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Remove temporary splat rendering special case
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1 changed files with 0 additions and 2 deletions
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@ -5697,8 +5697,6 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, I
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if (sec2->hasslope)
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sec->hasslope = true;
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if (!udmf && master->flags & ML_EFFECT6)
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fflr->flags |= FF_SPLAT; //TODO: Temporary
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fflr->spawnflags = fflr->flags = flags;
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fflr->master = master;
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fflr->norender = INFTICS;
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