From 6a6b292c730be21e492735ed8366a4c9f2ba5cb4 Mon Sep 17 00:00:00 2001 From: spherallic <spherallic@gmail.com> Date: Sat, 27 Nov 2021 14:22:21 +0100 Subject: [PATCH] Fix Flame Shield interactions in old-style special stages. --- src/p_tick.c | 2 +- src/st_stuff.c | 5 ++--- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/src/p_tick.c b/src/p_tick.c index d7357eb82..cee658953 100644 --- a/src/p_tick.c +++ b/src/p_tick.c @@ -487,7 +487,7 @@ static inline void P_DoSpecialStageStuff(void) continue; // If in water, deplete timer 6x as fast. - if (players[i].mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER) && !(players[i].powers[pw_shield] & SH_PROTECTWATER)) + if (players[i].mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER) && !(players[i].powers[pw_shield] & ((players[i].mo->eflags & MFE_TOUCHLAVA) ? SH_PROTECTFIRE : SH_PROTECTWATER))) players[i].nightstime -= 5; if (--players[i].nightstime > 6) { diff --git a/src/st_stuff.c b/src/st_stuff.c index a1b9206b0..a328d669e 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -2037,9 +2037,8 @@ static void ST_drawNiGHTSHUD(void) else numbersize = 48/2; - if ((oldspecialstage && leveltime & 2) - && (stplyr->mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER)) - && !(stplyr->powers[pw_shield] & SH_PROTECTWATER)) + if ((oldspecialstage && leveltime & 2) && + (stplyr->mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER) && !(stplyr->powers[pw_shield] & ((stplyr->mo->eflags & MFE_TOUCHLAVA) ? SH_PROTECTFIRE : SH_PROTECTWATER)))) col = SKINCOLOR_ORANGE; ST_DrawNightsOverlayNum((160 + numbersize)<<FRACBITS, 14<<FRACBITS, FRACUNIT, V_PERPLAYER|V_SNAPTOTOP, realnightstime, nightsnum, col);