From 6a3b41ea6f0568e5964417f529d873fe3b4b043d Mon Sep 17 00:00:00 2001
From: mazmazz <mar.marcoz@outlook.com>
Date: Wed, 21 Nov 2018 21:21:36 -0500
Subject: [PATCH] Let skins jump their regular strength variances in NiGHTS

---
 src/p_user.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/p_user.c b/src/p_user.c
index b18b0927e..3a8b09c76 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -4006,8 +4006,8 @@ void P_DoJump(player_t *player, boolean soundandstate)
 	if (player->charflags & SF_MULTIABILITY && player->charability == CA_DOUBLEJUMP)
 		factor -= max(0, player->secondjump * player->jumpfactor / ((player->actionspd >> FRACBITS) + 1)); // Reduce the jump height each time
 
-	if (maptol & TOL_NIGHTS)
-		factor = player->jumpfactor; // all skins jump the same
+	//if (maptol & TOL_NIGHTS)
+	//	factor = player->jumpfactor; // all skins jump the same. if you nerf jumping abilities, you may want this.
 
 	P_SetObjectMomZ(player->mo, FixedMul(factor, player->mo->momz), false); // Custom height