_GetFlat(levelflats[*rover->toppic].lumpnum); light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false); HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum, - rover->master->frontsector, 255, false, gr_frontsector->lightlist[light].extra_colormap); + rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap); } } } @@ -4200,8 +4200,8 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t if (!(spr->mobj->frame & FF_FULLBRIGHT)) lightlevel = *sector->lightlist[light].lightlevel; - if (sector->lightlist[light].extra_colormap) - colormap = sector->lightlist[light].extra_colormap; + if (*sector->lightlist[light].extra_colormap) + colormap = *sector->lightlist[light].extra_colormap; } else { @@ -4362,7 +4362,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) // Start with the lightlevel and colormap from the top of the sprite lightlevel = *list[sector->numlights - 1].lightlevel; - colormap = list[sector->numlights - 1].extra_colormap; + colormap = *list[sector->numlights - 1].extra_colormap; i = 0; temp = FLOAT_TO_FIXED(realtop); @@ -4378,7 +4378,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) { if (!(spr->mobj->frame & FF_FULLBRIGHT)) lightlevel = *list[i-1].lightlevel; - colormap = list[i-1].extra_colormap; + colormap = *list[i-1].extra_colormap; break; } } @@ -4386,7 +4386,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) i = R_GetPlaneLight(sector, temp, false); if (!(spr->mobj->frame & FF_FULLBRIGHT)) lightlevel = *list[i].lightlevel; - colormap = list[i].extra_colormap; + colormap = *list[i].extra_colormap; #endif for (i = 0; i < sector->numlights; i++) @@ -4402,7 +4402,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) { if (!(spr->mobj->frame & FF_FULLBRIGHT)) lightlevel = *list[i].lightlevel; - colormap = list[i].extra_colormap; + colormap = *list[i].extra_colormap; } #ifdef ESLOPE @@ -4734,8 +4734,8 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr) if (!(spr->mobj->frame & FF_FULLBRIGHT)) lightlevel = *sector->lightlist[light].lightlevel; - if (sector->lightlist[light].extra_colormap) - colormap = sector->lightlist[light].extra_colormap; + if (*sector->lightlist[light].extra_colormap) + colormap = *sector->lightlist[light].extra_colormap; } else { diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index bfb2638ee..d69233a9b 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -1194,8 +1194,8 @@ void HWR_DrawMD2(gr_vissprite_t *spr) if (!(spr->mobj->frame & FF_FULLBRIGHT)) lightlevel = *sector->lightlist[light].lightlevel; - if (sector->lightlist[light].extra_colormap) - colormap = sector->lightlist[light].extra_colormap; + if (*sector->lightlist[light].extra_colormap) + colormap = *sector->lightlist[light].extra_colormap; } else { diff --git a/src/p_saveg.c b/src/p_saveg.c index c95a08361..73c2cd898 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -21,6 +21,7 @@ #include "p_local.h" #include "p_setup.h" #include "p_saveg.h" +#include "r_data.h" #include "r_things.h" #include "r_state.h" #include "w_wad.h" @@ -473,6 +474,243 @@ static void P_NetUnArchivePlayers(void) } } +/// +/// Colormaps +/// + +static extracolormap_t *net_colormaps = NULL; +static UINT32 num_net_colormaps = 0; +static UINT32 num_ffloors = 0; // for loading + +// Copypasta from r_data.c AddColormapToList +// But also check for equality and return the matching index +static UINT32 CheckAddNetColormapToList(extracolormap_t *extra_colormap) +{ + extracolormap_t *exc, *exc_prev; + UINT32 i = 0; + + if (!net_colormaps) + { + net_colormaps = R_CopyColormap(extra_colormap, false); + net_colormaps->next = 0; + net_colormaps->prev = 0; + num_net_colormaps = i+1; + return i; + } + + for (exc = net_colormaps; exc; exc_prev = exc, exc = exc->next) + { + if (R_CheckEqualColormaps(exc, extra_colormap, true, true, true)) + return i; + i++; + } + + exc_prev->next = R_CopyColormap(extra_colormap, false); + extra_colormap->prev = exc_prev; + extra_colormap->next = 0; + + num_net_colormaps = i+1; + return i; +} + +static extracolormap_t *GetNetColormapFromList(UINT32 index) +{ + // For loading, we have to be tricky: + // We load the sectors BEFORE knowing the colormap values + // So if an index doesn't exist, fill our list with dummy colormaps + // until we get the index we want + // Then when we load the color data, we set up the dummy colormaps + + extracolormap_t *exc, *last_exc = NULL; + UINT32 i = 0; + + if (!net_colormaps) // initialize our list + net_colormaps = R_CreateDefaultColormap(false); + + for (exc = net_colormaps; exc; last_exc = exc, exc = exc->next) + { + if (i++ == index) + return exc; + } + + + // LET'S HOPE that index is a sane value, because we create up to [index] + // entries in net_colormaps. At this point, we don't know + // what the total colormap count is + if (index >= numsectors*3 + num_ffloors) + // if every sector had a unique colormap change AND a fade color thinker which has two colormap entries + // AND every ffloor had a fade FOF thinker with one colormap entry + I_Error("Colormap %d from server is too high for sectors %d", index, (UINT32)numsectors); + + // our index doesn't exist, so just make the entry + for (; i <= index; i++) + { + exc = R_CreateDefaultColormap(false); + if (last_exc) + last_exc->next = exc; + exc->prev = last_exc; + exc->next = NULL; + last_exc = exc; + } + return exc; +} + +static void ClearNetColormaps(void) +{ + // We're actually Z_Freeing each entry here, + // so don't call this in P_NetUnArchiveColormaps (where entries will be used in-game) + extracolormap_t *exc, *exc_next; + + for (exc = net_colormaps; exc; exc = exc_next) + { + exc_next = exc->next; + Z_Free(exc); + } + num_net_colormaps = 0; + num_ffloors = 0; + net_colormaps = NULL; +} + +static void P_NetArchiveColormaps(void) +{ + // We save and then we clean up our colormap mess + extracolormap_t *exc, *exc_next; + UINT32 i = 0; + WRITEUINT32(save_p, num_net_colormaps); // save for safety + + for (exc = net_colormaps; i < num_net_colormaps; i++, exc = exc_next) + { + // We must save num_net_colormaps worth of data + // So fill non-existent entries with default. + if (!exc) + exc = R_CreateDefaultColormap(false); + + WRITEUINT8(save_p, exc->fadestart); + WRITEUINT8(save_p, exc->fadeend); + WRITEUINT8(save_p, exc->fog); + + WRITEINT32(save_p, exc->rgba); + WRITEINT32(save_p, exc->fadergba); + +#ifdef EXTRACOLORMAPLUMPS + WRITESTRINGN(save_p, exc->lumpname, 9); +#endif + + exc_next = exc->next; + Z_Free(exc); // don't need anymore + } + + num_net_colormaps = 0; + num_ffloors = 0; + net_colormaps = NULL; +} + +static void P_NetUnArchiveColormaps(void) +{ + // When we reach this point, we already populated our list with + // dummy colormaps. Now that we are loading the color data, + // set up the dummies. + extracolormap_t *exc, *existing_exc, *exc_next = NULL; + UINT32 i = 0; + + num_net_colormaps = READUINT32(save_p); + + for (exc = net_colormaps; i < num_net_colormaps; i++, exc = exc_next) + { + UINT8 fadestart, fadeend, fog; + INT32 rgba, fadergba; +#ifdef EXTRACOLORMAPLUMPS + char lumpname[9]; +#endif + + fadestart = READUINT8(save_p); + fadeend = READUINT8(save_p); + fog = READUINT8(save_p); + + rgba = READINT32(save_p); + fadergba = READINT32(save_p); + +#ifdef EXTRACOLORMAPLUMPS + READSTRINGN(save_p, lumpname, 9); + + if (lumpname[0]) + { + if (!exc) + // no point making a new entry since nothing points to it, + // but we needed to read the data so now continue + continue; + + exc_next = exc->next; // this gets overwritten during our operations here, so get it now + existing_exc = R_ColormapForName(lumpname); + *exc = *existing_exc; + R_AddColormapToList(exc); // see HACK note below on why we're adding duplicates + continue; + } +#endif + + if (!exc) + // no point making a new entry since nothing points to it, + // but we needed to read the data so now continue + continue; + + exc_next = exc->next; // this gets overwritten during our operations here, so get it now + + exc->fadestart = fadestart; + exc->fadeend = fadeend; + exc->fog = fog; + + exc->rgba = rgba; + exc->fadergba = fadergba; + +#ifdef EXTRACOLORMAPLUMPS + exc->lump = LUMPERROR; + exc->lumpname[0] = 0; +#endif + + existing_exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog); + + if (existing_exc) + exc->colormap = existing_exc->colormap; + else + // CONS_Debug(DBG_RENDER, "Creating Colormap: rgba(%d,%d,%d,%d) fadergba(%d,%d,%d,%d)\n", + // R_GetRgbaR(rgba), R_GetRgbaG(rgba), R_GetRgbaB(rgba), R_GetRgbaA(rgba), + // R_GetRgbaR(fadergba), R_GetRgbaG(fadergba), R_GetRgbaB(fadergba), R_GetRgbaA(fadergba)); + exc->colormap = R_CreateLightTable(exc); + + // HACK: If this dummy is a duplicate, we're going to add it + // to the extra_colormaps list anyway. I think this is faster + // than going through every loaded sector and correcting their + // colormap address to the pre-existing one, PER net_colormap entry + R_AddColormapToList(exc); + + if (i < num_net_colormaps-1 && !exc_next) + exc_next = R_CreateDefaultColormap(false); + } + + // if we still have a valid net_colormap after iterating up to num_net_colormaps, + // some sector had a colormap index higher than num_net_colormaps. We done goofed or $$$ was corrupted. + // In any case, add them to the colormap list too so that at least the sectors' colormap + // addresses are valid and accounted properly + if (exc_next) + { + existing_exc = R_GetDefaultColormap(); + for (exc = exc_next; exc; exc = exc->next) + { + exc->colormap = existing_exc->colormap; // all our dummies are default values + R_AddColormapToList(exc); + } + } + + // Don't need these anymore + num_net_colormaps = 0; + num_ffloors = 0; + net_colormaps = NULL; +} + +/// +/// World Archiving +/// + #define SD_FLOORHT 0x01 #define SD_CEILHT 0x02 #define SD_FLOORPIC 0x04 @@ -494,7 +732,7 @@ static void P_NetUnArchivePlayers(void) // diff3 flags #define SD_TAGLIST 0x01 -#define SD_MIDMAP 0x02 +#define SD_COLORMAP 0x02 #define LD_FLAG 0x01 #define LD_SPECIAL 0x02 @@ -529,6 +767,9 @@ static void P_NetArchiveWorld(void) const sector_t *ss = sectors; UINT8 diff, diff2, diff3; + // initialize colormap vars because paranoia + ClearNetColormaps(); + WRITEUINT32(save_p, ARCHIVEBLOCK_WORLD); put = save_p; @@ -589,8 +830,9 @@ static void P_NetArchiveWorld(void) diff2 |= SD_TAG; if (ss->nexttag != ss->spawn_nexttag || ss->firsttag != ss->spawn_firsttag) diff3 |= SD_TAGLIST; - if (ss->midmap != ss->spawn_midmap) - diff3 |= SD_MIDMAP; + + if (ss->extra_colormap != ss->spawn_extra_colormap) + diff3 |= SD_COLORMAP; // Check if any of the sector's FOFs differ from how they spawned if (ss->ffloors) @@ -654,8 +896,10 @@ static void P_NetArchiveWorld(void) WRITEINT32(put, ss->firsttag); WRITEINT32(put, ss->nexttag); } - if (diff3 & SD_MIDMAP) - WRITEINT32(put, ss->midmap); + + if (diff3 & SD_COLORMAP) + WRITEUINT32(put, CheckAddNetColormapToList(ss->extra_colormap)); + // returns existing index if already added, or appends to net_colormaps and returns new index // Special case: save the stats of all modified ffloors along with their ffloor "number"s // we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed @@ -790,6 +1034,17 @@ static void P_NetUnArchiveWorld(void) if (READUINT32(save_p) != ARCHIVEBLOCK_WORLD) I_Error("Bad $$$.sav at archive block World"); + // initialize colormap vars because paranoia + ClearNetColormaps(); + + // count the level's ffloors so that colormap loading can have an upper limit + for (i = 0; i < numsectors; i++) + { + ffloor_t *rover; + for (rover = sectors[i].ffloors; rover; rover = rover->next) + num_ffloors++; + } + get = save_p; for (;;) @@ -850,8 +1105,9 @@ static void P_NetUnArchiveWorld(void) sectors[i].firsttag = READINT32(get); sectors[i].nexttag = READINT32(get); } - if (diff3 & SD_MIDMAP) - sectors[i].midmap = READINT32(get); + + if (diff3 & SD_COLORMAP) + sectors[i].extra_colormap = GetNetColormapFromList(READUINT32(get)); if (diff & SD_FFLOORS) { @@ -3466,6 +3722,7 @@ void P_SaveNetGame(void) #endif P_NetArchiveThinkers(); P_NetArchiveSpecials(); + P_NetArchiveColormaps(); } #ifdef HAVE_BLUA LUA_Archive(); @@ -3508,6 +3765,7 @@ boolean P_LoadNetGame(void) #endif P_NetUnArchiveThinkers(); P_NetUnArchiveSpecials(); + P_NetUnArchiveColormaps(); P_RelinkPointers(); P_FinishMobjs(); } diff --git a/src/p_setup.c b/src/p_setup.c index 426ca6820..f0ce69598 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -713,13 +713,12 @@ static void P_LoadRawSectors(UINT8 *data, size_t i) ss->moved = true; ss->extra_colormap = NULL; + ss->spawn_extra_colormap = NULL; ss->floor_xoffs = ss->ceiling_xoffs = ss->floor_yoffs = ss->ceiling_yoffs = 0; ss->spawn_flr_xoffs = ss->spawn_ceil_xoffs = ss->spawn_flr_yoffs = ss->spawn_ceil_yoffs = 0; ss->floorpic_angle = ss->ceilingpic_angle = 0; ss->spawn_flrpic_angle = ss->spawn_ceilpic_angle = 0; - ss->bottommap = ss->midmap = ss->topmap = -1; - ss->spawn_bottommap = ss->spawn_midmap = ss->spawn_topmap = -1; ss->gravity = NULL; ss->cullheight = NULL; ss->verticalflip = false; @@ -1439,7 +1438,6 @@ static inline void P_LoadSideDefs(lumpnum_t lumpnum) static void P_LoadRawSideDefs2(void *data) { UINT16 i; - INT32 num; for (i = 0; i < numsides; i++) { @@ -1461,11 +1459,10 @@ static void P_LoadRawSideDefs2(void *data) sd->sector = sec = §ors[sector_num]; } - // refined to allow colormaps to work as wall textures if invalid as colormaps - // but valid as textures. - sd->sector = sec = §ors[SHORT(msd->sector)]; + sd->colormap_data = NULL; + // Colormaps! switch (sd->special) { @@ -1474,105 +1471,10 @@ static void P_LoadRawSideDefs2(void *data) case 447: // Change colormap