From 6a46fc76b81f7c41a7959b4ca43fcb72e69f0479 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 10 Jun 2019 20:40:12 +0200 Subject: [PATCH] Fixed some angle business in the BASH code --- src/p_enemy.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 0d545da66..149a6a3aa 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -2460,8 +2460,11 @@ void A_VultureFly(mobj_t *actor) if (leveltime % 4 == 0) S_StartSound(actor, actor->info->activesound); + if (angledif > ANGLE_180) + angledif = InvAngle(angledif); + // Tweak the target height according to the position. - if (abs(angledif) < ANGLE_45) // Centered? + if (angledif < ANGLE_45) // Centered? { actor->reactiontime = actor->info->reactiontime; if (dxy > 768*FRACUNIT) @@ -2471,7 +2474,7 @@ void A_VultureFly(mobj_t *actor) { actor->reactiontime--; - if (abs(angledif) < ANGLE_90) + if (angledif < ANGLE_90) dz = max(P_FloorzAtPos(actor->target->x, actor->target->y, actor->target->z, 0) - actor->z + min(dxy/2, 192*FRACUNIT), dz); else dz = max(P_FloorzAtPos(actor->target->x, actor->target->y, actor->target->z, 0) - actor->z + 232*FRACUNIT, dz);