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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-29 15:42:03 +00:00
Add 'translation' object property
This commit is contained in:
parent
4f873d5f8f
commit
6de7fc3223
7 changed files with 62 additions and 12 deletions
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@ -39,6 +39,7 @@
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#include "../m_cheat.h"
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#include "../m_cheat.h"
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#include "../f_finale.h"
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#include "../f_finale.h"
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#include "../r_things.h" // R_GetShadowZ
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#include "../r_things.h" // R_GetShadowZ
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#include "../r_translation.h"
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#include "../d_main.h"
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#include "../d_main.h"
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#include "../p_slopes.h"
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#include "../p_slopes.h"
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#include "hw_md2.h"
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#include "hw_md2.h"
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@ -5504,6 +5505,12 @@ static void HWR_ProjectSprite(mobj_t *thing)
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else
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else
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vis->colormap = R_GetTranslationColormap(TC_BOSS, vis->color, GTC_CACHE);
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vis->colormap = R_GetTranslationColormap(TC_BOSS, vis->color, GTC_CACHE);
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}
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}
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else if (vis->mobj->translation)
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{
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remaptable_t *tr = R_GetTranslationByID(vis->mobj->translation);
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if (tr != NULL)
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vis->colormap = tr->remap;
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}
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else if (vis->color)
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else if (vis->color)
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{
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{
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// New colormap stuff for skins Tails 06-07-2002
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// New colormap stuff for skins Tails 06-07-2002
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@ -14,6 +14,7 @@
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#include "fastcmp.h"
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#include "fastcmp.h"
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#include "r_data.h"
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#include "r_data.h"
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#include "r_skins.h"
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#include "r_skins.h"
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#include "r_translation.h"
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#include "p_local.h"
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#include "p_local.h"
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#include "g_game.h"
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#include "g_game.h"
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#include "p_setup.h"
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#include "p_setup.h"
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@ -66,6 +67,7 @@ enum mobj_e {
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mobj_renderflags,
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mobj_renderflags,
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mobj_skin,
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mobj_skin,
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mobj_color,
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mobj_color,
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mobj_translation,
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mobj_blendmode,
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mobj_blendmode,
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mobj_bnext,
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mobj_bnext,
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mobj_bprev,
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mobj_bprev,
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@ -146,6 +148,7 @@ static const char *const mobj_opt[] = {
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"renderflags",
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"renderflags",
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"skin",
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"skin",
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"color",
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"color",
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"translation",
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"blendmode",
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"blendmode",
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"bnext",
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"bnext",
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"bprev",
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"bprev",
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@ -338,6 +341,12 @@ static int mobj_get(lua_State *L)
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case mobj_color:
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case mobj_color:
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lua_pushinteger(L, mo->color);
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lua_pushinteger(L, mo->color);
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break;
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break;
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case mobj_translation:
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if (mo->translation)
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lua_pushinteger(L, mo->translation);
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else
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lua_pushnil(L);
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break;
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case mobj_blendmode:
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case mobj_blendmode:
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lua_pushinteger(L, mo->blendmode);
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lua_pushinteger(L, mo->blendmode);
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break;
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break;
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@ -692,12 +701,21 @@ static int mobj_set(lua_State *L)
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}
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}
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case mobj_color:
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case mobj_color:
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{
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{
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UINT16 newcolor = (UINT16)luaL_checkinteger(L,3);
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UINT16 newcolor = (UINT16)luaL_checkinteger(L, 3);
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if (newcolor >= numskincolors)
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if (newcolor >= numskincolors)
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return luaL_error(L, "mobj.color %d out of range (0 - %d).", newcolor, numskincolors-1);
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return luaL_error(L, "mobj.color %d out of range (0 - %d).", newcolor, numskincolors-1);
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mo->color = newcolor;
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mo->color = newcolor;
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break;
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break;
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}
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}
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case mobj_translation:
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{
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int id = R_FindCustomTranslation(luaL_checkstring(L, 3));
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if (id != -1)
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mo->translation = id;
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else
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mo->translation = 0;
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break;
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}
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case mobj_blendmode:
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case mobj_blendmode:
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{
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{
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INT32 blendmode = (INT32)luaL_checkinteger(L, 3);
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INT32 blendmode = (INT32)luaL_checkinteger(L, 3);
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@ -331,9 +331,14 @@ typedef struct mobj_s
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UINT16 eflags; // extra flags
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UINT16 eflags; // extra flags
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void *skin; // overrides 'sprite' when non-NULL (for player bodies to 'remember' the skin)
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void *skin; // overrides 'sprite' when non-NULL (for player bodies to 'remember' the skin)
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// Player and mobj sprites in multiplayer modes are modified
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// Player and mobj sprites in multiplayer modes are modified
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// using an internal color lookup table for re-indexing.
