Merge branch 'skinusable-fix' into 'next'

Fix edge case with R_SkinUsable

See merge request STJr/SRB2!573
This commit is contained in:
James R 2019-12-27 16:49:06 -05:00
commit 69ad41e58e

View file

@ -2841,7 +2841,7 @@ boolean R_SkinUsable(INT32 playernum, INT32 skinnum)
{ {
return ((skinnum == -1) // Simplifies things elsewhere, since there's already plenty of checks for less-than-0... return ((skinnum == -1) // Simplifies things elsewhere, since there's already plenty of checks for less-than-0...
|| (!skins[skinnum].availability) || (!skins[skinnum].availability)
|| ((playernum != -1) ? (players[playernum].availabilities & (1 << skinnum)) : (unlockables[skins[skinnum].availability - 1].unlocked)) || (((netgame || multiplayer) && playernum != -1) ? (players[playernum].availabilities & (1 << skinnum)) : (unlockables[skins[skinnum].availability - 1].unlocked))
|| (modeattacking) // If you have someone else's run you might as well take a look || (modeattacking) // If you have someone else's run you might as well take a look
|| (Playing() && (R_SkinAvailable(mapheaderinfo[gamemap-1]->forcecharacter) == skinnum)) // Force 1. || (Playing() && (R_SkinAvailable(mapheaderinfo[gamemap-1]->forcecharacter) == skinnum)) // Force 1.
|| (netgame && (cv_forceskin.value == skinnum)) // Force 2. || (netgame && (cv_forceskin.value == skinnum)) // Force 2.