Merge remote-tracking branch 'stjr/next' into lua-gfx-2

This commit is contained in:
Lactozilla 2023-10-30 21:13:42 -03:00
commit 6d5f5a5247
40 changed files with 1182 additions and 684 deletions

4
.gitattributes vendored
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@ -1,15 +1,17 @@
#Source code
/Makefile text=auto
/src/*.c text=auto
/src/*.h text=auto
/src/*.s text=auto
/src/*.m text=auto
/src/*.xpm text=auto
/src/Makefile text=auto
/tools/Makefile text=auto
/src/Make*.cfg text=auto
/src/CMakeLists.txt text=auto
*.mk -whitespace text=auto
# Windows EOL
*.cs -crlf -whitespace
*.mk -crlf -whitespace
*.bat -crlf -whitespace
*.dev -crlf -whitespace
*.dsp -crlf -whitespace

484
.gitlab-ci.yml Normal file
View file

@ -0,0 +1,484 @@
variables:
GIT_STRATEGY: clone
GIT_CLONE_PATH: $CI_BUILDS_DIR/$CI_CONCURRENT_ID/$CI_PROJECT_PATH
default:
image: debian:stable-slim
cache:
- key: ccache-$CI_PROJECT_PATH_SLUG-$CI_JOB_NAME_SLUG
fallback_keys:
- cache-$CI_PROJECT_PATH_SLUG-$CI_DEFAULT_BRANCH
- cache-$CI_PROJECT_PATH_SLUG-default
paths:
- ccache
- ccache_statslog
- key: apt-$CI_JOB_IMAGE
paths:
- apt-cache
unprotect: true
before_script:
- - |
# debconf
echo -e "\e[0Ksection_start:`date +%s`:debconf[collapsed=true]\r\e[0KSetup debconf's environment"
- export DEBIAN_FRONTEND="noninteractive"
- export DEBIAN_PRIORITY="low"
- export DEBCONF_NONINTERACTIVE_SEEN="true"
- |
# debconf
echo -e "\e[0Ksection_end:`date +%s`:debconf\r\e[0K"
- - |
# dpkg_aa
echo -e "\e[0Ksection_start:`date +%s`:dpkg_aa[collapsed=true]\r\e[0KAdding architectures to dpkg"
- dpkg --add-architecture i386
- dpkg --add-architecture amd64
- dpkg --add-architecture arm64
- |
# dpkg_aa
echo -e "\e[0Ksection_end:`date +%s`:dpkg_aa\r\e[0K"
- - |
# apt_conf
echo -e "\e[0Ksection_start:`date +%s`:apt_conf[collapsed=true]\r\e[0KSetting up APT conf"
- export APT_CACHE_DIR=`pwd`/apt-cache
- mkdir --parents --verbose $APT_CACHE_DIR/partial/
- touch /etc/apt/apt.conf.d/99build
- |
# apt.conf
echo Adding options to apt.conf':'
- |
# APT::Install-Recommends
echo APT::Install-Recommends "false"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# quit
echo quiet "1"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# APT::Get::Assume-Yes
echo APT::Get::Assume-Yes "true"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# Dir::Cache::Archives
echo Dir::Cache::Archives "$APT_CACHE_DIR"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# apt_conf
echo -e "\e[0Ksection_end:`date +%s`:apt_conf\r\e[0K"
- - |
# apt_update
echo -e "\e[0Ksection_start:`date +%s`:apt_update[collapsed=true]\r\e[0KUpdating APT listing"
- apt-get update
- |
# apt_update
echo -e "\e[0Ksection_end:`date +%s`:apt_update\r\e[0K"
- - |
# apt_pre
echo -e "\e[0Ksection_start:`date +%s`:apt_pre[collapsed=true]\r\e[0KInstalling pre packages"
- apt-get install apt-utils
- |
# apt_pre
echo -e "\e[0Ksection_end:`date +%s`:apt_pre\r\e[0K"
- - |
# apt_upgrade
echo -e "\e[0Ksection_start:`date +%s`:apt_upgrade[collapsed=true]\r\e[0KUpdating existing packages"
- apt-get upgrade
- |
# apt_update
echo -e "\e[0Ksection_end:`date +%s`:apt_upgrade\r\e[0K"
- - |
# apt_common
echo -e "\e[0Ksection_start:`date +%s`:apt_common[collapsed=true]\r\e[0KInstalling common packages"
- apt-get install make git ccache nasm
- |
# apt_common
echo -e "\e[0Ksection_end:`date +%s`:apt_common\r\e[0K"
- - |
# ccache_config
echo -e "\e[0Ksection_start:`date +%s`:ccache_config[collapsed=true]\r\e[0KSetting up ccache config"
- mkdir --parents --verbose ~/.ccache/
- touch ~/.ccache/ccache.conf
- |
# cache.conf
echo Adding ccache configution option
- |
# base_dir
echo base_dir = $PWD | tee --append ~/.ccache/ccache.conf
- |
# cache_dir
echo cache_dir = $PWD/ccache | tee --append ~/.ccache/ccache.conf
- |
# compiler_check
echo compiler_check = content | tee --append ~/.ccache/ccache.conf
- |
# stats_log
echo stats_log = $PWD/ccache_statslog | tee --append ~/.ccache/ccache.conf
- |
# max_size
echo max_size = 50M | tee --append ~/.ccache/ccache.conf
- |
# ccache_config
echo -e "\e[0Ksection_end:`date +%s`:ccache_config\r\e[0K"
- - |
# cache_reset
echo -e "\e[0Ksection_start:`date +%s`:ccache_reset[collapsed=true]\r\e[0KResetting ccache statistics"
- ccache --zero-stats
- ccache --show-stats
- |
# ccache_reset
echo -e "\e[0Ksection_end:`date +%s`:ccache_reset\r\e[0K"
artifacts:
paths:
- "bin/"
- "src/comptime.h"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-$CI_JOB_NAME_SLUG"
after_script:
- - |
# apt_clean
echo -e "\e[0Ksection_start:`date +%s`:apt_clean[collapsed=true]\r\e[0KCleaning of unneeded APT packages"
- apt-get autoclean
- |
# apt_clean
echo -e "\e[0Ksection_end:`date +%s`:apt_clean\r\e[0K"
- - |
# ccache_stats
echo -e "\e[0Ksection_start:`date +%s`:ccache_stats[collapsed=true]\r\e[0Kccache statistics:"
- ccache --show-stats --verbose
- ccache --show-log-stats --verbose
- |
# ccahe_stats
echo -e "\e[0Ksection_end:`date +%s`:ccache_stats\r\e[0K"
stages:
- build
Debian testing GCC:
stage: build
image: debian:testing-slim
allow_failure: true
artifacts:
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-gcc"
variables:
CC: gcc
LDFLAGS: -Wl,-fuse-ld=gold
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev libpng-dev libcurl4-openssl-dev libgme-dev libopenmpt-dev
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Windows x86:
stage: build
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Win32"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Win32"
variables:
PREFIX: i686-w64-mingw32
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-mingw-w64-i686-win32
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW=1 SDL=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW=1 SDL=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian stable:amd64:
stage: build
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debian amd64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-x86-64"
variables:
CC: x86_64-linux-gnu-gcc
LDFLAGS: -Wl,-fuse-ld=gold
OBJCOPY: x86_64-linux-gnu-objcopy
OBJDUMP: x86_64-linux-gnu-objdump
PKG_CONFIG_PATH: /usr/lib/x86_64-linux-gnu/pkgconfig
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-x86-64-linux-gnu || apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev:amd64 libpng-dev:amd64 libcurl4-openssl-dev:amd64 libgme-dev:amd64 libopenmpt-dev:amd64
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian stable:i386:
stage: build
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debian i386"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-i686"
variables:
CC: i686-linux-gnu-gcc
OBJCOPY: i686-linux-gnu-objcopy
OBJDUMP: i686-linux-gnu-objdump
PKG_CONFIG_PATH: /usr/lib/i386-linux-gnu/pkgconfig
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-i686-linux-gnu || apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev:i386 libpng-dev:i386 libcurl4-openssl-dev:i386 libgme-dev:i386 libopenmpt-dev:i386
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian stable:arm64:
stage: build
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debian arm64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-aarch64"
variables:
CC: aarch64-linux-gnu-gcc
LDFLAGS: -Wl,-fuse-ld=gold
OBJCOPY: aarch64-linux-gnu-objcopy
OBJDUMP: aarch64-linux-gnu-objdump
PKG_CONFIG_PATH: /usr/lib/aarch64-linux-gnu/pkgconfig
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-aarch64-linux-gnu || apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev:arm64 libpng-dev:arm64 libcurl4-openssl-dev:arm64 libgme-dev:arm64 libopenmpt-dev:arm64
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1C || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Windows x64:
stage: build
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Win64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Win64"
variables:
PREFIX: x86_64-w64-mingw32
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-mingw-w64-x86-64-win32
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW64=1 SDL=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW64=1 SDL=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian stable Clang:
stage: build
allow_failure: true
artifacts:
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang"
variables:
CC: clang
WFLAGS: -Wno-cast-align
CFLAGS: -Wno-cast-align
LDFLAGS: -Wl,-fuse-ld=gold
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install clang
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev libpng-dev libcurl4-openssl-dev libgme-dev libopenmpt-dev
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian stable musl:
stage: build
allow_failure: true
artifacts:
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-musl"
variables:
CC: musl-gcc
LDD: musl-ldd
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install musl-tools
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 SDL=0 NOHW=1 NOZLIB=1 NOCURL=1 NOGME=1 NOOPENMPT=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 SDL=0 NOHW=1 NOZLIB=1 NOCURL=1 NOGME=1 NOOPENMPT=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian testing Clang:
extends: Debian stable Clang
image: debian:testing-slim
artifacts:
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-clang"
variables:
CC: clang
WFLAGS: -Wno-cast-align -Wno-deprecated-non-prototype
CFLAGS: -Wno-cast-align -Wno-deprecated-non-prototype
LDFLAGS: -Wl,-fuse-ld=gold
Debian testing musl:
extends: Debian stable musl
image: debian:testing-slim
artifacts:
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-musl"
variables:
CC: musl-gcc
LDD: musl-ldd
LDFLAGS: -Wl,-fuse-ld=gold

