Merge branch 'fix-trnslate-lumps-being-recognized-as-sprite-names' into 'next'

Prevent TRNSLATE lumps from being recognized as valid sprite names

See merge request STJr/SRB2!2524
This commit is contained in:
Lactozilla 2024-10-06 20:11:34 +00:00
commit 6c0e105544

View file

@ -279,6 +279,14 @@ static boolean GetFramesAndRotationsFromShortLumpName(
*ret_rotation2 = R_Char2Rotation(name[7]); *ret_rotation2 = R_Char2Rotation(name[7]);
if (*ret_frame2 >= 64 || *ret_rotation2 == 255) if (*ret_frame2 >= 64 || *ret_rotation2 == 255)
return false; return false;
// TRNSLATE is a valid but extremely unlikely sprite name:
// * The sprite name is "TRNS"
// * The frame is L, rotation A; mirrored to frame T, rotation E
// In the very unfortunate event that TRNSLATE is found between sprite lumps,
// this name check prevents it from being added as a sprite, when it actually isn't.
if (memcmp(name, "TRNSLATE", 8) == 0)
return false;
} }
else else
{ {