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STJr intro tweaks:
- Disable initial fade from startup screen - Add half-second pauses at the start and end
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parent
25c220d363
commit
68ad3a1c62
2 changed files with 8 additions and 8 deletions
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@ -297,8 +297,8 @@ void D_ProcessEvents(void)
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// added comment : there is a wipe eatch change of the gamestate
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gamestate_t wipegamestate = GS_LEVEL;
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// -1: Default; 0-n: Wipe index; INT16_MAX: do not wipe
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INT16 wipetypepre = -1;
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INT16 wipetypepost = -1;
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INT16 wipetypepre = INT16_MAX;
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INT16 wipetypepost = INT16_MAX;
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static void D_Display(void)
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{
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@ -312,7 +312,7 @@ const char *introtext[NUMINTROSCENES];
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static tic_t introscenetime[NUMINTROSCENES] =
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{
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5*TICRATE, // STJr Presents
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6*TICRATE, // STJr Presents
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11*TICRATE + (TICRATE/2), // Two months had passed since...
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15*TICRATE + (TICRATE/2), // As it was about to drain the rings...
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14*TICRATE, // What Sonic, Tails, and Knuckles...
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@ -622,15 +622,15 @@ void F_IntroDrawer(void)
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{
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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if (intro_curtime < TICRATE-5) // Make the text shine!
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if (intro_curtime > TICRATE-17 && intro_curtime < 2*TICRATE-22) // Make the text shine!
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{
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sprintf(stjrintro, "STJRI%03u", intro_curtime-1);
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sprintf(stjrintro, "STJRI%03u", intro_curtime-19);
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}
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else if (intro_curtime >= TICRATE-6 && intro_curtime < 2*TICRATE-20) // Pause on black screen for just a second
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else if (intro_curtime >= 2*TICRATE-23 && intro_curtime < 2*TICRATE-3) // Pause on black screen for just a second
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{
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return;
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}
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else if (intro_curtime == 2*TICRATE-19)
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else if (intro_curtime == 2*TICRATE-2)
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{
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// Fade in the text
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// The text fade out is automatically handled when switching to a new intro scene
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@ -949,7 +949,7 @@ void F_IntroTicker(void)
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if (rendermode != render_none)
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{
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if (intro_scenenum == 0 && intro_curtime == 2*TICRATE-19)
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if (intro_scenenum == 0 && intro_curtime == 2*TICRATE-2)
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{
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S_ChangeMusicInternal("_stjr", false);
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