View file

@ -3,12 +3,12 @@ ifdef ComSpec
COMSPEC=$(ComSpec)
endif
ifdef COMSPEC
OBJCOPY=objcopy.exe
OBJDUMP=objdump.exe
OBJCOPY?=objcopy.exe
OBJDUMP?=objdump.exe
GZIP?=gzip.exe
else
OBJCOPY=objcopy
OBJDUMP=objdump
OBJCOPY?=objcopy
OBJDUMP?=objdump
GZIP?=gzip
endif
DBGNAME=$(BIN).debug

View file

@ -140,9 +140,9 @@ endif
OBJDUMP_OPTS?=--wide --source --line-numbers
OBJCOPY:=$(call Prefix,objcopy)
OBJDUMP:=$(call Prefix,objdump)
WINDRES:=$(call Prefix,windres)
OBJCOPY?=$(call Prefix,objcopy)
OBJDUMP?=$(call Prefix,objdump)
WINDRES?=$(call Prefix,windres)
GZIP?=gzip
GZIP_OPTS?=-9 -f -n

View file

@ -56,15 +56,18 @@ endif
# This must have high to low order.
gcc_versions:=\
102 101\
93 92 91\
84 83 82 81\
75 74 73 72 71\
64 63 62 61\
55 54 53 52 51\
132 131 130\
123 122 121 120\
114 113 112 111 110\
105 104 103 102 101 100\
95 94 93 92 91 90\
85 84 83 82 81 80\
75 74 73 72 71 70\
64 63 62 61 60\
55 54 53 52 51 50\
49 48 47 46 45 44 43 42 41 40
latest_gcc_version:=10.2
latest_gcc_version:=13.2
# Automatically set version flag, but not if one was
# manually set. And don't bother if this is a clean only
@ -74,13 +77,18 @@ ifeq (,$(call Wildvar,GCC% destructive))
# can't use $(CC) --version here since that uses argv[0] to display the name
# also gcc outputs the information to stderr, so I had to do 2>&1
# this program really doesn't like identifying itself
version:=$(shell $(CC) -v 2>&1)
shellversion:=$(shell $(CC) -v 2>&1)
# Try to remove "-win32"
version:=$(subst -win32,.0,$(shellversion))
# check if this is in fact GCC
ifneq (,$(findstring gcc version,$(version)))
# in stark contrast to the name, gcc will give me a nicely formatted version number for free
version:=$(shell $(CC) -dumpfullversion)
shellversion:=$(shell $(CC) -dumpfullversion)
# Try to remove "-win32"
version:=$(subst -win32,.0,$(shellversion))
# Turn version into words of major, minor
v:=$(subst ., ,$(version))

View file

@ -1,66 +1,66 @@
#
# Makefile for feature flags.
#
passthru_opts+=\
NO_IPV6 NOHW NOMD5 NOPOSTPROCESSING\
MOBJCONSISTANCY PACKETDROP ZDEBUG\
HAVE_MINIUPNPC\
# build with debugging information
ifdef DEBUGMODE
PACKETDROP=1
opts+=-DPARANOIA -DRANGECHECK
endif
ifndef NOHW
opts+=-DHWRENDER
sources+=$(call List,hardware/Sourcefile)
endif
ifndef NOMD5
sources+=md5.c
endif
ifndef NOZLIB
ifndef NOPNG
ifdef PNG_PKGCONFIG
$(eval $(call Use_pkg_config,PNG_PKGCONFIG))
else
PNG_CONFIG?=$(call Prefix,libpng-config)
$(eval $(call Configure,PNG,$(PNG_CONFIG) \
$(if $(PNG_STATIC),--static),,--ldflags))
endif
ifdef LINUX
opts+=-D_LARGEFILE64_SOURCE
endif
opts+=-DHAVE_PNG
sources+=apng.c
endif
endif
ifndef NOCURL
CURLCONFIG?=curl-config
$(eval $(call Configure,CURL,$(CURLCONFIG)))
opts+=-DHAVE_CURL
endif
ifdef HAVE_MINIUPNPC
libs+=-lminiupnpc
endif
# (Valgrind is a memory debugger.)
ifdef VALGRIND
VALGRIND_PKGCONFIG?=valgrind
$(eval $(call Use_pkg_config,VALGRIND))
ZDEBUG=1
opts+=-DHAVE_VALGRIND
endif
default_packages:=\
GME/libgme/LIBGME\
OPENMPT/libopenmpt/LIBOPENMPT\
ZLIB/zlib\
$(foreach p,$(default_packages),\
$(eval $(call Check_pkg_config,$(p))))
#
# Makefile for feature flags.
#
passthru_opts+=\
NO_IPV6 NOHW NOMD5 NOPOSTPROCESSING\
MOBJCONSISTANCY PACKETDROP ZDEBUG\
HAVE_MINIUPNPC\
# build with debugging information
ifdef DEBUGMODE
PACKETDROP=1
opts+=-DPARANOIA -DRANGECHECK
endif
ifndef NOHW
opts+=-DHWRENDER
sources+=$(call List,hardware/Sourcefile)
endif
ifndef NOMD5
sources+=md5.c
endif
ifndef NOZLIB
ifndef NOPNG
ifdef PNG_PKGCONFIG
$(eval $(call Use_pkg_config,PNG_PKGCONFIG))
else
PNG_CONFIG?=$(call Prefix,libpng-config)
$(eval $(call Configure,PNG,$(PNG_CONFIG) \
$(if $(PNG_STATIC),--static),,--ldflags))
endif
ifdef LINUX
opts+=-D_LARGEFILE64_SOURCE
endif
opts+=-DHAVE_PNG
sources+=apng.c
endif
endif
ifndef NOCURL
CURLCONFIG?=curl-config
$(eval $(call Configure,CURL,$(CURLCONFIG)))
opts+=-DHAVE_CURL
endif
ifdef HAVE_MINIUPNPC
libs+=-lminiupnpc
endif
# (Valgrind is a memory debugger.)
ifdef VALGRIND
VALGRIND_PKGCONFIG?=valgrind
$(eval $(call Use_pkg_config,VALGRIND))
ZDEBUG=1
opts+=-DHAVE_VALGRIND
endif
default_packages:=\
GME/libgme/LIBGME\
OPENMPT/libopenmpt/LIBOPENMPT\
ZLIB/zlib\
$(foreach p,$(default_packages),\
$(eval $(call Check_pkg_config,$(p))))

View file

@ -543,13 +543,13 @@ static void CON_RecalcSize(void)
con_scalefactor = 1;
break;
case V_SMALLSCALEPATCH:
con_scalefactor = vid.smalldupx;
con_scalefactor = vid.smalldup;
break;
case V_MEDSCALEPATCH:
con_scalefactor = vid.meddupx;
con_scalefactor = vid.meddup;
break;
default: // Full scaling
con_scalefactor = vid.dupx;
con_scalefactor = vid.dup;
break;
}
@ -667,7 +667,7 @@ static void CON_MoveConsole(void)
}
// Not instant - Increment fracmovement fractionally
fracmovement += FixedMul(cons_speed.value*vid.fdupy, renderdeltatics);
fracmovement += FixedMul(cons_speed.value*vid.fdup, renderdeltatics);
if (con_curlines < con_destlines) // Move the console downwards
{
@ -1764,9 +1764,9 @@ static void CON_DrawBackpic(void)
con_backpic = W_CachePatchNum(piclump, PU_PATCH);
// Center the backpic, and draw a vertically cropped patch.
w = (con_backpic->width * vid.dupx);
w = con_backpic->width * vid.dup;
x = (vid.width / 2) - (w / 2);
h = con_curlines/vid.dupy;
h = con_curlines/vid.dup;
// If the patch doesn't fill the entire screen,
// then fill the sides with a solid color.