of tagged sectors! -- Monster Iestyn 14/06/18 // SoM: R_CreateColormap will only create a colormap in software mode... // Perhaps we should just call it instead of doing the calculations here. - if (rendermode == render_soft || rendermode == render_none) - { - if (msd->toptexture[0] == '#' || msd->bottomtexture[0] == '#') - { - sec->midmap = sec->spawn_midmap = R_CreateColormap(msd->toptexture, msd->midtexture, - msd->bottomtexture); - sd->toptexture = sd->bottomtexture = 0; - } - else - { - if ((num = R_CheckTextureNumForName(msd->toptexture)) == -1) - sd->toptexture = 0; - else - sd->toptexture = num; - if ((num = R_CheckTextureNumForName(msd->midtexture)) == -1) - sd->midtexture = 0; - else - sd->midtexture = num; - if ((num = R_CheckTextureNumForName(msd->bottomtexture)) == -1) - sd->bottomtexture = 0; - else - sd->bottomtexture = num; - } - break; - } -#ifdef HWRENDER - else - { - // for now, full support of toptexture only - if ((msd->toptexture[0] == '#' && msd->toptexture[1] && msd->toptexture[2] && msd->toptexture[3] && msd->toptexture[4] && msd->toptexture[5] && msd->toptexture[6]) - || (msd->bottomtexture[0] == '#' && msd->bottomtexture[1] && msd->bottomtexture[2] && msd->bottomtexture[3] && msd->bottomtexture[4] && msd->bottomtexture[5] && msd->bottomtexture[6])) - { - char *col; - - sec->midmap = sec->spawn_midmap = R_CreateColormap(msd->toptexture, msd->midtexture, - msd->bottomtexture); - sd->toptexture = sd->bottomtexture = 0; -#define HEX2INT(x) (x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0) -#define ALPHA2INT(x) (x >= 'a' && x <= 'z' ? x - 'a' : x >= 'A' && x <= 'Z' ? x - 'A' : x >= '0' && x <= '9' ? 25 : 0) - sec->extra_colormap = &extra_colormaps[sec->midmap]; - - if (msd->toptexture[0] == '#' && msd->toptexture[1] && msd->toptexture[2] && msd->toptexture[3] && msd->toptexture[4] && msd->toptexture[5] && msd->toptexture[6]) - { - col = msd->toptexture; - - sec->extra_colormap->rgba = - (HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0) + - (HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8) + - (HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16); - - // alpha - if (msd->toptexture[7]) - sec->extra_colormap->rgba += (ALPHA2INT(col[7]) << 24); - else - sec->extra_colormap->rgba += (25 << 24); - } - else - sec->extra_colormap->rgba = 0; - - if (msd->bottomtexture[0] == '#' && msd->bottomtexture[1] && msd->bottomtexture[2] && msd->bottomtexture[3] && msd->bottomtexture[4] && msd->bottomtexture[5] && msd->bottomtexture[6]) - { - col = msd->bottomtexture; - - sec->extra_colormap->fadergba = - (HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0) + - (HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8) + - (HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16); - - // alpha - if (msd->bottomtexture[7]) - sec->extra_colormap->fadergba += (ALPHA2INT(col[7]) << 24); - else - sec->extra_colormap->fadergba += (25 << 24); - } - else - sec->extra_colormap->fadergba = 0x19000000; // default alpha, (25 << 24) -#undef ALPHA2INT -#undef HEX2INT - } - else - { - if ((num = R_CheckTextureNumForName(msd->toptexture)) == -1) - sd->toptexture = 0; - else - sd->toptexture = num; - - if ((num = R_CheckTextureNumForName(msd->midtexture)) == -1) - sd->midtexture = 0; - else - sd->midtexture = num; - - if ((num = R_CheckTextureNumForName(msd->bottomtexture)) == -1) - sd->bottomtexture = 0; - else - sd->bottomtexture = num; - } - break; - } -#endif + sd->colormap_data = R_CreateColormap(msd->toptexture, msd->midtexture, + msd->bottomtexture); + sd->toptexture = sd->midtexture = sd->bottomtexture = 0; + break; case 413: // Change music { diff --git a/src/p_spec.c b/src/p_spec.c index 5ccdca671..3b980211f 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -3265,7 +3265,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) // This could even override existing colormaps I believe // -- Monster Iestyn 14/06/18 for (secnum = -1; (secnum = P_FindSectorFromLineTag(line, secnum)) >= 0 ;) - sectors[secnum].midmap = line->frontsector->midmap; + sectors[secnum].extra_colormap = sides[line->sidenum[0]].colormap_data; break; case 448: // Change skybox viewpoint/centerpoint @@ -6778,7 +6778,7 @@ void P_SpawnSpecials(INT32 fromnetsave) case 606: // HACK! Copy colormaps. Just plain colormaps. for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) - sectors[s].midmap = sectors[s].spawn_midmap = lines[i].frontsector->midmap; + sectors[s].extra_colormap = sectors[s].spawn_extra_colormap = sides[lines[i].sidenum[0]].colormap_data; break; #ifdef ESLOPE // Slope copy specials. Handled here for sanity. diff --git a/src/r_bsp.c b/src/r_bsp.c index 183def25a..cbb012b28 100644 --- a/src/r_bsp.c +++ b/src/r_bsp.c @@ -234,8 +234,6 @@ static INT32 R_DoorClosed(void) sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, INT32 *ceilinglightlevel, boolean back) { - INT32 mapnum = -1; - if (floorlightlevel) *floorlightlevel = sec->floorlightsec == -1 ? sec->lightlevel : sectors[sec->floorlightsec].lightlevel; @@ -244,10 +242,10 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, *ceilinglightlevel = sec->ceilinglightsec == -1 ? sec->lightlevel : sectors[sec->ceilinglightsec].lightlevel; - // If the sector has a midmap, it's probably from 280 type - if (sec->midmap != -1) - mapnum = sec->midmap; - else if (sec->heightsec != -1) + // if (sec->midmap != -1) + // mapnum = sec->midmap; + // In original colormap code, this block did not run if sec->midmap was set + if (!sec->extra_colormap && sec->heightsec != -1) { const sector_t *s = §ors[sec->heightsec]; mobj_t *viewmobj = viewplayer->mo; @@ -271,8 +269,6 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, tempsec->floorheight = s->floorheight; tempsec->ceilingheight = s->ceilingheight; - mapnum = s->midmap; - if ((underwater && (tempsec-> floorheight = sec->floorheight, tempsec->ceilingheight = s->floorheight - 1, !back)) || viewz <= s->floorheight) { // head-below-floor hack @@ -298,7 +294,6 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, tempsec->ceiling_yoffs = s->ceiling_yoffs; tempsec->ceilingpic_angle = s->ceilingpic_angle; } - mapnum = s->bottommap; } tempsec->lightlevel = s->lightlevel; @@ -322,8 +317,6 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, tempsec->floor_yoffs = tempsec->ceiling_yoffs = s->ceiling_yoffs; tempsec->floorpic_angle = tempsec->ceilingpic_angle = s->ceilingpic_angle; - mapnum = s->topmap; - if (s->floorpic == skyflatnum) // SKYFIX? { tempsec->ceilingheight = tempsec->floorheight-1; @@ -354,11 +347,6 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, sec = tempsec; } - if (mapnum >= 0 && (size_t)mapnum < num_extra_colormaps) - sec->extra_colormap = &extra_colormaps[mapnum]; - else - sec->extra_colormap = NULL; - return sec; } @@ -937,11 +925,11 @@ static void R_Subsector(size_t num) light = R_GetPlaneLight(frontsector, floorcenterz, false); if (frontsector->floorlightsec == -1) floorlightlevel = *frontsector->lightlist[light].lightlevel; - floorcolormap = frontsector->lightlist[light].extra_colormap; + floorcolormap = *frontsector->lightlist[light].extra_colormap; light = R_GetPlaneLight(frontsector, ceilingcenterz, false); if (frontsector->ceilinglightsec == -1) ceilinglightlevel = *frontsector->lightlist[light].lightlevel; - ceilingcolormap = frontsector->lightlist[light].extra_colormap; + ceilingcolormap = *frontsector->lightlist[light].extra_colormap; } sub->sector->extra_colormap = frontsector->extra_colormap; @@ -1038,7 +1026,7 @@ static void R_Subsector(size_t num) ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic, *frontsector->lightlist[light].lightlevel, *rover->bottomxoffs, - *rover->bottomyoffs, *rover->bottomangle, frontsector->lightlist[light].extra_colormap, rover + *rover->bottomyoffs, *rover->bottomangle, *frontsector->lightlist[light].extra_colormap, rover #ifdef POLYOBJECTS_PLANES , NULL #endif @@ -1084,7 +1072,7 @@ static void R_Subsector(size_t num) ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic, *frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle, - frontsector->lightlist[light].extra_colormap, rover + *frontsector->lightlist[light].extra_colormap, rover #ifdef POLYOBJECTS_PLANES , NULL #endif @@ -1237,7 +1225,7 @@ void R_Prep3DFloors(sector_t *sector) ffloor_t *rover; ffloor_t *best; fixed_t bestheight, maxheight; - INT32 count, i, mapnum; + INT32 count, i; sector_t *sec; #ifdef ESLOPE pslope_t *bestslope = NULL; @@ -1276,7 +1264,7 @@ void R_Prep3DFloors(sector_t *sector) #endif sector->lightlist[0].lightlevel = §or->lightlevel; sector->lightlist[0].caster = NULL; - sector->lightlist[0].extra_colormap = sector->extra_colormap; + sector->lightlist[0].extra_colormap = §or->extra_colormap; sector->lightlist[0].flags = 0; maxheight = INT32_MAX; @@ -1342,11 +1330,6 @@ void R_Prep3DFloors(sector_t *sector) sector->lightlist[i].slope = bestslope; #endif sec = §ors[best->secnum]; - mapnum = sec->midmap; - if (mapnum >= 0 && (size_t)mapnum < num_extra_colormaps) - sec->extra_colormap = &extra_colormaps[mapnum]; - else - sec->extra_colormap = NULL; if (best->flags & FF_NOSHADE) { @@ -1356,12 +1339,12 @@ void R_Prep3DFloors(sector_t *sector) else if (best->flags & FF_COLORMAPONLY) { sector->lightlist[i].lightlevel = sector->lightlist[i-1].lightlevel; - sector->lightlist[i].extra_colormap = sec->extra_colormap; + sector->lightlist[i].extra_colormap = &sec->extra_colormap; } else { sector->lightlist[i].lightlevel = best->toplightlevel; - sector->lightlist[i].extra_colormap = sec->extra_colormap; + sector->lightlist[i].extra_colormap = &sec->extra_colormap; } if (best->flags & FF_DOUBLESHADOW) diff --git a/src/r_data.c b/src/r_data.c index 18c93787c..08e3d91b6 100644 --- a/src/r_data.c +++ b/src/r_data.c @@ -1144,6 +1144,10 @@ void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *texindex) Z_Free((void *)texturesText); } +#ifdef EXTRACOLORMAPLUMPS +static lumplist_t *colormaplumps = NULL; ///\todo free leak +static size_t numcolormaplumps = 0; + static inline lumpnum_t R_CheckNumForNameList(const char *name, lumplist_t *list, size_t listsize) { size_t i; @@ -1160,9 +1164,6 @@ static inline lumpnum_t R_CheckNumForNameList(const char *name, lumplist_t *list return LUMPERROR; } -static lumplist_t *colormaplumps = NULL; ///\todo free leak -static size_t numcolormaplumps = 0; - static void R_InitExtraColormaps(void) { lumpnum_t startnum, endnum; @@ -1195,6 +1196,7 @@ static void R_InitExtraColormaps(void) } CONS_Printf(M_GetText("Number of Extra Colormaps: %s\n"), sizeu1(numcolormaplumps)); } +#endif // Search for flat name through all lumpnum_t R_GetFlatNumForName(const char *name) @@ -1291,7 +1293,9 @@ static void R_InitColormaps(void) // Init Boom colormaps. R_ClearColormaps(); +#ifdef EXTRACOLORMAPLUMPS R_InitExtraColormaps(); +#endif } void R_ReInitColormaps(UINT16 num) @@ -1311,8 +1315,6 @@ void R_ReInitColormaps(UINT16 num) R_ClearColormaps(); } -static lumpnum_t foundcolormaps[MAXCOLORMAPS]; - // // R_ClearColormaps // @@ -1320,49 +1322,264 @@ static lumpnum_t foundcolormaps[MAXCOLORMAPS]; // void R_ClearColormaps(void) { - size_t i; - - num_extra_colormaps = 0; - - for (i = 0; i < MAXCOLORMAPS; i++) - foundcolormaps[i] = LUMPERROR; - - memset(extra_colormaps, 0, sizeof (extra_colormaps)); + // Purged by PU_LEVEL, just overwrite the pointer + extra_colormaps = R_CreateDefaultColormap(true); } -INT32 R_ColormapNumForName(char *name) +// +// R_CreateDefaultColormap() +// NOTE: The result colormap is not added to the extra_colormaps chain. You must do that yourself! +// +extracolormap_t *R_CreateDefaultColormap(boolean lighttable) { - lumpnum_t lump, i; + extracolormap_t *exc = Z_Calloc(sizeof (*exc), PU_LEVEL, NULL); + exc->fadestart = 0; + exc->fadeend = 31; + exc->fog = 0; + exc->rgba = 0; + exc->fadergba = 0x19000000; + exc->colormap = lighttable ? R_CreateLightTable(exc) : NULL; +#ifdef EXTRACOLORMAPLUMPS + exc->lump = LUMPERROR; + exc->lumpname[0] = 0; +#endif + exc->next = exc->prev = NULL; + return exc; +} - if (num_extra_colormaps == MAXCOLORMAPS) - I_Error("R_ColormapNumForName: Too many colormaps! the limit is %d\n", MAXCOLORMAPS); +// +// R_GetDefaultColormap() +// +extracolormap_t *R_GetDefaultColormap(void) +{ +#ifdef COLORMAPREVERSELIST + extracolormap_t *exc; +#endif + + if (!extra_colormaps) + return (extra_colormaps = R_CreateDefaultColormap(true)); + +#ifdef COLORMAPREVERSELIST + for (exc = extra_colormaps; exc->next; exc = exc->next); + return exc; +#else + return extra_colormaps; +#endif +} + +// +// R_CopyColormap() +// NOTE: The result colormap is not added to the extra_colormaps chain. You must do that yourself! +// +extracolormap_t *R_CopyColormap(extracolormap_t *extra_colormap, boolean lighttable) +{ + extracolormap_t *exc = Z_Calloc(sizeof (*exc), PU_LEVEL, NULL); + + if (!extra_colormap) + extra_colormap = R_GetDefaultColormap(); + + *exc = *extra_colormap; + exc->next = exc->prev = NULL; + +#ifdef EXTRACOLORMAPLUMPS + strncpy(exc->lumpname, extra_colormap->lumpname, 9); + + if (exc->lump != LUMPERROR && lighttable) + { + // aligned on 8 bit for asm code + exc->colormap = Z_MallocAlign(W_LumpLength(lump), PU_LEVEL, NULL, 16); + W_ReadLump(lump, exc->colormap); + } + else +#endif + if (lighttable) + exc->colormap = R_CreateLightTable(exc); + else + exc->colormap = NULL; + + return exc; +} + +// +// R_AddColormapToList +// +// Sets prev/next chain for extra_colormaps var +// Copypasta from P_AddFFloorToList +// +void R_AddColormapToList(extracolormap_t *extra_colormap) +{ +#ifndef COLORMAPREVERSELIST + extracolormap_t *exc; +#endif + + if (!extra_colormaps) + { + extra_colormaps = extra_colormap; + extra_colormap->next = 0; + extra_colormap->prev = 0; + return; + } + +#ifdef COLORMAPREVERSELIST + extra_colormaps->prev = extra_colormap; + extra_colormap->next = extra_colormaps; + extra_colormaps = extra_colormap; + extra_colormap->prev = 0; +#else + for (exc = extra_colormaps; exc->next; exc = exc->next); + + exc->next = extra_colormap; + extra_colormap->prev = exc; + extra_colormap->next = 0; +#endif +} + +// +// R_CheckDefaultColormapByValues() +// +#ifdef EXTRACOLORMAPLUMPS +boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams, + INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump) +#else +boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams, + INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog) +#endif +{ + return ( + (!checkparams ? true : + (fadestart == 0 + && fadeend == 31 + && !fog) + ) + && (!checkrgba ? true : rgba == 0) + && (!checkfadergba ? true : fadergba == 0x19000000) +#ifdef EXTRACOLORMAPLUMPS + && lump == LUMPERROR + && extra_colormap->lumpname[0] == 0 +#endif + ); +} + +boolean R_CheckDefaultColormap(extracolormap_t *extra_colormap, boolean checkrgba, boolean checkfadergba, boolean checkparams) +{ + if (!extra_colormap) + return true; + +#ifdef EXTRACOLORMAPLUMPS + return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog, extra_colormap->lump); +#else + return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog); +#endif +} + +boolean R_CheckEqualColormaps(extracolormap_t *exc_a, extracolormap_t *exc_b, boolean checkrgba, boolean checkfadergba, boolean checkparams) +{ + // Treat NULL as default colormap + // We need this because what if one exc is a default colormap, and the other is NULL? They're really both equal. + if (!exc_a) + exc_a = R_GetDefaultColormap(); + if (!exc_b) + exc_b = R_GetDefaultColormap(); + + if (exc_a == exc_b) + return true; + + return ( + (!checkparams ? true : + (exc_a->fadestart == exc_b->fadestart + && exc_a->fadeend == exc_b->fadeend + && exc_a->fog == exc_b->fog) + ) + && (!checkrgba ? true : exc_a->rgba == exc_b->rgba) + && (!checkfadergba ? true : exc_a->fadergba == exc_b->fadergba) +#ifdef EXTRACOLORMAPLUMPS + && exc_a->lump == exc_b->lump + && !strncmp(exc_a->lumpname, exc_b->lumpname, 9) +#endif + ); +} + +// +// R_GetColormapFromListByValues() +// NOTE: Returns NULL if no match is found +// +#ifdef EXTRACOLORMAPLUMPS +extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump) +#else +extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog) +#endif +{ + extracolormap_t *exc; + UINT32 dbg_i = 0; + + for (exc = extra_colormaps; exc; exc = exc->next) + { + if (rgba == exc->rgba + && fadergba == exc->fadergba + && fadestart == exc->fadestart + && fadeend == exc->fadeend + && fog == exc->fog +#ifdef EXTRACOLORMAPLUMPS + && (lump != LUMPERROR && lump == exc->lump) +#endif + ) + { + CONS_Debug(DBG_RENDER, "Found Colormap %d: rgba(%d,%d,%d,%d) fadergba(%d,%d,%d,%d)\n", + dbg_i, R_GetRgbaR(rgba), R_GetRgbaG(rgba), R_GetRgbaB(rgba), R_GetRgbaA(rgba), + R_GetRgbaR(fadergba), R_GetRgbaG(fadergba), R_GetRgbaB(fadergba), R_GetRgbaA(fadergba)); + return exc; + } + dbg_i++; + } + return NULL; +} + +extracolormap_t *R_GetColormapFromList(extracolormap_t *extra_colormap) +{ +#ifdef EXTRACOLORMAPLUMPS + return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog, extra_colormap->lump); +#else + return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog); +#endif +} + +#ifdef EXTRACOLORMAPLUMPS +extracolormap_t *R_ColormapForName(char *name) +{ + lumpnum_t lump; + extracolormap_t *exc; lump = R_CheckNumForNameList(name, colormaplumps, numcolormaplumps); if (lump == LUMPERROR) - I_Error("R_ColormapNumForName: Cannot find colormap lump %.8s\n", name); + I_Error("R_ColormapForName: Cannot find colormap lump %.8s\n", name); - for (i = 0; i < num_extra_colormaps; i++) - if (lump == foundcolormaps[i]) - return i; + exc = R_GetColormapFromListByValues(0, 0x19000000, 0, 31, 0, lump); + if (exc) + return exc; - foundcolormaps[num_extra_colormaps] = lump; + exc = Z_Calloc(sizeof (*exc), PU_LEVEL, NULL); + + exc->lump = lump; + strncpy(exc->lumpname, name, 9); + exc->lumpname[8] = 0; // aligned on 8 bit for asm code - extra_colormaps[num_extra_colormaps].colormap = Z_MallocAlign(W_LumpLength(lump), PU_LEVEL, NULL, 16); - W_ReadLump(lump, extra_colormaps[num_extra_colormaps].colormap); + exc->colormap = Z_MallocAlign(W_LumpLength(lump), PU_LEVEL, NULL, 16); + W_ReadLump(lump, exc->colormap); // We set all params of the colormap to normal because there // is no real way to tell how GL should handle a colormap lump anyway.. - extra_colormaps[num_extra_colormaps].maskcolor = 0xffff; - extra_colormaps[num_extra_colormaps].fadecolor = 0x0; - extra_colormaps[num_extra_colormaps].maskamt = 0x0; - extra_colormaps[num_extra_colormaps].fadestart = 0; - extra_colormaps[num_extra_colormaps].fadeend = 31; - extra_colormaps[num_extra_colormaps].fog = 0; + exc->fadestart = 0; + exc->fadeend = 31; + exc->fog = 0; + exc->rgba = 0; + exc->fadergba = 0x19000000; - num_extra_colormaps++; - return (INT32)num_extra_colormaps - 1; + R_AddColormapToList(exc); + + return exc; } +#endif // // R_CreateColormap @@ -1377,107 +1594,60 @@ static double deltas[256][3], map[256][3]; static UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b); static int RoundUp(double number); -INT32 R_CreateColormap(char *p1, char *p2, char *p3) +lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap) { double cmaskr, cmaskg, cmaskb, cdestr, cdestg, cdestb; double maskamt = 0, othermask = 0; - int mask, fog = 0; - size_t mapnum = num_extra_colormaps; + + UINT8 cr = R_GetRgbaR(extra_colormap->rgba), + cg = R_GetRgbaG(extra_colormap->rgba), + cb = R_GetRgbaB(extra_colormap->rgba), + ca = R_GetRgbaA(extra_colormap->rgba), + cfr = R_GetRgbaR(extra_colormap->fadergba), + cfg = R_GetRgbaG(extra_colormap->fadergba), + cfb = R_GetRgbaB(extra_colormap->fadergba); +// cfa = R_GetRgbaA(extra_colormap->fadergba); // unused in software + + UINT8 fadestart = extra_colormap->fadestart, + fadedist = extra_colormap->fadeend - extra_colormap->fadestart; + + lighttable_t *lighttable = NULL; size_t i; - UINT32 cr, cg, cb, maskcolor, fadecolor; - UINT32 fadestart = 0, fadeend = 31, fadedist = 31; -#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0) - if (p1[0] == '#') - { - cr = ((HEX2INT(p1[1]) * 16) + HEX2INT(p1[2])); - cmaskr = cr; - cg = ((HEX2INT(p1[3]) * 16) + HEX2INT(p1[4])); - cmaskg = cg; - cb = ((HEX2INT(p1[5]) * 16) + HEX2INT(p1[6])); - cmaskb = cb; - // Create a rough approximation of the color (a 16 bit color) - maskcolor = ((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11); - if (p1[7] >= 'a' && p1[7] <= 'z') - mask = (p1[7] - 'a'); - else if (p1[7] >= 