Reset camera when moving player to spawn/starpost

This commit is contained in:
Eidolon 2022-11-08 18:48:50 -06:00
parent dc1beb8e5b
commit 6d1a3bfce0

View file

@ -2809,6 +2809,13 @@ void G_MovePlayerToSpawnOrStarpost(INT32 playernum)
P_MovePlayerToStarpost(playernum);
else
P_MovePlayerToSpawn(playernum, G_FindMapStart(playernum));
R_ResetMobjInterpolationState(players[playernum].mo);
if (playernum == consoleplayer)
P_ResetCamera(&players[playernum], &camera);
else if (playernum == secondarydisplayplayer)
P_ResetCamera(&players[playernum], &camera2);
}
mapthing_t *G_FindCTFStart(INT32 playernum)