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Recreate the CLUT when the palette changes
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parent
d467d2b229
commit
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1 changed files with 3 additions and 1 deletions
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@ -2218,13 +2218,15 @@ void InitColorLUT(void)
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{
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{
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UINT8 r, g, b;
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UINT8 r, g, b;
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static boolean clutinit = false;
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static boolean clutinit = false;
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if (!clutinit)
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static RGBA_t *lastpalette = NULL;
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if ((!clutinit) || (lastpalette != pLocalPalette))
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{
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{
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for (r = 0; r < CLUTSIZE; r++)
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for (r = 0; r < CLUTSIZE; r++)
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for (g = 0; g < CLUTSIZE; g++)
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for (g = 0; g < CLUTSIZE; g++)
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for (b = 0; b < CLUTSIZE; b++)
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for (b = 0; b < CLUTSIZE; b++)
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colorlookup[r][g][b] = NearestColor(r << SHIFTCOLORBITS, g << SHIFTCOLORBITS, b << SHIFTCOLORBITS);
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colorlookup[r][g][b] = NearestColor(r << SHIFTCOLORBITS, g << SHIFTCOLORBITS, b << SHIFTCOLORBITS);
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clutinit = true;
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clutinit = true;
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lastpalette = pLocalPalette;
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}
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}
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}
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}
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