'A' && p1[7] <= 'Z') - mask = (p1[7] - 'A'); - else - mask = 24; + ///////////////////// + // Calc the RGBA mask + ///////////////////// + cmaskr = cr; + cmaskg = cg; + cmaskb = cb; - maskamt = (double)(mask/24.0l); + maskamt = (double)(ca/24.0l); + othermask = 1 - maskamt; + maskamt /= 0xff; - othermask = 1 - maskamt; - maskamt /= 0xff; - cmaskr *= maskamt; - cmaskg *= maskamt; - cmaskb *= maskamt; - } - else - { - cmaskr = cmaskg = cmaskb = 0xff; - maskamt = 0; - maskcolor = ((0xff) >> 3) + (((0xff) >> 2) << 5) + (((0xff) >> 3) << 11); - } + cmaskr *= maskamt; + cmaskg *= maskamt; + cmaskb *= maskamt; -#define NUMFROMCHAR(c) (c >= '0' && c <= '9' ? c - '0' : 0) - if (p2[0] == '#') - { - // Get parameters like fadestart, fadeend, and the fogflag - fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10); - fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10); - if (fadestart > 30) - fadestart = 0; - if (fadeend > 31 || fadeend < 1) - fadeend = 31; - fadedist = fadeend - fadestart; - fog = NUMFROMCHAR(p2[1]); - } -#undef NUMFROMCHAR + ///////////////////// + // Calc the RGBA fade mask + ///////////////////// + cdestr = cfr; + cdestg = cfg; + cdestb = cfb; - if (p3[0] == '#') - { - cdestr = cr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2])); - cdestg = cg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4])); - cdestb = cb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6])); - fadecolor = (((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11)); - } - else - cdestr = cdestg = cdestb = fadecolor = 0; -#undef HEX2INT + // fade alpha unused in software + // maskamt = (double)(cfa/24.0l); + // othermask = 1 - maskamt; + // maskamt /= 0xff; - for (i = 0; i < num_extra_colormaps; i++) - { - if (foundcolormaps[i] != LUMPERROR) - continue; - if (maskcolor == extra_colormaps[i].maskcolor - && fadecolor == extra_colormaps[i].fadecolor - && (float)maskamt == (float)extra_colormaps[i].maskamt - && fadestart == extra_colormaps[i].fadestart - && fadeend == extra_colormaps[i].fadeend - && fog == extra_colormaps[i].fog) - { - return (INT32)i; - } - } - - if (num_extra_colormaps == MAXCOLORMAPS) - I_Error("R_CreateColormap: Too many colormaps! the limit is %d\n", MAXCOLORMAPS); - - num_extra_colormaps++; - - foundcolormaps[mapnum] = LUMPERROR; - - // aligned on 8 bit for asm code - extra_colormaps[mapnum].colormap = NULL; - extra_colormaps[mapnum].maskcolor = (UINT16)maskcolor; - extra_colormaps[mapnum].fadecolor = (UINT16)fadecolor; - extra_colormaps[mapnum].maskamt = maskamt; - extra_colormaps[mapnum].fadestart = (UINT16)fadestart; - extra_colormaps[mapnum].fadeend = (UINT16)fadeend; - extra_colormaps[mapnum].fog = fog; + // cdestr *= maskamt; + // cdestg *= maskamt; + // cdestb *= maskamt; + ///////////////////// // This code creates the colormap array used by software renderer + ///////////////////// if (rendermode == render_soft) { double r, g, b, cbrightness; @@ -1513,8 +1683,9 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3) } // Now allocate memory for the actual colormap array itself! + // aligned on 8 bit for asm code colormap_p = Z_MallocAlign((256 * 34) + 10, PU_LEVEL, NULL, 8); - extra_colormaps[mapnum].colormap = (UINT8 *)colormap_p; + lighttable = (UINT8 *)colormap_p; // Calculate the palette index for each palette index, for each light level // (as well as the two unused colormap lines we inherited from Doom) @@ -1549,7 +1720,285 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3) } } - return (INT32)mapnum; + return lighttable; +} + +extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3) +{ + extracolormap_t *extra_colormap, *exc; + + // default values + UINT8 cr = 0, cg = 0, cb = 0, ca = 0, cfr = 0, cfg = 0, cfb = 0, cfa = 25; + UINT32 fadestart = 0, fadeend = 31; + UINT8 fog = 0; + INT32 rgba = 0, fadergba = 0x19000000; + +#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0) +#define ALPHA2INT(x) (x >= 'a' && x <= 'z' ? x - 'a' : x >= 'A' && x <= 'Z' ? x - 'A' : x >= '0' && x <= '9' ? 25 : 0) + + // Get base colormap value + // First alpha-only, then full value + if (p1[0] >= 'a' && p1[0] <= 'z' && !p1[1]) + ca = (p1[0] - 'a'); + else if (p1[0] == '#' && p1[1] >= 'a' && p1[1] <= 'z' && !p1[2]) + ca = (p1[1] - 'a'); + else if (p1[0] >= 'A' && p1[0] <= 'Z' && !p1[1]) + ca = (p1[0] - 'A'); + else if (p1[0] == '#' && p1[1] >= 'A' && p1[1] <= 'Z' && !p1[2]) + ca = (p1[1] - 'A'); + else if (p1[0] == '#') + { + // For each subsequent value, the value before it must exist + // If we don't get every value, then set alpha to max + if (p1[1] && p1[2]) + { + cr = ((HEX2INT(p1[1]) * 16) + HEX2INT(p1[2])); + if (p1[3] && p1[4]) + { + cg = ((HEX2INT(p1[3]) * 16) + HEX2INT(p1[4])); + if (p1[5] && p1[6]) + { + cb = ((HEX2INT(p1[5]) * 16) + HEX2INT(p1[6])); + + if (p1[7] >= 'a' && p1[7] <= 'z') + ca = (p1[7] - 'a'); + else if (p1[7] >= 'A' && p1[7] <= 'Z') + ca = (p1[7] - 'A'); + else + ca = 25; + } + else + ca = 25; + } + else + ca = 25; + } + else + ca = 25; + } + +#define NUMFROMCHAR(c) (c >= '0' && c <= '9' ? c - '0' : 0) + + // Get parameters like fadestart, fadeend, and the fogflag + if (p2[0] == '#') + { + if (p2[1]) + { + fog = NUMFROMCHAR(p2[1]); + if (p2[2] && p2[3]) + { + fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10); + if (p2[4] && p2[5]) + fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10); + } + } + + if (fadestart > 30) + fadestart = 0; + if (fadeend > 31 || fadeend < 1) + fadeend = 31; + } + +#undef NUMFROMCHAR + + // Get fade (dark) colormap value + // First alpha-only, then full value + if (p3[0] >= 'a' && p3[0] <= 'z' && !p3[1]) + cfa = (p3[0] - 'a'); + else if (p3[0] == '#' && p3[1] >= 'a' && p3[1] <= 'z' && !p3[2]) + cfa = (p3[1] - 'a'); + else if (p3[0] >= 'A' && p3[0] <= 'Z' && !p3[1]) + cfa = (p3[0] - 'A'); + else if (p3[0] == '#' && p3[1] >= 'A' && p3[1] <= 'Z' && !p3[2]) + cfa = (p3[1] - 'A'); + else if (p3[0] == '#') + { + // For each subsequent value, the value before it must exist + // If we don't get every value, then set alpha to max + if (p3[1] && p3[2]) + { + cfr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2])); + if (p3[3] && p3[4]) + { + cfg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4])); + if (p3[5] && p3[6]) + { + cfb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6])); + + if (p3[7] >= 'a' && p3[7] <= 'z') + cfa = (p3[7] - 'a'); + else if (p3[7] >= 'A' && p3[7] <= 'Z') + cfa = (p3[7] - 'A'); + else + cfa = 25; + } + else + cfa = 25; + } + else + cfa = 25; + } + else + cfa = 25; + } +#undef ALPHA2INT +#undef HEX2INT + + // Pack rgba values into combined var + // OpenGL also uses this instead of lighttables for rendering + rgba = R_PutRgbaRGBA(cr, cg, cb, ca); + fadergba = R_PutRgbaRGBA(cfr, cfg, cfb, cfa); + + // Did we just make a default