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// using an internal color lookup table for re-indexing.
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UINT16 color; // This replaces MF_TRANSLATION. Use 0 for default (no translation).
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UINT16 color;
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// This replaces MF_TRANSLATION. Use 0 for default (no translation).
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UINT16 translation;
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struct player_s *drawonlyforplayer; // If set, hides the mobj for everyone except this player and their spectators
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struct player_s *drawonlyforplayer; // If set, hides the mobj for everyone except this player and their spectators
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struct mobj_s *dontdrawforviewmobj; // If set, hides the mobj if dontdrawforviewmobj is the current camera (first-person player or awayviewmobj)
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struct mobj_s *dontdrawforviewmobj; // If set, hides the mobj if dontdrawforviewmobj is the current camera (first-person player or awayviewmobj)
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@ -1578,7 +1578,8 @@ typedef enum
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MD2_FLOORSPRITESLOPE = 1<<22,
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MD2_FLOORSPRITESLOPE = 1<<22,
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MD2_DISPOFFSET = 1<<23,
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MD2_DISPOFFSET = 1<<23,
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MD2_DRAWONLYFORPLAYER = 1<<24,
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MD2_DRAWONLYFORPLAYER = 1<<24,
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MD2_DONTDRAWFORVIEWMOBJ = 1<<25
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MD2_DONTDRAWFORVIEWMOBJ = 1<<25,
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MD2_TRANSLATION = 1<<26
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} mobj_diff2_t;
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} mobj_diff2_t;
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typedef enum
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typedef enum
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@ -1767,6 +1768,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
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diff2 |= MD2_CVMEM;
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diff2 |= MD2_CVMEM;
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if (mobj->color)
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if (mobj->color)
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diff2 |= MD2_COLOR;
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diff2 |= MD2_COLOR;
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if (mobj->translation)
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diff2 |= MD2_TRANSLATION;
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if (mobj->skin)
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if (mobj->skin)
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diff2 |= MD2_SKIN;
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diff2 |= MD2_SKIN;
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if (mobj->extravalue1)
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if (mobj->extravalue1)
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@ -2000,6 +2003,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
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WRITEUINT32(save_p, mobj->dontdrawforviewmobj->mobjnum);
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WRITEUINT32(save_p, mobj->dontdrawforviewmobj->mobjnum);
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if (diff2 & MD2_DISPOFFSET)
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if (diff2 & MD2_DISPOFFSET)
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WRITEINT32(save_p, mobj->dispoffset);
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WRITEINT32(save_p, mobj->dispoffset);
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if (diff2 & MD2_TRANSLATION)
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WRITEUINT16(save_p, mobj->translation);
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WRITEUINT32(save_p, mobj->mobjnum);
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WRITEUINT32(save_p, mobj->mobjnum);
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}
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}
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@ -3062,6 +3067,8 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
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mobj->dispoffset = READINT32(save_p);
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mobj->dispoffset = READINT32(save_p);
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else
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else
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mobj->dispoffset = mobj->info->dispoffset;
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mobj->dispoffset = mobj->info->dispoffset;
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if (diff2 & MD2_TRANSLATION)
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mobj->translation = READUINT16(save_p);
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if (diff & MD_REDFLAG)
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if (diff & MD_REDFLAG)
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{
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{
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@ -25,6 +25,7 @@
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#include "i_system.h"
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#include "i_system.h"
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#include "r_fps.h"
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#include "r_fps.h"
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#include "r_things.h"
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#include "r_things.h"
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#include "r_translation.h"
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#include "r_patch.h"
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#include "r_patch.h"
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#include "r_patchrotation.h"
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#include "r_patchrotation.h"
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#include "r_picformats.h"
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#include "r_picformats.h"
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@ -785,13 +786,18 @@ UINT8 *R_GetSpriteTranslation(vissprite_t *vis)
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else
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else
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return R_GetTranslationColormap(TC_BOSS, vis->color, GTC_CACHE);
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return R_GetTranslationColormap(TC_BOSS, vis->color, GTC_CACHE);
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}
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}
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else if (vis->translation)
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{
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remaptable_t *tr = R_GetTranslationByID(vis->translation);
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if (tr != NULL)
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return tr->remap;
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}
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else if (vis->color)
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else if (vis->color)
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{
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{
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// New colormap stuff for skins Tails 06-07-2002
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// New colormap stuff for skins Tails 06-07-2002
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if (!(vis->cut & SC_PRECIP) && vis->mobj->colorized)
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if (vis->mobj->colorized)
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return R_GetTranslationColormap(TC_RAINBOW, vis->color, GTC_CACHE);
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return R_GetTranslationColormap(TC_RAINBOW, vis->color, GTC_CACHE);
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else if (!(vis->cut & SC_PRECIP)
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else if (vis->mobj->player && vis->mobj->player->dashmode >= DASHMODE_THRESHOLD
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&& vis->mobj->player && vis->mobj->player->dashmode >= DASHMODE_THRESHOLD
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&& (vis->mobj->player->charflags & SF_DASHMODE)
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&& (vis->mobj->player->charflags & SF_DASHMODE)
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&& ((leveltime/2) & 1))
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&& ((leveltime/2) & 1))
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{
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{
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@ -800,7 +806,7 @@ UINT8 *R_GetSpriteTranslation(vissprite_t *vis)
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else
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else
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return R_GetTranslationColormap(TC_RAINBOW, vis->color, GTC_CACHE);
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return R_GetTranslationColormap(TC_RAINBOW, vis->color, GTC_CACHE);
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}
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}
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else if (!(vis->cut & SC_PRECIP) && vis->mobj->skin && vis->mobj->sprite == SPR_PLAY) // This thing is a player!
