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Add new Crawla Commander sprites
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3 changed files with 39 additions and 15 deletions
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@ -5032,10 +5032,18 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_JETGSHOOT2",
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// Crawla Commander
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"S_CCOMMAND1",
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"S_CCOMMAND2",
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"S_CCOMMAND3",
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"S_CCOMMAND4",
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"S_CCOMMAND_RED1",
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"S_CCOMMAND_RED2",
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"S_CCOMMAND_RED3",
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"S_CCOMMAND_RED4",
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"S_CCOMMAND_RED5",
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"S_CCOMMAND_RED6",
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"S_CCOMMAND_YELLOW1",
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"S_CCOMMAND_YELLOW2",
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"S_CCOMMAND_YELLOW3",
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"S_CCOMMAND_YELLOW4",
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"S_CCOMMAND_YELLOW5",
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"S_CCOMMAND_YELLOW6",
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// Deton
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"S_DETON1",
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22
src/info.c
22
src/info.c
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@ -849,10 +849,18 @@ state_t states[NUMSTATES] =
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{SPR_JETG, 3, 1, {NULL}, 0, 0, S_JETGZOOM1}, // S_JETGSHOOT2
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// Crawla Commander
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{SPR_CCOM, 0, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND2}, // S_CCOMMAND1
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{SPR_CCOM, 1, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND1}, // S_CCOMMAND2
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{SPR_CCOM, 2, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND4}, // S_CCOMMAND3
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{SPR_CCOM, 3, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND3}, // S_CCOMMAND4
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{SPR_CCOM, 0, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND_RED2}, // S_CCOMMAND_RED1
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{SPR_CCOM, 1, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND_RED3}, // S_CCOMMAND_RED2
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{SPR_CCOM, 2, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND_RED4}, // S_CCOMMAND_RED3
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{SPR_CCOM, 3, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND_RED5}, // S_CCOMMAND_RED4
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{SPR_CCOM, 4, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND_RED6}, // S_CCOMMAND_RED5
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{SPR_CCOM, 5, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND_RED1}, // S_CCOMMAND_RED6
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{SPR_CCOM, 6, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND_YELLOW2}, // S_CCOMMAND_YELLOW1
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{SPR_CCOM, 7, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND_YELLOW3}, // S_CCOMMAND_YELLOW2
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{SPR_CCOM, 8, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND_YELLOW4}, // S_CCOMMAND_YELLOW3
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{SPR_CCOM, 9, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND_YELLOW5}, // S_CCOMMAND_YELLOW4
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{SPR_CCOM, 10, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND_YELLOW6}, // S_CCOMMAND_YELLOW5
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{SPR_CCOM, 11, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND_YELLOW1}, // S_CCOMMAND_YELLOW6
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// Deton
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{SPR_DETN, 0, 35, {A_Look}, 0, 0, S_DETON1}, // S_DETON1
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@ -4255,13 +4263,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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{ // MT_CRAWLACOMMANDER
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107, // doomednum
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S_CCOMMAND1, // spawnstate
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S_CCOMMAND_RED1,// spawnstate
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2, // spawnhealth
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S_CCOMMAND3, // seestate
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S_CCOMMAND_YELLOW1, // seestate
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sfx_None, // seesound
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2*TICRATE, // reactiontime
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sfx_s3k60, // attacksound
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S_CCOMMAND3, // painstate
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S_CCOMMAND_YELLOW1, // painstate
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200, // painchance
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sfx_dmpain, // painsound
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S_NULL, // meleestate
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16
src/info.h
16
src/info.h
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@ -1044,10 +1044,18 @@ typedef enum state
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S_JETGSHOOT2,
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// Crawla Commander
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S_CCOMMAND1,
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S_CCOMMAND2,
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S_CCOMMAND3,
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S_CCOMMAND4,
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S_CCOMMAND_RED1,
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S_CCOMMAND_RED2,
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S_CCOMMAND_RED3,
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S_CCOMMAND_RED4,
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S_CCOMMAND_RED5,
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S_CCOMMAND_RED6,
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S_CCOMMAND_YELLOW1,
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S_CCOMMAND_YELLOW2,
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S_CCOMMAND_YELLOW3,
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S_CCOMMAND_YELLOW4,
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S_CCOMMAND_YELLOW5,
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S_CCOMMAND_YELLOW6,
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// Deton
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S_DETON1,
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