Make Ring Drain sectors play the depletion sound instead of the ring sound

This commit is contained in:
Zippy_Zolton 2020-12-11 12:34:30 -06:00
parent 29745f80dc
commit 68de9f4bbe

View file

@ -4304,7 +4304,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
if (leveltime % (TICRATE/2) == 0 && player->rings > 0) if (leveltime % (TICRATE/2) == 0 && player->rings > 0)
{ {
player->rings--; player->rings--;
S_StartSound(player->mo, sfx_itemup); S_StartSound(player->mo, sfx_antiri);
} }
break; break;
case 11: // Special Stage Damage case 11: // Special Stage Damage