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Update Nightopian states for the new sprites & fix another bug
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3 changed files with 25 additions and 28 deletions
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@ -3293,14 +3293,13 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_NIGHTOPIANHELPER9",
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// Nightopian
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"S_PIAN0",
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"S_PIAN1",
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"S_PIAN2",
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"S_PIAN3",
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"S_PIAN4",
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"S_PIAN5",
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"S_PIAN6",
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"S_PIANSING",
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"S_PIAN_LOOK1",
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"S_PIAN_LOOK2",
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"S_PIAN_LOOK3",
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"S_PIAN_FLY1",
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"S_PIAN_FLY2",
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"S_PIAN_FLY3",
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"S_PIAN_SING",
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// Shleep
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"S_SHLEEP1",
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23
src/info.c
23
src/info.c
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@ -3736,14 +3736,13 @@ state_t states[NUMSTATES] =
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{SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER1}, // S_NIGHTOPIANHELPER9
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// Nightopian
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{SPR_NTPN, 0, 4, {A_Look}, 0, 0, S_PIAN0}, // S_PIAN0
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{SPR_NTPN, 0, 4, {A_JetgThink}, 0, 0, S_PIAN2}, // S_PIAN1
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{SPR_NTPN, 1, 4, {NULL}, 0, 0, S_PIAN3}, // S_PIAN2
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{SPR_NTPN, 2, 4, {NULL}, 0, 0, S_PIAN4}, // S_PIAN3
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{SPR_NTPN, 3, 4, {NULL}, 0, 0, S_PIAN5}, // S_PIAN4
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{SPR_NTPN, 2, 4, {NULL}, 0, 0, S_PIAN6}, // S_PIAN5
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{SPR_NTPN, 1, 4, {NULL}, 0, 0, S_PIAN1}, // S_PIAN6
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{SPR_NTPN, 4|FF_ANIMATE, 24, {NULL}, 1, 4, S_PIAN1}, // S_PIANSING
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{SPR_NTPN, 0, 2, {A_Look}, 1, 1, S_PIAN_LOOK2}, // S_PIAN_LOOK1
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{SPR_NTPN, 1, 2, {A_Look}, 1, 1, S_PIAN_LOOK3}, // S_PIAN_LOOK1
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{SPR_NTPN, 2, 2, {A_Look}, 1, 1, S_PIAN_LOOK1}, // S_PIAN_LOOK1
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{SPR_NTPN, 0, 2, {A_JetgThink}, 0, 0, S_PIAN_FLY2}, // S_PIAN_FLY1
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{SPR_NTPN, 1, 2, {NULL}, 0, 0, S_PIAN_FLY3}, // S_PIAN_FLY2
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{SPR_NTPN, 2, 2, {NULL}, 0, 0, S_PIAN_FLY1}, // S_PIAN_FLY3
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{SPR_NTPN, 3|FF_ANIMATE, 24, {NULL}, 2, 2, S_PIAN_FLY1}, // S_PIANSING
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// Shleep
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{SPR_SHLP, 0, 15, {NULL}, 0, 0, S_SHLEEP2}, // S_SHLEEP1
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@ -20119,9 +20118,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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{ // MT_PIAN
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1602, // doomednum
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S_PIAN0, // spawnstate
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S_PIAN_LOOK1, // spawnstate
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1000, // spawnhealth
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S_PIAN1, // seestate
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S_PIAN_FLY1, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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@ -20129,7 +20128,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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200, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_PIANSING, // missilestate
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S_PIAN_SING, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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@ -20140,7 +20139,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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16, // mass
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0, // damage
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sfx_None, // activesound
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MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY, // flags
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MF_SLIDEME|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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15
src/info.h
15
src/info.h
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@ -4093,14 +4093,13 @@ typedef enum state
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S_NIGHTOPIANHELPER9,
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// Nightopian
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S_PIAN0,
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S_PIAN1,
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S_PIAN2,
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S_PIAN3,
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S_PIAN4,
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S_PIAN5,
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S_PIAN6,
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S_PIANSING,
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S_PIAN_LOOK1,
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S_PIAN_LOOK2,
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S_PIAN_LOOK3,
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S_PIAN_FLY1,
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S_PIAN_FLY2,
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S_PIAN_FLY3,
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S_PIAN_SING,
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// Shleep
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S_SHLEEP1,
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