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Merge branch 'skinvarstuff' into 'next'
Update skin cvar from character select and compare against cvar when warping without a loaded file (resolves #1267, #1117, #1114, #1112) Closes #1112, #1114, #1117, and #1267 See merge request STJr/SRB2!2467
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commit
6d68091f3f
4 changed files with 25 additions and 13 deletions
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@ -983,7 +983,7 @@ void D_StartTitle(void)
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emeralds = 0;
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memset(&luabanks, 0, sizeof(luabanks));
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lastmaploaded = 0;
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pickedchar = R_SkinAvailable(cv_defaultskin.string);
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pickedchar = R_SkinAvailable(cv_skin.string);
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// In case someone exits out at the same time they start a time attack run,
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// reset modeattacking
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10
src/m_menu.c
10
src/m_menu.c
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@ -7000,7 +7000,10 @@ static void M_LevelSelectWarp(INT32 choice)
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if (currentMenu == &SP_LevelSelectDef || currentMenu == &SP_PauseLevelSelectDef)
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{
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if (cursaveslot > 0) // do we have a save slot to load?
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{
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CV_StealthSet(&cv_skin, DEFAULTSKIN); // already handled by loadgame so we don't want this
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G_LoadGame((UINT32)cursaveslot, startmap); // reload from SP save data: this is needed to keep score/lives/continues from reverting to defaults
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}
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else // no save slot, start new game but keep the current skin
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{
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M_ClearMenus(true);
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@ -8649,9 +8652,14 @@ static void M_LoadSelect(INT32 choice)
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M_NewGame();
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}
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else if (savegameinfo[saveSlotSelected-1].gamemap & 8192) // Completed
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{
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M_LoadGameLevelSelect(0);
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}
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else
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{
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CV_StealthSet(&cv_skin, DEFAULTSKIN); // already handled by loadgame so we don't want this
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G_LoadGame((UINT32)saveSlotSelected, 0);
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}
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cursaveslot = saveSlotSelected;
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}
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@ -9510,6 +9518,8 @@ static void M_ChoosePlayer(INT32 choice)
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//lastmapsaved = 0;
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gamecomplete = 0;
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CV_StealthSet(&cv_skin, skins[skinnum]->name);
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G_DeferedInitNew(ultmode, G_BuildMapName(startmap), skinnum, false, fromlevelselect);
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COM_BufAddText("dummyconsvar 1\n"); // G_DeferedInitNew doesn't do this
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@ -1309,7 +1309,7 @@ static void SendNameAndColor(void)
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SetColorLocal(consoleplayer, cv_playercolor.value);
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if (splitscreen)
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if (splitscreen || (!pickedchar && stricmp(cv_skin.string, skins[consoleplayer]->name) != 0))
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SetSkinLocal(consoleplayer, R_SkinAvailable(cv_skin.string));
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else
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SetSkinLocal(consoleplayer, pickedchar);
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@ -4942,6 +4942,8 @@ static boolean Skin2_CanChange(const char *valstr)
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*/
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static void Skin_OnChange(void)
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{
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pickedchar = R_SkinAvailable(cv_skin.string);
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if (!Playing())
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return;
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