View file

@ -1933,6 +1933,13 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_SMALLGRABCHAIN",
"S_BIGGRABCHAIN",
// Blue spring on a ball
"S_BLUESPRINGBALL",
"S_BLUESPRINGBALL2",
"S_BLUESPRINGBALL3",
"S_BLUESPRINGBALL4",
"S_BLUESPRINGBALL5",
// Yellow spring on a ball
"S_YELLOWSPRINGBALL",
"S_YELLOWSPRINGBALL2",
@ -3891,6 +3898,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_BIGMACE", // Big Mace
"MT_SMALLGRABCHAIN", // Small Grab Chain
"MT_BIGGRABCHAIN", // Big Grab Chain
"MT_BLUESPRINGBALL", // Blue spring on a ball
"MT_YELLOWSPRINGBALL", // Yellow spring on a ball
"MT_REDSPRINGBALL", // Red spring on a ball
"MT_SMALLFIREBAR", // Small Firebar

View file

@ -14,13 +14,18 @@ size_t I_GetFreeMem(size_t *total)
return 0;
}
void I_Sleep(UINT32 ms){}
void I_Sleep(UINT32 ms)
{
(void)ms;
}
precise_t I_GetPreciseTime(void) {
precise_t I_GetPreciseTime(void)
{
return 0;
}
UINT64 I_GetPrecisePrecision(void) {
UINT64 I_GetPrecisePrecision(void)
{
return 1000000;
}
@ -182,10 +187,12 @@ const char *I_ClipboardPaste(void)
size_t I_GetRandomBytes(char *destination, size_t amount)
{
(void)destination;
(void)amount;
return 0;
}
void I_RegisterSysCommands(void) {}
void I_RegisterSysCommands(void){}
void I_GetCursorPosition(INT32 *x, INT32 *y)
{

View file

@ -1327,7 +1327,7 @@ void F_CreditDrawer(void)
y += 12<<FRACBITS;
break;
}
if (FixedMul(y,vid.dupy) > vid.height)
if (FixedMul(y,vid.dup) > vid.height)
break;
}
}
@ -1362,7 +1362,7 @@ void F_CreditTicker(void)
case 1: y += 30<<FRACBITS; break;
default: y += 12<<FRACBITS; break;
}
if (FixedMul(y,vid.dupy) > vid.height)
if (FixedMul(y,vid.dup) > vid.height)
break;
}
@ -2082,7 +2082,7 @@ void F_EndingDrawer(void)
if (goodending && finalecount >= TICRATE && finalecount < INFLECTIONPOINT)
{
INT32 workingtime = finalecount - TICRATE;
fixed_t radius = ((vid.width/vid.dupx)*(INFLECTIONPOINT - TICRATE - workingtime))/(INFLECTIONPOINT - TICRATE);
fixed_t radius = ((vid.width/vid.dup)*(INFLECTIONPOINT - TICRATE - workingtime))/(INFLECTIONPOINT - TICRATE);
angle_t fa;
INT32 eemeralds_cur[4];
char patchname[7] = "CEMGx0";
@ -2287,7 +2287,6 @@ void F_InitMenuPresValues(void)
void F_SkyScroll(const char *patchname)
{
INT32 x, basey = 0;
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
patch_t *pat;
if (rendermode == render_none)
@ -2315,17 +2314,17 @@ void F_SkyScroll(const char *patchname)
curbgy %= pat->height * 16;
// Ooh, fancy frame interpolation
x = ((curbgx*dupz) + FixedInt((rendertimefrac-FRACUNIT) * curbgxspeed*dupz)) / 16;
basey = ((curbgy*dupz) + FixedInt((rendertimefrac-FRACUNIT) * curbgyspeed*dupz)) / 16;
x = ((curbgx*vid.dup) + FixedInt((rendertimefrac-FRACUNIT) * curbgxspeed*vid.dup)) / 16;
basey = ((curbgy*vid.dup) + FixedInt((rendertimefrac-FRACUNIT) * curbgyspeed*vid.dup)) / 16;
if (x > 0) // Make sure that we don't leave the left or top sides empty
x -= pat->width * dupz;
x -= pat->width * vid.dup;
if (basey > 0)
basey -= pat->height * dupz;
basey -= pat->height * vid.dup;
for (; x < vid.width; x += pat->width * dupz)
for (; x < vid.width; x += pat->width * vid.dup)
{
for (INT32 y = basey; y < vid.height; y += pat->height * dupz)
for (INT32 y = basey; y < vid.height; y += pat->height * vid.dup)
V_DrawScaledPatch(x, y, V_NOSCALESTART, pat);
}
@ -2603,7 +2602,7 @@ static void F_LoadAlacroixGraphics(SINT8 newttscale)
static void F_FigureActiveTtScale(void)
{
SINT8 newttscale = max(1, min(6, vid.dupx));
SINT8 newttscale = max(1, min(6, vid.dup));
SINT8 oldttscale = activettscale;
if (newttscale == testttscale)
@ -4095,7 +4094,7 @@ static fixed_t F_GetPromptHideHudBound(void)
F_GetPageTextGeometry(&pagelines, &rightside, &boxh, &texth, &texty, &namey, &chevrony, &textx, &textr);
// calc boxheight (see V_DrawPromptBack)
boxh *= vid.dupy;
boxh *= vid.dup;
boxh = (boxh * 4) + (boxh/2)*5; // 4 lines of space plus gaps between and some leeway
// return a coordinate to check

View file

@ -1891,16 +1891,9 @@ UINT8 G_CmpDemoTime(char *oldname, char *newname)
p++; // VERSION
p++; // SUBVERSION
oldversion = READUINT16(p);
switch(oldversion) // demoversion
if (oldversion < 0x000c || oldversion > DEMOVERSION)
{
case DEMOVERSION: // latest always supported
case 0x000f: // The previous demoversions also supported
case 0x000e:
case 0x000d: // all that changed between then and now was longer color name
case 0x000c:
break;
// too old, cannot support.
default:
// too old (or new), cannot support
CONS_Alert(CONS_NOTICE, M_GetText("File '%s' invalid format. It will be overwritten.\n"), oldname);
Z_Free(buffer);
return UINT8_MAX;
@ -1973,14 +1966,11 @@ void G_DoPlayDemo(char *defdemoname)
UINT8 i;
lumpnum_t l;
char skin[17],color[MAXCOLORNAME+1],*n,*pdemoname;
UINT8 version,subversion,charability,charability2,thrustfactor,accelstart,acceleration,cnamelen;
UINT8 version,subversion,charability,charability2,thrustfactor,accelstart,acceleration;
pflags_t pflags;
UINT32 randseed, followitem;
fixed_t camerascale,shieldscale,actionspd,mindash,maxdash,normalspeed,runspeed,jumpfactor,height,spinheight;
char msg[1024];
#ifdef OLD22DEMOCOMPAT
boolean use_old_demo_vars = false;
#endif
skin[16] = '\0';
color[MAXCOLORNAME] = '\0';
@ -2039,23 +2029,13 @@ void G_DoPlayDemo(char *defdemoname)
subversion = READUINT8(demo_p);
demoversion = READUINT16(demo_p);
demo_forwardmove_rng = (demoversion < 0x0010);
switch(demoversion)
{
case 0x000f:
case 0x000d:
case 0x000e:
case DEMOVERSION: // latest always supported
cnamelen = MAXCOLORNAME;
break;
#ifdef OLD22DEMOCOMPAT
// all that changed between then and now was longer color name
case 0x000c:
cnamelen = 16;
use_old_demo_vars = true;
break;
if (demoversion < 0x000c || demoversion > DEMOVERSION)
#else
if (demoversion < 0x000d || demoversion > DEMOVERSION)
#endif
// too old, cannot support.
default:
{
// too old (or new), cannot support
snprintf(msg, 1024, M_GetText("%s is an incompatible replay format and cannot be played.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, NULL, MM_NOTHING);
@ -2182,8 +2162,8 @@ void G_DoPlayDemo(char *defdemoname)
demo_p += 16;
// Color
M_Memcpy(color,demo_p,cnamelen);
demo_p += cnamelen;
M_Memcpy(color, demo_p, (demoversion < 0x000d) ? 16 : MAXCOLORNAME);
demo_p += (demoversion < 0x000d) ? 16 : MAXCOLORNAME;
charability = READUINT8(demo_p);
charability2 = READUINT8(demo_p);
@ -2219,7 +2199,7 @@ void G_DoPlayDemo(char *defdemoname)
// net var data
#ifdef OLD22DEMOCOMPAT
if (use_old_demo_vars)
if (demoversion < 0x000d)
CV_LoadOldDemoVars(&demo_p);
else
#endif
@ -2352,19 +2332,13 @@ UINT8 G_CheckDemoForError(char *defdemoname)
demo_p++; // version
demo_p++; // subversion
our_demo_version = READUINT16(demo_p);
switch(our_demo_version)
{
case 0x000d:
case 0x000e:
case 0x000f:
case DEMOVERSION: // latest always supported
break;
#ifdef OLD22DEMOCOMPAT
case 0x000c:
break;
if (our_demo_version < 0x000c || our_demo_version > DEMOVERSION)
#else
if (our_demo_version < 0x000d || our_demo_version > DEMOVERSION)
#endif
// too old, cannot support.
default:
{
// too old (or new), cannot support
return DFILE_ERROR_NOTDEMO;
}
demo_p += 16; // demo checksum
@ -2386,7 +2360,6 @@ void G_AddGhost(char *defdemoname)
INT32 i;
lumpnum_t l;
char name[17],skin[17],color[MAXCOLORNAME+1],*n,*pdemoname,md5[16];
UINT8 cnamelen;
demoghost *gh;
UINT8 flags, subversion;
UINT8 *buffer,*p;
@ -2438,20 +2411,9 @@ void G_AddGhost(char *defdemoname)
p++; // VERSION
subversion = READUINT8(p); // SUBVERSION
ghostversion = READUINT16(p);
switch(ghostversion)
if (ghostversion < 0x000c || ghostversion > DEMOVERSION)
{
case 0x000f:
case 0x000d:
case 0x000e:
case DEMOVERSION: // latest always supported
cnamelen = MAXCOLORNAME;
break;
// all that changed between then and now was longer color name
case 0x000c:
cnamelen = 16;
break;
// too old, cannot support.
default:
// too old (or new), cannot support
CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Demo version incompatible.\n"), pdemoname);
Z_Free(pdemoname);
Z_Free(buffer);
@ -2514,8 +2476,8 @@ void G_AddGhost(char *defdemoname)
p += 16;
// Color
M_Memcpy(color, p,cnamelen);
p += cnamelen;
M_Memcpy(color, p, (ghostversion < 0x000d) ? 16 : MAXCOLORNAME);
p += (ghostversion < 0x000d) ? 16 : MAXCOLORNAME;
// Ghosts do not have a player structure to put this in.
p++; // charability
@ -2698,16 +2660,9 @@ void G_DoPlayMetal(void)
metal_p++; // VERSION
metal_p++; // SUBVERSION
metalversion = READUINT16(metal_p);
switch(metalversion)
if (metalversion < 0x000c || metalversion > DEMOVERSION)
{
case DEMOVERSION: // latest always supported
case 0x000f:
case 0x000e: // There are checks wheter the momentum is from older demo versions or not
case 0x000d: // all that changed between then and now was longer color name
case 0x000c:
break;
// too old, cannot support.
default:
// too old (or new), cannot support
CONS_Alert(CONS_WARNING, M_GetText("Failed to load bot recording for this map, format version incompatible.\n"));
Z_Free(metalbuffer);
return;

