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Merge branch 'allowdesync' into 'next'
Add a console variable that will allow individual demos to desync.... See merge request STJr/SRB2!2361
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commit
6b8f4ab398
3 changed files with 12 additions and 5 deletions
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@ -67,6 +67,8 @@ static UINT8 *metalbuffer = NULL;
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static UINT8 *metal_p;
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static UINT16 metalversion;
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consvar_t cv_resyncdemo = CVAR_INIT("resyncdemo", "On", 0, CV_OnOff, NULL);
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// extra data stuff (events registered this frame while recording)
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static struct {
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UINT8 flags; // EZT flags
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@ -664,12 +666,15 @@ void G_ConsGhostTic(void)
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CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n"));
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demosynced = false;
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if (cv_resyncdemo.value)
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{
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P_UnsetThingPosition(testmo);
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testmo->x = oldghost.x;
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testmo->y = oldghost.y;
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P_SetThingPosition(testmo);
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testmo->z = oldghost.z;
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}
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}
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if (*demo_p == DEMOMARKER)
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{
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@ -35,6 +35,7 @@ typedef enum
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} demo_file_override_e;
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extern demo_file_override_e demofileoverride;
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extern consvar_t cv_resyncdemo;
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// Quit after playing a demo from cmdline.
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extern boolean singledemo;
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@ -691,6 +691,7 @@ void D_RegisterClientCommands(void)
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COM_AddCommand("timedemo", Command_Timedemo_f, 0);
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COM_AddCommand("stopdemo", Command_Stopdemo_f, COM_LUA);
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COM_AddCommand("playintro", Command_Playintro_f, COM_LUA);
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CV_RegisterVar(&cv_resyncdemo);
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COM_AddCommand("resetcamera", Command_ResetCamera_f, COM_LUA);
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