colormap? +#ifdef EXTRACOLORMAPLUMPS + if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, fog, LUMPERROR)) + return NULL; +#else + if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, fog)) + return NULL; +#endif + + // Look for existing colormaps +#ifdef EXTRACOLORMAPLUMPS + exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog, LUMPERROR); +#else + exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog); +#endif + if (exc) + return exc; + + CONS_Debug(DBG_RENDER, "Creating Colormap: rgba(%d,%d,%d,%d) fadergba(%d,%d,%d,%d)\n", + cr, cg, cb, ca, cfr, cfg, cfb, cfa); + + extra_colormap = Z_Calloc(sizeof (*extra_colormap), PU_LEVEL, NULL); + + extra_colormap->fadestart = (UINT16)fadestart; + extra_colormap->fadeend = (UINT16)fadeend; + extra_colormap->fog = fog; + + extra_colormap->rgba = rgba; + extra_colormap->fadergba = fadergba; + +#ifdef EXTRACOLORMAPLUMPS + extra_colormap->lump = LUMPERROR; + extra_colormap->lumpname[0] = 0; +#endif + + // Having lighttables for alpha-only entries is kind of pointless, + // but if there happens to be a matching rgba entry that is NOT alpha-only (but has same rgb values), + // then it needs this lighttable because we share matching entries. + extra_colormap->colormap = R_CreateLightTable(extra_colormap); + + R_AddColormapToList(extra_colormap); + + return extra_colormap; +} + +// +// R_AddColormaps() +// NOTE: The result colormap is not added to the extra_colormaps chain. You must do that yourself! +// +extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *exc_addend, + boolean subR, boolean subG, boolean subB, boolean subA, + boolean subFadeR, boolean subFadeG, boolean subFadeB, boolean subFadeA, + boolean subFadeStart, boolean subFadeEnd, boolean ignoreFog, + boolean useAltAlpha, INT16 altAlpha, INT16 altFadeAlpha, + boolean lighttable) +{ + INT16 red, green, blue, alpha; + + // exc_augend is added (or subtracted) onto by exc_addend + // In Rennaisance times, the first number was considered the augend, the second number the addend + // But since the commutative property was discovered, today they're both called addends! + // So let's be Olde English for a hot second. + + exc_augend = R_CopyColormap(exc_augend, false); + if(!exc_addend) + exc_addend = R_GetDefaultColormap(); + + /////////////////// + // base rgba + /////////////////// + + red = max(min( + R_GetRgbaR(exc_augend->rgba) + + (subR ? -1 : 1) // subtract R + * R_GetRgbaR(exc_addend->rgba) + , 255), 0); + + green = max(min( + R_GetRgbaG(exc_augend->rgba) + + (subG ? -1 : 1) // subtract G + * R_GetRgbaG(exc_addend->rgba) + , 255), 0); + + blue = max(min( + R_GetRgbaB(exc_augend->rgba) + + (subB ? -1 : 1) // subtract B + * R_GetRgbaB(exc_addend->rgba) + , 255), 0); + + alpha = useAltAlpha ? altAlpha : R_GetRgbaA(exc_addend->rgba); + alpha = max(min(R_GetRgbaA(exc_augend->rgba) + (subA ? -1 : 1) * alpha, 25), 0); + + exc_augend->rgba = R_PutRgbaRGBA(red, green, blue, alpha); + + /////////////////// + // fade/dark rgba + /////////////////// + + red = max(min( + R_GetRgbaR(exc_augend->fadergba) + + (subFadeR ? -1 : 1) // subtract R + * R_GetRgbaR(exc_addend->fadergba) + , 255), 0); + + green = max(min( + R_GetRgbaG(exc_augend->fadergba) + + (subFadeG ? -1 : 1) // subtract G + * R_GetRgbaG(exc_addend->fadergba) + , 255), 0); + + blue = max(min( + R_GetRgbaB(exc_augend->fadergba) + + (subFadeB ? -1 : 1) // subtract B + * R_GetRgbaB(exc_addend->fadergba) + , 255), 0); + + alpha = useAltAlpha ? altFadeAlpha : R_GetRgbaA(exc_addend->fadergba); + if (alpha == 25 && !useAltAlpha && !R_GetRgbaRGB(exc_addend->fadergba)) + alpha = 0; // HACK: fadergba A defaults at 25, so don't add anything in this case + alpha = max(min(R_GetRgbaA(exc_augend->fadergba) + (subFadeA ? -1 : 1) * alpha, 25), 0); + + exc_augend->fadergba = R_PutRgbaRGBA(red, green, blue, alpha); + + /////////////////// + // parameters + /////////////////// + + exc_augend->fadestart = max(min( + exc_augend->fadestart + + (subFadeStart ? -1 : 1) // subtract fadestart + * exc_addend->fadestart + , 31), 0); + + exc_augend->fadeend = max(min( + exc_augend->fadeend + + (subFadeEnd ? -1 : 1) // subtract fadeend + * (exc_addend->fadeend == 31 && !exc_addend->fadestart ? 0 : exc_addend->fadeend) + // HACK: fadeend defaults to 31, so don't add anything in this case + , 31), 0); + + if (!ignoreFog) // overwrite fog with new value + exc_augend->fog = exc_addend->fog; + + /////////////////// + // put it together + /////////////////// + + exc_augend->colormap = lighttable ? R_CreateLightTable(exc_augend) : NULL; + exc_augend->next = exc_augend->prev = NULL; + return exc_augend; } // Thanks to quake2 source! @@ -1592,20 +2041,18 @@ static int RoundUp(double number) return (int)number; } -const char *R_ColormapNameForNum(INT32 num) +#ifdef EXTRACOLORMAPLUMPS +const char *R_NameForColormap(extracolormap_t *extra_colormap) { - if (num == -1) + if (!extra_colormap) return "NONE"; - if (num < 0 || num > MAXCOLORMAPS) - I_Error("R_ColormapNameForNum: num %d is invalid!\n", num); - - if (foundcolormaps[num] == LUMPERROR) + if (extra_colormap->lump == LUMPERROR) return "INLEVEL"; - return W_CheckNameForNum(foundcolormaps[num]); + return extra_colormap->lumpname; } - +#endif // // build a table for quick conversion from 8bpp to 15bpp diff --git a/src/r_data.h b/src/r_data.h index 250f4d7c2..54857661a 100644 --- a/src/r_data.h +++ b/src/r_data.h @@ -96,11 +96,57 @@ void R_ClearTextureNumCache(boolean btell); INT32 R_TextureNumForName(const char *name); INT32 R_CheckTextureNumForName(const char *name); +// Extra Colormap lumps (C_START/C_END) are not used anywhere +// Uncomment to enable +//#define EXTRACOLORMAPLUMPS + +// Uncomment to make extra_colormaps order Newest -> Oldest +//#define COLORMAPREVERSELIST + void R_ReInitColormaps(UINT16 num); void R_ClearColormaps(void); -INT32 R_ColormapNumForName(char *name); -INT32 R_CreateColormap(char *p1, char *p2, char *p3); -const char *R_ColormapNameForNum(INT32 num); +extracolormap_t *R_CreateDefaultColormap(boolean lighttable); +extracolormap_t *R_GetDefaultColormap(void); +extracolormap_t *R_CopyColormap(extracolormap_t *extra_colormap, boolean lighttable); +void R_AddColormapToList(extracolormap_t *extra_colormap); + +#ifdef EXTRACOLORMAPLUMPS +boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams, + INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump); +extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump); +#else +boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams, + INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog); +extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog); +#endif +boolean R_CheckDefaultColormap(extracolormap_t *extra_colormap, boolean checkrgba, boolean checkfadergba, boolean checkparams); +boolean