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else if (vis->mobj->skin && vis->mobj->sprite == SPR_PLAY) // This thing is a player!
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{
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{
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size_t skinnum = (skin_t*)vis->mobj->skin-skins;
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size_t skinnum = (skin_t*)vis->mobj->skin-skins;
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return R_GetTranslationColormap((INT32)skinnum, vis->color, GTC_CACHE);
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return R_GetTranslationColormap((INT32)skinnum, vis->color, GTC_CACHE);
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@ -1407,6 +1413,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
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shadow->mobj = thing; // Easy access! Tails 06-07-2002
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shadow->mobj = thing; // Easy access! Tails 06-07-2002
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shadow->color = thing->color;
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shadow->color = thing->color;
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shadow->translation = 0;
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shadow->x1 = x1 < portalclipstart ? portalclipstart : x1;
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shadow->x1 = x1 < portalclipstart ? portalclipstart : x1;
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shadow->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
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shadow->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
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@ -2232,6 +2239,11 @@ static void R_ProjectSprite(mobj_t *thing)
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else
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else
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vis->color = oldthing->color;
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vis->color = oldthing->color;
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if ((oldthing->flags2 & MF2_LINKDRAW) && oldthing->tracer && oldthing->translation == 0)
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vis->translation = oldthing->tracer->translation;
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else
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vis->translation = oldthing->translation;
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vis->x1 = x1 < portalclipstart ? portalclipstart : x1;
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vis->x1 = x1 < portalclipstart ? portalclipstart : x1;
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vis->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
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vis->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
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@ -2502,6 +2514,7 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
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vis->extra_colormap = thing->subsector->sector->extra_colormap;
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vis->extra_colormap = thing->subsector->sector->extra_colormap;
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vis->heightsec = thing->subsector->sector->heightsec;
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vis->heightsec = thing->subsector->sector->heightsec;
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vis->color = SKINCOLOR_NONE;
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vis->color = SKINCOLOR_NONE;
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vis->translation = 0;
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// Fullbright
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// Fullbright
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vis->colormap = colormaps;
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vis->colormap = colormaps;
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@ -214,6 +214,7 @@ typedef struct vissprite_s
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fixed_t shadowscale;
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fixed_t shadowscale;
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skincolornum_t color;
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skincolornum_t color;
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UINT16 translation;
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INT16 clipbot[MAXVIDWIDTH], cliptop[MAXVIDWIDTH];
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INT16 clipbot[MAXVIDWIDTH], cliptop[MAXVIDWIDTH];
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@ -653,8 +653,7 @@ int R_FindCustomTranslation(const char *name)
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for (unsigned i = 0; i < numcustomtranslations; i++)
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for (unsigned i = 0; i < numcustomtranslations; i++)
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{
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{
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if (hash == customtranslations[i].hash
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if (hash == customtranslations[i].hash && strcmp(name, customtranslations[i].name) == 0)
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&& strcmp(name, customtranslations[i].name) == 0)
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return (int)customtranslations[i].id;
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return (int)customtranslations[i].id;
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}
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}
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@ -668,10 +667,10 @@ void R_AddCustomTranslation(const char *name, int trnum)
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for (unsigned i = 0; i < numcustomtranslations; i++)
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for (unsigned i = 0; i < numcustomtranslations; i++)
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{
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{
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tr = &customtranslations[i];
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struct CustomTranslation *lookup = &customtranslations[i];
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if (hash == tr->hash
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if (hash == lookup->hash && strcmp(name, lookup->name) == 0)
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&& strcmp(name, tr->name) == 0)
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{
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{
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tr = lookup;
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break;
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break;
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}
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}
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}
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}
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