View file

@ -42,10 +42,10 @@ int unsortedVertexArrayAllocSize = 65536;
// Call HWR_RenderBatches to render all the collected geometry.
void HWR_StartBatching(void)
{
if (currently_batching)
I_Error("Repeat call to HWR_StartBatching without HWR_RenderBatches");
if (currently_batching)
I_Error("Repeat call to HWR_StartBatching without HWR_RenderBatches");
// init arrays if that has not been done yet
// init arrays if that has not been done yet
if (!finalVertexArray)
{
finalVertexArray = malloc(finalVertexArrayAllocSize * sizeof(FOutVector));
@ -55,7 +55,7 @@ void HWR_StartBatching(void)
unsortedVertexArray = malloc(unsortedVertexArrayAllocSize * sizeof(FOutVector));
}
currently_batching = true;
currently_batching = true;
}
// This replaces the direct calls to pfnSetTexture in cases where batching is available.

View file

@ -78,10 +78,8 @@ void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
// | /|
// |/ |
// 0--1
float sdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f;
float sdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f;
float pdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f;
float pdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f;
float sdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
float pdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
// make patch ready in hardware cache
HWR_GetPatch(gpatch);
@ -90,25 +88,23 @@ void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
switch (option & V_SCALEPATCHMASK)
{
case V_NOSCALEPATCH:
pdupx = pdupy = 2.0f;
pdup = 2.0f;
break;
case V_SMALLSCALEPATCH:
pdupx = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupx);
pdupy = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupy);
pdup = 2.0f * FIXED_TO_FLOAT(vid.fsmalldup);
break;
case V_MEDSCALEPATCH:
pdupx = 2.0f * FIXED_TO_FLOAT(vid.fmeddupx);
pdupy = 2.0f * FIXED_TO_FLOAT(vid.fmeddupy);
pdup = 2.0f * FIXED_TO_FLOAT(vid.fmeddup);
break;
}
if (option & V_NOSCALESTART)
sdupx = sdupy = 2.0f;
sdup = 2.0f;
v[0].x = v[3].x = (x*sdupx-(gpatch->leftoffset)*pdupx)/vid.width - 1;
v[2].x = v[1].x = (x*sdupx+(gpatch->width-gpatch->leftoffset)*pdupx)/vid.width - 1;
v[0].y = v[1].y = 1-(y*sdupy-(gpatch->topoffset)*pdupy)/vid.height;
v[2].y = v[3].y = 1-(y*sdupy+(gpatch->height-gpatch->topoffset)*pdupy)/vid.height;
v[0].x = v[3].x = (x*sdup-(gpatch->leftoffset)*pdup)/vid.width - 1;
v[2].x = v[1].x = (x*sdup+(gpatch->width-gpatch->leftoffset)*pdup)/vid.width - 1;
v[0].y = v[1].y = 1-(y*sdup-(gpatch->topoffset)*pdup)/vid.height;
v[2].y = v[3].y = 1-(y*sdup+(gpatch->height-gpatch->topoffset)*pdup)/vid.height;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
@ -138,7 +134,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
// | /|
// |/ |
// 0--1
float dupx, dupy, fscalew, fscaleh, fwidth, fheight;
float dup, fscalew, fscaleh, fwidth, fheight;
UINT8 perplayershuffle = 0;
@ -158,25 +154,21 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
else opacity = softwaretranstogl[10-alphalevel];
}
dupx = (float)vid.dupx;
dupy = (float)vid.dupy;
dup = (float)vid.dup;
switch (option & V_SCALEPATCHMASK)
{
case V_NOSCALEPATCH:
dupx = dupy = 1.0f;
dup = 1.0f;
break;
case V_SMALLSCALEPATCH:
dupx = (float)vid.smalldupx;
dupy = (float)vid.smalldupy;
dup = (float)vid.smalldup;
break;
case V_MEDSCALEPATCH:
dupx = (float)vid.meddupx;
dupy = (float)vid.meddupy;
dup = (float)vid.meddup;
break;
}
dupx = dupy = (dupx < dupy ? dupx : dupy);
fscalew = fscaleh = FIXED_TO_FLOAT(pscale);
if (vscale != pscale)
fscaleh = FIXED_TO_FLOAT(vscale);
@ -270,8 +262,8 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
if (!(option & V_NOSCALESTART))
{
cx = cx * dupx;
cy = cy * dupy;
cx = cx * dup;
cy = cy * dup;
if (!(option & V_SCALEPATCHMASK))
{
@ -288,40 +280,40 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
}
}
// centre screen
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dup) > 1.0E-36f)
{
if (option & V_SNAPTORIGHT)
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dup));
else if (!(option & V_SNAPTOLEFT))
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dup))/2;
if (perplayershuffle & 4)
cx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/4;
cx -= ((float)vid.width - ((float)BASEVIDWIDTH * dup))/4;
else if (perplayershuffle & 8)
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/4;
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dup))/4;
}
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dup) > 1.0E-36f)
{
if (option & V_SNAPTOBOTTOM)
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup));
else if (!(option & V_SNAPTOTOP))
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/2;
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup))/2;
if (perplayershuffle & 1)
cy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/4;
cy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dup))/4;
else if (perplayershuffle & 2)
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/4;
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup))/4;
}
}
}
if (pscale != FRACUNIT || vscale != FRACUNIT || (splitscreen && option & V_PERPLAYER))
{
fwidth = (float)(gpatch->width) * fscalew * dupx;
fheight = (float)(gpatch->height) * fscaleh * dupy;
fwidth = (float)(gpatch->width) * fscalew * dup;
fheight = (float)(gpatch->height) * fscaleh * dup;
}
else
{
fwidth = (float)(gpatch->width) * dupx;
fheight = (float)(gpatch->height) * dupy;
fwidth = (float)(gpatch->width) * dup;
fheight = (float)(gpatch->height) * dup;
}
// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
@ -384,7 +376,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
// | /|
// |/ |
// 0--1
float dupx, dupy, fscalew, fscaleh, fwidth, fheight;
float dup, fscalew, fscaleh, fwidth, fheight;
UINT8 perplayershuffle = 0;
@ -396,25 +388,21 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
hwrPatch = ((GLPatch_t *)gpatch->hardware);
dupx = (float)vid.dupx;
dupy = (float)vid.dupy;
dup = (float)vid.dup;
switch (option & V_SCALEPATCHMASK)
{
case V_NOSCALEPATCH:
dupx = dupy = 1.0f;
dup = 1.0f;
break;
case V_SMALLSCALEPATCH:
dupx = (float)vid.smalldupx;
dupy = (float)vid.smalldupy;
dup = (float)vid.smalldup;
break;
case V_MEDSCALEPATCH:
dupx = (float)vid.meddupx;
dupy = (float)vid.meddupy;
dup = (float)vid.meddup;
break;
}
dupx = dupy = (dupx < dupy ? dupx : dupy);
fscalew = fscaleh = FIXED_TO_FLOAT(pscale);
if (vscale != pscale)
fscaleh = FIXED_TO_FLOAT(vscale);
@ -492,8 +480,8 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
if (!(option & V_NOSCALESTART))
{
cx = cx * dupx;
cy = cy * dupy;
cx = cx * dup;
cy = cy * dup;
if (!(option & V_SCALEPATCHMASK))
{
@ -501,27 +489,27 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
// no the patch is cropped do not do this ever
// centre screen
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dup) > 1.0E-36f)
{
if (option & V_SNAPTORIGHT)
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dup));
else if (!(option & V_SNAPTOLEFT))
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dup))/2;
if (perplayershuffle & 4)
cx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/4;
cx -= ((float)vid.width - ((float)BASEVIDWIDTH * dup))/4;
else if (perplayershuffle & 8)
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/4;
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dup))/4;
}
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dup) > 1.0E-36f)
{
if (option & V_SNAPTOBOTTOM)
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup));
else if (!(option & V_SNAPTOTOP))
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/2;
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup))/2;
if (perplayershuffle & 1)
cy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/4;
cy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dup))/4;
else if (perplayershuffle & 2)
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/4;
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup))/4;
}
}
}
@ -537,13 +525,13 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
if (pscale != FRACUNIT || vscale != FRACUNIT || (splitscreen && option & V_PERPLAYER))
{
fwidth *= fscalew * dupx;
fheight *= fscaleh * dupy;
fwidth *= fscalew * dup;
fheight *= fscaleh * dup;
}
else
{
fwidth *= dupx;
fheight *= dupy;
fwidth *= dup;
fheight *= dup;
}
// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
@ -679,9 +667,9 @@ void HWR_DrawPic(INT32 x, INT32 y, lumpnum_t lumpnum)
// 0--1
v[0].x = v[3].x = 2.0f * (float)x/vid.width - 1;
v[2].x = v[1].x = 2.0f * (float)(x + patch->width*FIXED_TO_FLOAT(vid.fdupx))/vid.width - 1;
v[2].x = v[1].x = 2.0f * (float)(x + patch->width*FIXED_TO_FLOAT(vid.fdup))/vid.width - 1;
v[0].y = v[1].y = 1.0f - 2.0f * (float)y/vid.height;
v[2].y = v[3].y = 1.0f - 2.0f * (float)(y + patch->height*FIXED_TO_FLOAT(vid.fdupy))/vid.height;
v[2].y = v[3].y = 1.0f - 2.0f * (float)(y + patch->height*FIXED_TO_FLOAT(vid.fdup))/vid.height;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
@ -871,35 +859,33 @@ void HWR_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT16 ac
if (!(color & V_NOSCALESTART))
{
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
fx *= vid.dup;
fy *= vid.dup;
fw *= vid.dup;
fh *= vid.dup;
fx *= dupx;
fy *= dupy;
fw *= dupx;
fh *= dupy;
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * vid.dup) > 1.0E-36f)
{
if (color & V_SNAPTORIGHT)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup));
else if (!(color & V_SNAPTOLEFT))
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 2;
if (perplayershuffle & 4)
fx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
fx -= ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 4;
else if (perplayershuffle & 8)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 4;
}
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * vid.dup) > 1.0E-36f)
{
// same thing here
if (color & V_SNAPTOBOTTOM)
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup));
else if (!(color & V_SNAPTOTOP))
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 2;
if (perplayershuffle & 1)
fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 4;
else if (perplayershuffle & 2)
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 4;
}
}
@ -1037,10 +1023,10 @@ void HWR_DrawViewBorder(INT32 clearlines)
clearlines = BASEVIDHEIGHT; // refresh all
// calc view size based on original game resolution
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwidth), vid.fdupx)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewheight), vid.fdupy));
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowy), vid.fdupy));
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwindowx), vid.fdupx));
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwidth), vid.fdup)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewheight), vid.fdup));
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowy), vid.fdup));
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwindowx), vid.fdup));
// top
HWR_DrawFlatFill(0, 0,
@ -1255,35 +1241,35 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT32
if (!(color & V_NOSCALESTART))
{
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
float dup = (float)vid.dup;
fx *= dupx;
fy *= dupy;
fw *= dupx;
fh *= dupy;
fx *= dup;
fy *= dup;
fw *= dup;
fh *= dup;
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dup) > 1.0E-36f)
{
if (color & V_SNAPTORIGHT)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dup));
else if (!(color & V_SNAPTOLEFT))
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dup)) / 2;
if (perplayershuffle & 4)
fx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
fx -= ((float)vid.width - ((float)BASEVIDWIDTH * dup)) / 4;
else if (perplayershuffle & 8)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dup)) / 4;
}
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dup) > 1.0E-36f)
{
// same thing here
if (color & V_SNAPTOBOTTOM)
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup));
else if (!(color & V_SNAPTOTOP))
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup)) / 2;
if (perplayershuffle & 1)
fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dup)) / 4;
else if (perplayershuffle & 2)
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup)) / 4;
}
}
@ -1421,8 +1407,6 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
if (!(color & V_NOSCALESTART))
{
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
{
RGBA_t rgbaColour = V_GetColor(color);
@ -1435,33 +1419,33 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
return;
}
fx *= dupx;
fy *= dupy;
fw *= dupx;
fh *= dupy;
fx *= vid.dup;
fy *= vid.dup;
fw *= vid.dup;
fh *= vid.dup;
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * vid.dup) > 1.0E-36f)
{
if (color & V_SNAPTORIGHT)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup));
else if (!(color & V_SNAPTOLEFT))
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 2;
if (perplayershuffle & 4)
fx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
fx -= ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 4;
else if (perplayershuffle & 8)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 4;
}
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * vid.dup) > 1.0E-36f)
{
// same thing here
if (color & V_SNAPTOBOTTOM)
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup));
else if (!(color & V_SNAPTOTOP))
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 2;
if (perplayershuffle & 1)
fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 4;
else if (perplayershuffle & 2)
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 4;
}
}

