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burst emeralds with GTR_MATCHEMERALDS
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1 changed files with 5 additions and 3 deletions
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@ -3201,10 +3201,12 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
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player->powers[pw_carry] = CR_NONE;
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player->powers[pw_carry] = CR_NONE;
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// Burst weapons and emeralds in Match/CTF only
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// Burst weapons and emeralds in Match/CTF only
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if (source && (gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF))
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if (source)
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{
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{
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P_PlayerRingBurst(player, player->rings);
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if (gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF)
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P_PlayerEmeraldBurst(player, false);
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P_PlayerRingBurst(player, player->rings);
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if (gametyperules & GTR_MATCHEMERALDS)
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P_PlayerEmeraldBurst(player, false);
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}
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}
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// Get rid of shield
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// Get rid of shield
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