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Remove temporary FOF setup code
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2 changed files with 0 additions and 18 deletions
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@ -3309,17 +3309,6 @@ static void P_ConvertBinaryMap(void)
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case 908: //Translucent wall (90%)
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lines[i].alpha = ((909 - lines[i].special) << FRACBITS)/10;
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break;
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default:
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// \todo Remove once all FOF types are converted
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if (lines[i].special >= 100 && lines[i].special < 300)
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{
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lines[i].args[0] = lines[i].tag;
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if (sides[lines[i].sidenum[0]].toptexture > 0)
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lines[i].alpha = (sides[lines[i].sidenum[0]].toptexture << FRACBITS)/255;
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else
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lines[i].alpha = FRACUNIT/2;
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}
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break;
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}
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}
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@ -5807,13 +5807,6 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
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if (sec2->hasslope)
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sec->hasslope = true;
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// \todo Remove once all FOFs are adapted
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if ((flags & FF_SOLID) && (master->flags & ML_EFFECT1)) // Block player only
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flags &= ~FF_BLOCKOTHERS;
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if ((flags & FF_SOLID) && (master->flags & ML_EFFECT2)) // Block all BUT player
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flags &= ~FF_BLOCKPLAYER;
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fflr->spawnflags = fflr->flags = flags;
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fflr->master = master;
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fflr->norender = INFTICS;
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