View file

@ -341,6 +341,7 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_BMCH
&lspr[NOLIGHT], // SPR_SMCE
&lspr[NOLIGHT], // SPR_BMCE
&lspr[NOLIGHT], // SPR_BSPB
&lspr[NOLIGHT], // SPR_YSPB
&lspr[NOLIGHT], // SPR_RSPB
&lspr[REDBALL_L], // SPR_SFBR

View file

@ -229,6 +229,8 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col
// Clamp the light level, since it can sometimes go out of the 0-255 range from animations
light_level = min(max(light_level, 0), 255);
V_CubeApply(&tint_color.s.red, &tint_color.s.green, &tint_color.s.blue);
V_CubeApply(&fade_color.s.red, &fade_color.s.green, &fade_color.s.blue);
Surface->PolyColor.rgba = poly_color.rgba;
Surface->TintColor.rgba = tint_color.rgba;
Surface->FadeColor.rgba = fade_color.rgba;
@ -4064,14 +4066,11 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
float xscale, yscale;
float xoffset, yoffset;
float leftoffset, topoffset;
float scale = spr->scale;
float zoffset = (P_MobjFlip(spr->mobj) * 0.05f);
pslope_t *splatslope = NULL;
INT32 i;
renderflags_t renderflags = spr->renderflags;
if (renderflags & RF_SHADOWEFFECTS)
scale *= spr->shadowscale;
if (spr->rotateflags & SRF_3D || renderflags & RF_NOSPLATBILLBOARD)
angle = spr->mobj->angle;

View file

@ -486,7 +486,7 @@ void HWR_InitModels(void)
size_t i;
INT32 s;
FILE *f;
char name[24], filename[32];
char name[26], filename[32];
float scale, offset;
size_t prefixlen;
@ -585,7 +585,7 @@ modelfound:
void HWR_AddPlayerModel(int skin) // For skins that were added after startup
{
FILE *f;
char name[24], filename[32];
char name[26], filename[32];
float scale, offset;
size_t prefixlen;
@ -644,7 +644,7 @@ void HWR_AddSpriteModel(size_t spritenum) // For sprites that were added after s
// name[24] is used to check for names in the models.dat file that match with sprites or player skins
// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
// PLAYERMODELPREFIX is 6 characters long
char name[24], filename[32];
char name[26], filename[32];
float scale, offset;
if (nomd2s)

View file

@ -672,6 +672,9 @@ void GeneratePolygonNormals(model_t *model, int ztag)
for (k = 0; k < mesh->numTriangles; k++)
{
/// TODO: normalize vectors
(void)vertices;
(void)polyNormals;
// Vector::Normal(vertices, polyNormals);
vertices += 3 * 3;
polyNormals++;

View file

@ -250,6 +250,7 @@ char sprnames[NUMSPRITES + 1][5] =
"BMCH", // Big Mace Chain
"SMCE", // Small Mace
"BMCE", // Big Mace
"BSPB", // Blue spring on a ball
"YSPB", // Yellow spring on a ball
"RSPB", // Red spring on a ball
"SFBR", // Small Firebar
@ -2297,6 +2298,13 @@ state_t states[NUMSTATES] =
{SPR_SMCH, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SMALLGRABCHAIN
{SPR_BMCH, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGRABCHAIN
// Blue spring on a ball
{SPR_BSPB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUESPRINGBALL
{SPR_BSPB, 4, 4, {A_Pain}, 0, 0, S_BLUESPRINGBALL3}, // S_BLUESPRINGBALL2
{SPR_BSPB, 3, 1, {NULL}, 0, 0, S_BLUESPRINGBALL4}, // S_BLUESPRINGBALL3
{SPR_BSPB, 2, 1, {NULL}, 0, 0, S_BLUESPRINGBALL5}, // S_BLUESPRINGBALL4
{SPR_BSPB, 1, 1, {NULL}, 0, 0, S_BLUESPRINGBALL}, // S_BLUESPRINGBALL5
// Yellow spring on a ball
{SPR_YSPB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWSPRINGBALL
{SPR_YSPB, 4, 4, {A_Pain}, 0, 0, S_YELLOWSPRINGBALL3}, // S_YELLOWSPRINGBALL2
@ -11679,6 +11687,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_BLUESPRINGBALL
1133, // doomednum
S_BLUESPRINGBALL, // spawnstate
1000, // spawnhealth
S_BLUESPRINGBALL2, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
24*FRACUNIT, // speed
17*FRACUNIT, // radius
34*FRACUNIT, // height
1, // display offset
11*FRACUNIT, // mass
0, // damage
sfx_mswing, // activesound
MF_SCENERY|MF_SPRING|MF_NOGRAVITY, // flags
S_BLUESPRINGBALL2 // raisestate
},
{ // MT_YELLOWSPRINGBALL
1134, // doomednum
S_YELLOWSPRINGBALL, // spawnstate

