diff --git a/src/d_main.c b/src/d_main.c index e12335e24..61255e272 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -145,7 +145,7 @@ char srb2path[256] = "."; #endif boolean usehome = true; const char *pandf = "%s" PATHSEP "%s"; -const char *ASSET_HASH_JTELUA_DLL = "a6625632aa87a2221dfe25eada57b664"; + // // EVENT HANDLING // @@ -833,9 +833,6 @@ static void IdentifyVersion(void) // Add the weapons D_AddFile(va(pandf,srb2waddir,"rings.dta")); - //--Add temporary lua/wad fixes until next patch, or 2.3 - D_AddFile(va(pandf,srb2waddir,"liblua-51_ex.dll")); - // Add our crappy patches to fix our bugs // D_AddFile(va(pandf,srb2waddir,"patch.dta")); @@ -1128,8 +1125,6 @@ void D_SRB2Main(void) W_VerifyFileMD5(1, ASSET_HASH_ZONES_DTA); // zones.dta W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta W_VerifyFileMD5(3, ASSET_HASH_RINGS_DTA); // rings.dta - //Explicitly required for JTE related lua fixes (temporary) - W_VerifyFileMD5(4, ASSET_HASH_JTELUA_DLL); // liblua-51_ex.dll //W_VerifyFileMD5(4, "0c66790502e648bfce90fdc5bb15722e"); // patch.dta // don't check music.dta because people like to modify it, and it doesn't matter if they do // ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.