R_CheckEqualColormaps(extracolormap_t *exc_a, extracolormap_t *exc_b, boolean checkrgba, boolean checkfadergba, boolean checkparams); +extracolormap_t *R_GetColormapFromList(extracolormap_t *extra_colormap); + +lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap); +extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3); +extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *exc_addend, + boolean subR, boolean subG, boolean subB, boolean subA, + boolean subFadeR, boolean subFadeG, boolean subFadeB, boolean subFadeA, + boolean subFadeStart, boolean subFadeEnd, boolean ignoreFog, + boolean useAltAlpha, INT16 altAlpha, INT16 altFadeAlpha, + boolean lighttable); +#ifdef EXTRACOLORMAPLUMPS +extracolormap_t *R_ColormapForName(char *name); +const char *R_NameForColormap(extracolormap_t *extra_colormap); +#endif + +#define R_GetRgbaR(rgba) (rgba & 0xFF) +#define R_GetRgbaG(rgba) ((rgba >> 8) & 0xFF) +#define R_GetRgbaB(rgba) ((rgba >> 16) & 0xFF) +#define R_GetRgbaA(rgba) ((rgba >> 24) & 0xFF) +#define R_GetRgbaRGB(rgba) (rgba & 0xFFFFFF) +#define R_PutRgbaR(r) (r) +#define R_PutRgbaG(g) (g << 8) +#define R_PutRgbaB(b) (b << 16) +#define R_PutRgbaA(a) (a << 24) +#define R_PutRgbaRGB(r, g, b) (R_PutRgbaR(r) + R_PutRgbaG(g) + R_PutRgbaB(b)) +#define R_PutRgbaRGBA(r, g, b, a) (R_PutRgbaRGB(r, g, b) + R_PutRgbaA(a)) extern INT32 numtextures; diff --git a/src/r_defs.h b/src/r_defs.h index f219f0f9e..e1c1d45c2 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -50,18 +50,25 @@ typedef struct typedef UINT8 lighttable_t; // ExtraColormap type. Use for extra_colormaps from now on. -typedef struct +typedef struct extracolormap_s { - UINT16 maskcolor, fadecolor; - double maskamt; - UINT16 fadestart, fadeend; - INT32 fog; + UINT8 fadestart, fadeend; + UINT8 fog; // categorical value, not boolean - // rgba is used in hw mode for colored sector lighting + // store rgba values in combined bitwise + // also used in OpenGL instead lighttables INT32 rgba; // similar to maskcolor in sw mode INT32 fadergba; // The colour the colourmaps fade to lighttable_t *colormap; + +#ifdef EXTRACOLORMAPLUMPS + lumpnum_t lump; // for colormap lump matching, init to LUMPERROR + char lumpname[9]; // for netsyncing +#endif + + struct extracolormap_s *next; + struct extracolormap_s *prev; } extracolormap_t; // @@ -187,7 +194,7 @@ typedef struct lightlist_s { fixed_t height; INT16 *lightlevel; - extracolormap_t *extra_colormap; + extracolormap_t **extra_colormap; // pointer-to-a-pointer, so we can react to colormap changes INT32 flags; ffloor_t *caster; #ifdef ESLOPE @@ -323,8 +330,6 @@ typedef struct sector_s INT32 floorlightsec, ceilinglightsec; INT32 crumblestate; // used for crumbling and bobbing - INT32 bottommap, midmap, topmap; // dynamic colormaps - // list of mobjs that are at least partially in the sector // thinglist is a subset of touching_thinglist struct msecnode_s *touching_thinglist; @@ -385,7 +390,6 @@ typedef struct sector_s // these are saved for netgames, so do not let Lua touch these! INT32 spawn_nexttag, spawn_firsttag; // the actual nexttag/firsttag values may differ if the sector's tag was changed - INT32 spawn_bottommap, spawn_midmap, spawn_topmap; // offsets sector spawned with (via linedef type 7) fixed_t spawn_flr_xoffs, spawn_flr_yoffs; @@ -394,6 +398,9 @@ typedef struct sector_s // flag angles sector spawned with (via linedef type 7) angle_t spawn_flrpic_angle; angle_t spawn_ceilpic_angle; + + // colormap structure + extracolormap_t *spawn_extra_colormap; } sector_t; // @@ -469,6 +476,8 @@ typedef struct INT16 repeatcnt; // # of times to repeat midtexture char *text; // a concatination of all top, bottom, and mid texture names, for linedef specials that require a string. + + extracolormap_t *colormap_data; // storage for colormaps; not applied to sectors. } side_t; // diff --git a/src/r_main.c b/src/r_main.c index 8e58906d4..bfca180d0 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -118,8 +118,7 @@ lighttable_t *scalelightfixed[MAXLIGHTSCALE]; lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ]; // Hack to support extra boom colormaps. -size_t num_extra_colormaps; -extracolormap_t extra_colormaps[MAXCOLORMAPS]; +extracolormap_t *extra_colormaps = NULL; static CV_PossibleValue_t drawdist_cons_t[] = { {256, "256"}, {512, "512"}, {768, "768"}, diff --git a/src/r_segs.c b/src/r_segs.c index a52b7cb61..cde019f66 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -413,7 +413,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) #endif rlight->startheight = rlight->height; // keep starting value here to reset for each repeat rlight->lightlevel = *light->lightlevel; - rlight->extra_colormap = light->extra_colormap; + rlight->extra_colormap = *light->extra_colormap; rlight->flags = light->flags; if (rlight->flags & FF_FOG || (rlight->extra_colormap && rlight->extra_colormap->fog)) @@ -944,7 +944,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) } rlight->lightlevel = *light->lightlevel; - rlight->extra_colormap = light->extra_colormap; + rlight->extra_colormap = *light->extra_colormap; // Check if the current light effects the colormap/lightlevel if (pfloor->flags & FF_FOG) @@ -2808,7 +2808,7 @@ void R_StoreWallRange(INT32 start, INT32 stop) } rlight->lightlevel = *light->lightlevel; - rlight->extra_colormap = light->extra_colormap; + rlight->extra_colormap = *light->extra_colormap; p++; } diff --git a/src/r_state.h b/src/r_state.h index ac3e1fa42..91c2092e9 100644 --- a/src/r_state.h +++ b/src/r_state.h @@ -40,11 +40,7 @@ extern sprcache_t *spritecachedinfo; extern lighttable_t *colormaps; // Boom colormaps. -// Had to put a limit on colormaps :( -#define MAXCOLORMAPS 60 - -extern size_t num_extra_colormaps; -extern extracolormap_t extra_colormaps[MAXCOLORMAPS]; +extern extracolormap_t *extra_colormaps; // for global animation extern INT32 *texturetranslation; diff --git a/src/r_things.c b/src/r_things.c index fb4664d90..f4a0fd28c 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -981,7 +981,7 @@ static void R_SplitSprite(vissprite_t *sprite) else spritelights = scalelight[lightnum]; - newsprite->extra_colormap = sector->lightlist[i].extra_colormap; + newsprite->extra_colormap = *sector->lightlist[i].extra_colormap; if (!((newsprite->cut & SC_FULLBRIGHT) && (!newsprite->extra_colormap || !(newsprite->extra_colormap->fog & 1)))) @@ -1360,7 +1360,7 @@ static void R_ProjectSprite(mobj_t *thing) vis->sz = (INT16)((centeryfrac - FixedMul(vis->gz - viewz, sortscale))>>FRACBITS); vis->cut = cut; if (thing->subsector->sector->numlights) - vis->extra_colormap = thing->subsector->sector->lightlist[light].extra_colormap; + vis->extra_colormap = *thing->subsector->sector->lightlist[light].extra_colormap; else vis->extra_colormap = thing->subsector->sector->extra_colormap;