View file

@ -797,6 +797,7 @@ typedef enum sprite
SPR_BMCH, // Big Mace Chain
SPR_SMCE, // Small Mace
SPR_BMCE, // Big Mace
SPR_BSPB, // Blue spring on a ball
SPR_YSPB, // Yellow spring on a ball
SPR_RSPB, // Red spring on a ball
SPR_SFBR, // Small Firebar
@ -2744,6 +2745,13 @@ typedef enum state
S_SMALLGRABCHAIN,
S_BIGGRABCHAIN,
// Blue spring on a ball
S_BLUESPRINGBALL,
S_BLUESPRINGBALL2,
S_BLUESPRINGBALL3,
S_BLUESPRINGBALL4,
S_BLUESPRINGBALL5,
// Yellow spring on a ball
S_YELLOWSPRINGBALL,
S_YELLOWSPRINGBALL2,
@ -4722,6 +4730,7 @@ typedef enum mobj_type
MT_BIGMACE, // Big Mace
MT_SMALLGRABCHAIN, // Small Grab Chain
MT_BIGGRABCHAIN, // Big Grab Chain
MT_BLUESPRINGBALL, // Blue spring on a ball
MT_YELLOWSPRINGBALL, // Yellow spring on a ball
MT_REDSPRINGBALL, // Red spring on a ball
MT_SMALLFIREBAR, // Small Firebar

View file

@ -1567,6 +1567,19 @@ static int lib_pInstaThrust(lua_State *L)
return 0;
}
static int lib_pInstaThrustEvenIn2D(lua_State *L)
{
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
angle_t angle = luaL_checkangle(L, 2);
fixed_t move = luaL_checkfixed(L, 3);
NOHUD
INLEVEL
if (!mo)
return LUA_ErrInvalid(L, "mobj_t");
P_InstaThrustEvenIn2D(mo, angle, move);
return 0;
}
static int lib_pReturnThrustX(lua_State *L)
{
angle_t angle;
@ -2214,6 +2227,40 @@ static int lib_pThrust(lua_State *L)
return 0;
}
static int lib_pThrustEvenIn2D(lua_State *L)
{
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
angle_t angle = luaL_checkangle(L, 2);
fixed_t move = luaL_checkfixed(L, 3);
NOHUD
INLEVEL
if (!mo)
return LUA_ErrInvalid(L, "mobj_t");
P_ThrustEvenIn2D(mo, angle, move);
return 0;
}
static int lib_pVectorInstaThrust(lua_State *L)
{
fixed_t xa = luaL_checkfixed(L, 1);
fixed_t xb = luaL_checkfixed(L, 2);
fixed_t xc = luaL_checkfixed(L, 3);
fixed_t ya = luaL_checkfixed(L, 4);
fixed_t yb = luaL_checkfixed(L, 5);
fixed_t yc = luaL_checkfixed(L, 6);
fixed_t za = luaL_checkfixed(L, 7);
fixed_t zb = luaL_checkfixed(L, 8);
fixed_t zc = luaL_checkfixed(L, 9);
fixed_t momentum = luaL_checkfixed(L, 10);
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 11, META_MOBJ));
NOHUD
INLEVEL
if (!mo)
return LUA_ErrInvalid(L, "mobj_t");
P_VectorInstaThrust(xa, xb, xc, ya, yb, yc, za, zb, zc, momentum, mo);
return 0;
}
static int lib_pSetMobjStateNF(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -3544,7 +3591,7 @@ static int lib_gAddGametype(lua_State *L)
// Partly lifted from Got_AddPlayer
static int lib_gAddPlayer(lua_State *L)
{
INT16 i, newplayernum, botcount = 1;
INT16 i, newplayernum;
player_t *newplayer;
SINT8 skinnum = 0, bot;
@ -3552,10 +3599,8 @@ static int lib_gAddPlayer(lua_State *L)
{
if (!playeringame[i])
break;
if (players[i].bot)
botcount++; // How many of us are there already?
}
if (i >= MAXPLAYERS)
{
lua_pushnil(L);
@ -4125,6 +4170,7 @@ static luaL_Reg lib[] = {
{"P_DoPlayerFinish",lib_pDoPlayerFinish},
{"P_DoPlayerExit",lib_pDoPlayerExit},
{"P_InstaThrust",lib_pInstaThrust},
{"P_InstaThrustEvenIn2D",lib_pInstaThrustEvenIn2D},
{"P_ReturnThrustX",lib_pReturnThrustX},
{"P_ReturnThrustY",lib_pReturnThrustY},
{"P_LookForEnemies",lib_pLookForEnemies},
@ -4178,6 +4224,8 @@ static luaL_Reg lib[] = {
// p_spec
{"P_Thrust",lib_pThrust},
{"P_ThrustEvenIn2D",lib_pThrustEvenIn2D},
{"P_VectorInstaThrust",lib_pVectorInstaThrust},
{"P_SetMobjStateNF",lib_pSetMobjStateNF},
{"P_DoSuperTransformation",lib_pDoSuperTransformation},
{"P_ExplodeMissile",lib_pExplodeMissile},

View file

@ -1474,19 +1474,11 @@ static int libd_height(lua_State *L)
return 1;
}
static int libd_dupx(lua_State *L)
static int libd_dup(lua_State *L)
{
HUDONLY
lua_pushinteger(L, vid.dupx); // push integral scale (patch scale)
lua_pushfixed(L, vid.fdupx); // push fixed point scale (position scale)
return 2;
}
static int libd_dupy(lua_State *L)
{
HUDONLY
lua_pushinteger(L, vid.dupy); // push integral scale (patch scale)
lua_pushfixed(L, vid.fdupy); // push fixed point scale (position scale)
lua_pushinteger(L, vid.dup); // push integral scale (patch scale)
lua_pushfixed(L, vid.fdup); // push fixed point scale (position scale)
return 2;
}
@ -1606,8 +1598,8 @@ static luaL_Reg lib_draw[] = {
// properties
{"width", libd_width},
{"height", libd_height},
{"dupx", libd_dupx},
{"dupy", libd_dupy},
{"dupx", libd_dup},
{"dupy", libd_dup},
{"renderer", libd_renderer},
{"localTransFlag", libd_getlocaltransflag},
{"userTransFlag", libd_getusertransflag},

View file

@ -462,7 +462,7 @@ static void GIF_headwrite(void)
// Image width/height
if (gif_downscale)
{
scrbuf_downscaleamt = vid.dupx;
scrbuf_downscaleamt = vid.dup;
rwidth = (vid.width / scrbuf_downscaleamt);
rheight = (vid.height / scrbuf_downscaleamt);
}

