Merge branch 'sstailscarry-fix' into 'next'

Fix MP Special Stages crashing if a player is being carried when it ends

See merge request STJr/SRB2!615
This commit is contained in:
James R 2020-01-01 21:49:01 -05:00
commit 69dd8acf7f

View file

@ -347,6 +347,11 @@ void P_GiveEmerald(boolean spawnObj)
continue;
P_SetTarget(&emmo->target, players[i].mo);
P_SetMobjState(emmo, mobjinfo[MT_GOTEMERALD].meleestate + em);
// Make sure we're not being carried before our tracer is changed
if (players[i].powers[pw_carry] != CR_NIGHTSMODE)
players[i].powers[pw_carry] = CR_NONE;
P_SetTarget(&players[i].mo->tracer, emmo);
if (pnum == 255)