View file

@ -214,7 +214,7 @@ static fixed_t lsoffs[2];
#define lshli levelselectselect[2]
#define lshseperation 101
#define lsbasevseperation ((62*vid.height)/(BASEVIDHEIGHT*vid.dupy)) //62
#define lsbasevseperation ((62*vid.height)/(BASEVIDHEIGHT*vid.dup)) //62
#define lsheadingheight 16
#define getheadingoffset(row) (levelselect.rows[row].header[0] ? lsheadingheight : 0)
#define lsvseperation(row) (lsbasevseperation + getheadingoffset(row))
@ -3574,16 +3574,16 @@ void M_Drawer(void)
{
if (customversionstring[0] != '\0')
{
V_DrawThinString(vid.dupx, vid.height - 17*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT, "Mod version:");
V_DrawThinString(vid.dupx, vid.height - 9*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, customversionstring);
V_DrawThinString(vid.dup, vid.height - 17*vid.dup, V_NOSCALESTART|V_TRANSLUCENT, "Mod version:");
V_DrawThinString(vid.dup, vid.height - 9*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, customversionstring);
}
else
{
#ifdef DEVELOP // Development -- show revision / branch info
V_DrawThinString(vid.dupx, vid.height - 17*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, compbranch);
V_DrawThinString(vid.dupx, vid.height - 9*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, comprevision);
V_DrawThinString(vid.dup, vid.height - 17*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, compbranch);
V_DrawThinString(vid.dup, vid.height - 9*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, comprevision);
#else // Regular build
V_DrawThinString(vid.dupx, vid.height - 9*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, va("%s", VERSIONSTRING));
V_DrawThinString(vid.dup, vid.height - 9*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, va("%s", VERSIONSTRING));
#endif
}
}
@ -5757,16 +5757,15 @@ static void M_DrawRecordAttackForeground(void)
INT32 i;
INT32 height = (fg->height / 2);
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
for (i = -12; i < (BASEVIDHEIGHT/height) + 12; i++)
{
INT32 y = ((i*height) - (height - ((FixedInt(recatkdrawtimer*2))%height)));
// don't draw above the screen
{
INT32 sy = FixedMul(y, dupz<<FRACBITS) >> FRACBITS;
if (vid.height != BASEVIDHEIGHT * dupz)
sy += (vid.height - (BASEVIDHEIGHT * dupz)) / 2;
INT32 sy = FixedMul(y, vid.dup<<FRACBITS) >> FRACBITS;
if (vid.height != BASEVIDHEIGHT * vid.dup)
sy += (vid.height - (BASEVIDHEIGHT * vid.dup)) / 2;
if ((sy+height) < 0)
continue;
}
@ -5790,13 +5789,12 @@ static void M_DrawRecordAttackForeground(void)
static void M_DrawNightsAttackMountains(void)
{
static fixed_t bgscrollx;
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
patch_t *background = W_CachePatchName(curbgname, PU_PATCH);
INT16 w = background->width;
INT32 x = FixedInt(-bgscrollx) % w;
INT32 y = BASEVIDHEIGHT - (background->height * 2);
if (vid.height != BASEVIDHEIGHT * dupz)
if (vid.height != BASEVIDHEIGHT * vid.dup)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 158);
V_DrawFill(0, y+50, vid.width, BASEVIDHEIGHT, V_SNAPTOLEFT|31);
@ -5952,7 +5950,7 @@ static void M_DrawLevelPlatterMenu(void)
}
// draw from top to bottom
while (y < (vid.height/vid.dupy))
while (y < (vid.height/vid.dup))
{
M_DrawLevelPlatterRow(iter, y);
y += lsvseperation(iter);
@ -7799,9 +7797,9 @@ static void M_DrawSoundTest(void)
}
}
y = (BASEVIDWIDTH-(vid.width/vid.dupx))/2;
y = (BASEVIDWIDTH-(vid.width/vid.dup))/2;
V_DrawFill(y, 20, vid.width/vid.dupx, 24, 159);
V_DrawFill(y, 20, vid.width/vid.dup, 24, 159);
{
static fixed_t st_scroll = -FRACUNIT;
const char* titl;
@ -8371,8 +8369,8 @@ static void M_DrawLoadGameData(void)
INT32 i, prev_i = 1, savetodraw, x, y, hsep = 90;
skin_t *charskin = NULL;
if (vid.width != BASEVIDWIDTH*vid.dupx)
hsep = (hsep*vid.width)/(BASEVIDWIDTH*vid.dupx);
if (vid.width != BASEVIDWIDTH*vid.dup)
hsep = (hsep*vid.width)/(BASEVIDWIDTH*vid.dup);
for (i = 2; prev_i; i = -(i + ((UINT32)i >> 31))) // draws from outwards in; 2, -2, 1, -1, 0
{
@ -9357,7 +9355,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
INT16 bgwidth = charbg->width;
INT16 fgwidth = charfg->width;
INT32 x, y;
INT32 w = (vid.width/vid.dupx);
INT32 w = (vid.width/vid.dup);
if (abs(char_scroll) > FRACUNIT/4)
char_scroll -= FixedMul((char_scroll>>2), renderdeltatics);
@ -9393,7 +9391,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
// Background and borders
V_DrawFill(0, 0, bgwidth, vid.height, V_SNAPTOTOP|colormap[101]);
{
INT32 sw = (BASEVIDWIDTH * vid.dupx);
INT32 sw = (BASEVIDWIDTH * vid.dup);
INT32 bw = (vid.width - sw) / 2;
col = colormap[106];
if (bw)
@ -10815,7 +10813,7 @@ void M_DrawMarathon(void)
const char *cvstring;
char *work;
angle_t fa;
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy), xspan = (vid.width/dupz), yspan = (vid.height/dupz), diffx = (xspan - BASEVIDWIDTH)/2, diffy = (yspan - BASEVIDHEIGHT)/2, maxy = BASEVIDHEIGHT + diffy;
INT32 xspan = (vid.width/vid.dup), yspan = (vid.height/vid.dup), diffx = (xspan - BASEVIDWIDTH)/2, diffy = (yspan - BASEVIDHEIGHT)/2, maxy = BASEVIDHEIGHT + diffy;
curbgxspeed = 0;
curbgyspeed = 18;
@ -10888,16 +10886,17 @@ void M_DrawMarathon(void)
INT32 trans = V_60TRANS+((cnt&~3)<<(V_ALPHASHIFT-2));
INT32 height = fg->height / 2;
char patchname[7] = "CEMGx0";
INT32 dup;
dupz = (w*7)/6; //(w*42*120)/(360*6); -- I don't know why this works but I'm not going to complain.
dupz = ((dupz>>FRACBITS) % height);
dup = (w*7)/6; //(w*42*120)/(360*6); -- I don't know why this works but I'm not going to complain.
dup = ((dup>>FRACBITS) % height);
y = height/2;
while (y+dupz >= -diffy)
while (y+dup >= -diffy)
y -= height;
while (y-2-dupz < maxy)
while (y-2-dup < maxy)
{
V_DrawFixedPatch(((BASEVIDWIDTH-190)<<(FRACBITS-1)), (y-2-dupz)<<FRACBITS, FRACUNIT/2, trans, fg, NULL);
V_DrawFixedPatch(((BASEVIDWIDTH+190)<<(FRACBITS-1)), (y+dupz)<<FRACBITS, FRACUNIT/2, trans|V_FLIP, fg, NULL);
V_DrawFixedPatch(((BASEVIDWIDTH-190)<<(FRACBITS-1)), (y-2-dup)<<FRACBITS, FRACUNIT/2, trans, fg, NULL);
V_DrawFixedPatch(((BASEVIDWIDTH+190)<<(FRACBITS-1)), (y+dup)<<FRACBITS, FRACUNIT/2, trans|V_FLIP, fg, NULL);
y += height;
}
@ -10915,16 +10914,16 @@ void M_DrawMarathon(void)
}
height = 18; // prevents the need for the next line
//dupz = (w*height)/18;
dupz = ((w>>FRACBITS) % height);
y = dupz+(height/4);
x = 105+dupz;
//dup = (w*height)/18;
dup = ((w>>FRACBITS) % height);
y = dup+(height/4);
x = 105+dup;
while (y >= -diffy)
{
x -= height;
y -= height;
}
while (y-dupz < maxy && x < (xspan/2))
while (y-dup < maxy && x < (xspan/2))
{
V_DrawFill((BASEVIDWIDTH/2)-x-height, -diffy, height, diffy+y+height, 153);
V_DrawFill((BASEVIDWIDTH/2)+x, (maxy-y)-height, height, height+y, 153);

View file

@ -989,7 +989,7 @@ static inline boolean M_PNGLib(void)
static void M_PNGFrame(png_structp png_ptr, png_infop png_info_ptr, png_bytep png_buf)
{
png_uint_16 downscale = apng_downscale ? vid.dupx : 1;
png_uint_16 downscale = apng_downscale ? vid.dup : 1;
png_uint_32 pitch = png_get_rowbytes(png_ptr, png_info_ptr);
PNG_CONST png_uint_32 width = vid.width / downscale;
@ -1055,7 +1055,7 @@ static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal)
apng_downscale = (!!cv_apng_downscale.value);
downscale = apng_downscale ? vid.dupx : 1;
downscale = apng_downscale ? vid.dup : 1;
apng_FILE = fopen(filename,"wb+"); // + mode for reading
if (!apng_FILE)

View file

@ -96,7 +96,7 @@ void Ban_Load_File(boolean warning)
Ban_Clear();
for (size_t i=0; fgets(buffer, (int)sizeof(buffer), f); i++)
for (; fgets(buffer, (int)sizeof(buffer), f);)
{
address = strtok(buffer, " \t\r\n");
mask = strtok(NULL, " \t\r\n");

View file

@ -1241,7 +1241,7 @@ static void SetColorLocal(INT32 playernum, UINT16 color)
//
static void SendNameAndColor(void)
{
char buf[MAXPLAYERNAME+6];
char buf[MAXPLAYERNAME+7];
char *p;
p = buf;

View file

@ -535,6 +535,9 @@ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle
boolean P_SetMobjStateNF(mobj_t *mobj, statenum_t state);
boolean P_CheckMissileSpawn(mobj_t *th);
void P_Thrust(mobj_t *mo, angle_t angle, fixed_t move);
void P_ThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move);
void P_VectorInstaThrust(fixed_t xa, fixed_t xb, fixed_t xc, fixed_t ya, fixed_t yb, fixed_t yc,
fixed_t za, fixed_t zb, fixed_t zc, fixed_t momentum, mobj_t *mo);
void P_DoSuperTransformation(player_t *player, boolean giverings);
void P_ExplodeMissile(mobj_t *mo);
void P_CheckGravity(mobj_t *mo, boolean affect);

View file

@ -3730,7 +3730,9 @@ void P_SlideMove(mobj_t *mo)
boolean papercol = false;
vertex_t v1, v2; // fake vertexes
line_t junk; // fake linedef
static line_t junk; // fake linedef
memset(&junk, 0x00, sizeof(junk));
if (tmhitthing && mo->z + mo->height > tmhitthing->z && mo->z < tmhitthing->z + tmhitthing->height)
{

View file

@ -10544,6 +10544,7 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
case MT_SMALLGRABCHAIN:
case MT_BIGGRABCHAIN:
case MT_BLUESPRINGBALL:
case MT_YELLOWSPRINGBALL:
case MT_REDSPRINGBALL:

View file

@ -175,7 +175,7 @@ static void P_NetArchivePlayers(void)
WRITEUINT16(save_p, players[i].flashpal);
WRITEUINT16(save_p, players[i].flashcount);
WRITEUINT8(save_p, players[i].skincolor);
WRITEUINT16(save_p, players[i].skincolor);
WRITEINT32(save_p, players[i].skin);
WRITEUINT32(save_p, players[i].availabilities);
WRITEUINT32(save_p, players[i].score);
@ -404,7 +404,7 @@ static void P_NetUnArchivePlayers(void)
players[i].flashpal = READUINT16(save_p);
players[i].flashcount = READUINT16(save_p);
players[i].skincolor = READUINT8(save_p);
players[i].skincolor = READUINT16(save_p);
players[i].skin = READINT32(save_p);
players[i].availabilities = READUINT32(save_p);
players[i].score = READUINT32(save_p);

View file

@ -106,8 +106,7 @@ void P_Thrust(mobj_t *mo, angle_t angle, fixed_t move)
mo->momy += FixedMul(move, FINESINE(angle));
}
#if 0
static inline void P_ThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move)
void P_ThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move)
{
angle >>= ANGLETOFINESHIFT;
@ -115,7 +114,7 @@ static inline void P_ThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move)
mo->momy += FixedMul(move, FINESINE(angle));
}
static inline void P_VectorInstaThrust(fixed_t xa, fixed_t xb, fixed_t xc, fixed_t ya, fixed_t yb, fixed_t yc,
void P_VectorInstaThrust(fixed_t xa, fixed_t xb, fixed_t xc, fixed_t ya, fixed_t yb, fixed_t yc,
fixed_t za, fixed_t zb, fixed_t zc, fixed_t momentum, mobj_t *mo)
{
fixed_t a1, b1, c1, a2, b2, c2, i, j, k;
@ -145,7 +144,6 @@ static inline void P_VectorInstaThrust(fixed_t xa, fixed_t xb, fixed_t xc, fixed
mo->momy = j;
mo->momz = k;
}
#endif
//
// P_InstaThrust

View file

@ -249,7 +249,7 @@ static void FlipCam2_OnChange(void)
//
// killough 5/2/98: reformatted
//
INT32 R_PointOnSide(fixed_t x, fixed_t y, node_t *node)
INT32 R_PointOnSide(fixed_t x, fixed_t y, node_t *restrict node)
{
if (!node->dx)
return x <= node->x ? node->dy > 0 : node->dy < 0;
@ -261,9 +261,10 @@ INT32 R_PointOnSide(fixed_t x, fixed_t y, node_t *node)
fixed_t dy = (y >> 1) - (node->y >> 1);
// Try to quickly decide by looking at sign bits.
if ((node->dy ^ node->dx ^ dx ^ dy) < 0)
return (node->dy ^ dx) < 0; // (left is negative)
return FixedMul(dy, node->dx>>FRACBITS) >= FixedMul(node->dy>>FRACBITS, dx);
// also use a mask to avoid branch prediction
INT32 mask = (node->dy ^ node->dx ^ dx ^ dy) >> 31;
return (mask & ((node->dy ^ dx) < 0)) | // (left is negative)
(~mask & (FixedMul(dy, node->dx>>FRACBITS) >= FixedMul(node->dy>>FRACBITS, dx)));
}
// killough 5/2/98: reformatted

View file

@ -75,6 +75,6 @@ void R_SetupSkyDraw(void)
*/
void R_SetSkyScale(void)
{
fixed_t difference = vid.fdupx-(vid.dupx<<FRACBITS);
skyscale = FixedDiv(fovtan, vid.fdupx+difference);
fixed_t difference = vid.fdup-(vid.dup<<FRACBITS);
skyscale = FixedDiv(fovtan, vid.fdup+difference);
}

View file

@ -494,7 +494,7 @@ void SCR_CalculateFPS(void)
void SCR_DisplayTicRate(void)
{
INT32 ticcntcolor = 0;
const INT32 h = vid.height-(8*vid.dupy);
const INT32 h = vid.height-(8*vid.dup);
UINT32 cap = R_GetFramerateCap();
double fps = round(averageFPS);
@ -530,7 +530,7 @@ void SCR_DisplayTicRate(void)
width = V_StringWidth(drawnstr, V_NOSCALESTART);
V_DrawString(vid.width - ((7 * 8 * vid.dupx) + V_StringWidth("FPS: ", V_NOSCALESTART)), h,
V_DrawString(vid.width - ((7 * 8 * vid.dup) + V_StringWidth("FPS: ", V_NOSCALESTART)), h,
V_YELLOWMAP|V_NOSCALESTART|V_USERHUDTRANS, "FPS:");
V_DrawString(vid.width - width, h,
ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, drawnstr);
@ -589,7 +589,7 @@ void SCR_ClosedCaptions(void)
if (closedcaptions[i].b)
{
y -= closedcaptions[i].b * vid.dupy;
y -= closedcaptions[i].b * vid.dup;
if (renderisnewtic)
{
closedcaptions[i].b--;
@ -639,9 +639,9 @@ void SCR_DisplayMarathonInfo(void)
#define PRIMEV1 13
#define PRIMEV2 17 // I can't believe it! I'm on TV!
antisplice[0] += (entertic - oldentertics)*PRIMEV2;
antisplice[0] %= PRIMEV1*((vid.width/vid.dupx)+1);
antisplice[0] %= PRIMEV1*((vid.width/vid.dup)+1);
antisplice[1] += (entertic - oldentertics)*PRIMEV1;
antisplice[1] %= PRIMEV1*((vid.width/vid.dupx)+1);
antisplice[1] %= PRIMEV1*((vid.width/vid.dup)+1);
str = va("%i:%02i:%02i.%02i",
G_TicsToHours(marathontime),
G_TicsToMinutes(marathontime, false),

View file

@ -59,19 +59,19 @@ typedef struct viddef_s
} u;
INT32 recalc; // if true, recalc vid-based stuff
UINT8 *direct; // linear frame buffer, or vga base mem.
INT32 dupx, dupy; // scale 1, 2, 3 value for menus & overlays
INT32/*fixed_t*/ fdupx, fdupy; // same as dupx, dupy, but exact value when aspect ratio isn't 320/200
INT32 dup; // scale 1, 2, 3 value for menus & overlays
INT32/*fixed_t*/ fdup; // same as dup, but exact value when aspect ratio isn't 320/200
INT32 bpp; // BYTES per pixel: 1 = 256color, 2 = highcolor
INT32 baseratio; // Used to get the correct value for lighting walls
// for Win32 version
DNWH WndParent; // handle of the application's window
UINT8 smalldupx, smalldupy; // factor for a little bit of scaling
UINT8 meddupx, meddupy; // factor for moderate, but not full, scaling
UINT8 smalldup; // factor for a little bit of scaling
UINT8 meddup; // factor for moderate, but not full, scaling
#ifdef HWRENDER
INT32/*fixed_t*/ fsmalldupx, fsmalldupy;
INT32/*fixed_t*/ fmeddupx, fmeddupy;
INT32/*fixed_t*/ fsmalldup;
INT32/*fixed_t*/ fmeddup;
INT32 glstate;
#endif
} viddef_t;

View file

@ -2266,7 +2266,7 @@ void I_Sleep(UINT32 ms)
}
#ifdef NEWSIGNALHANDLER
static void newsignalhandler_Warn(const char *pr)
ATTRNORETURN static FUNCNORETURN void newsignalhandler_Warn(const char *pr)
{
char text[128];
@ -3035,11 +3035,11 @@ size_t I_GetFreeMem(size_t *total)
#ifdef FREEBSD
u_int v_free_count, v_page_size, v_page_count;
size_t size = sizeof(v_free_count);
sysctlbyname("vm.stat.vm.v_free_count", &v_free_count, &size, NULL, 0);
size_t size = sizeof(v_page_size);
sysctlbyname("vm.stat.vm.v_page_size", &v_page_size, &size, NULL, 0);
size_t size = sizeof(v_page_count);
sysctlbyname("vm.stat.vm.v_page_count", &v_page_count, &size, NULL, 0);
sysctlbyname("vm.stats.vm.v_free_count", &v_free_count, &size, NULL, 0);
size = sizeof(v_page_size);
sysctlbyname("vm.stats.vm.v_page_size", &v_page_size, &size, NULL, 0);
size = sizeof(v_page_count);
sysctlbyname("vm.stats.vm.v_page_count", &v_page_count, &size, NULL, 0);
if (total)
*total = v_page_count * v_page_size;

View file

@ -513,10 +513,10 @@ static void ST_drawDebugInfo(void)
#define VFLAGS V_MONOSPACE|V_SNAPTOTOP|V_SNAPTORIGHT
if ((moviemode == MM_GIF && cv_gif_downscale.value) || vid.dupx == 1)
if ((moviemode == MM_GIF && cv_gif_downscale.value) || vid.dup == 1)
{
textfunc = V_DrawRightAlignedString;
lowh = ((vid.height/vid.dupy) - 16);
lowh = ((vid.height/vid.dup) - 16);
}
else
{

File diff suppressed because it is too large Load diff

View file

@ -36,7 +36,7 @@ cv_rsaturation, cv_ysaturation, cv_gsaturation, cv_csaturation, cv_bsaturation,
// Allocates buffer screens, call before R_Init.
void V_Init(void);
// Recalculates the viddef (dupx, dupy, etc.) according to the current screen resolution.
// Recalculates the viddef (dup, fdup, etc.) according to the current screen resolution.
void V_Recalc(void);
// Color look-up table

View file

@ -536,7 +536,7 @@ void Y_IntermissionDrawer(void)
if (animatetic && (tic_t)intertic >= animatetic)
{
const INT32 scradjust = (vid.width/vid.dupx)>>3; // 40 for BASEVIDWIDTH
const INT32 scradjust = (vid.width/vid.dup)>>3; // 40 for BASEVIDWIDTH
INT32 animatetimer = (intertic - animatetic);
if (animatetimer <= 16)
{
@ -687,7 +687,7 @@ void Y_IntermissionDrawer(void)
if (intertic > 1)
{
if (stagefailed && data.spec.emeraldy < (vid.height/vid.dupy)+16)
if (stagefailed && data.spec.emeraldy < (vid.height/vid.dup)+16)
{
emeraldx += intertic - 6;
}
@ -1163,7 +1163,7 @@ void Y_Ticker(void)
}
else
{
if (data.spec.emeraldy < (vid.height/vid.dupy)+16)
if (data.spec.emeraldy < (vid.height/vid.dup)+16)
{
data.spec.emeraldy += (++data.spec.emeraldmomy);
}